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1.6.4 Making Stopping Hostile Mobs From Attacking Player[SOLVED]


ItsTheRuski

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I am trying to make a potion effect that allows the player to not be attacked by hostile mobs. I don't have much code yet, but I was looking into some AI classes and I couldn't find a flag for if(!player.capabilities.isCreative). So, I was wondering if anyone knew how the game handles hostile mobs not attacking the player when the player is in Creative Mode.

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