Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.6.4] Herobrine Mod


burnner
 Share

Recommended Posts

The Herobrine Mod V 3.5

 

herobrinesignatureacog.png

 

Disclaimer

[glow=red,2,300]Use at your own risk! Im not accountable for random hearth attacks, poop in the pants, and other paranormal things  Posted Image I won't buy you new pants! Do not even ask! Posted Image

I DO NOT grant redistribution rights to this mod to anyone that asks.[/glow]

 

 

[move]Thanks for over 1'700'000 Downloads![/move]

 

Trailer

Installation

 

 

To install:

!!REQUIRES Forge

BACKUP YOUR MINECRAFT.JAR AND YOUR MAPS! You have been warned.

 

1. Copy the zip file into the mod folder

 

 

 

 

 

 

How to use

 

 

 

Recipe for the Herobrine Totem Block

306085.jpeg

 

BBB

BSB

BBB B= bone S = SoulSand

 

DO  NOT PLACE TWO TOTEM BLOCK IN A MAP! HEROBRINE WON'T WORK WITH TO TOTEM BLOCKS!

 

 

Totem building guide

977342.png

 

N  Neatherrack

H  Herobrine Totem Block

G  GoldBlock

G  GoldBlock

 

for activating just light the neatherrack block and wait till the eyes turns red.

for deactivating just remove the fire or a gold block!

 

 

 

 

 

Download

 

 

 

[Minecraft 1.6.4] http://f148dfce.linkbucks.com/ (BUILD 23.10.2013/0800PM)

 

Older Versions: http://8da41d9c.linkbucks.com/

 

You can not upload this mod to another website, but you are allowed to use my original adf.ly (http://adf.ly/CIbFx,'>http://adf.ly/CIbFx, yes this one) link to provide a downloadlink on your webpage, this link will lead all the time to the newest version, so you do not have to check for updates. Everything else is forbidden. Thank you.

 

Random fact

- There is a new config file in the config folder, check it out.

 

News-

- Updated for 1.6.4 and balancing

- The version for 1.6.4 is now forge only

 

Important

This is the first beta for forge, expect things not to work perfect, plz report bugs immediately with a crash report.

 

Bugs

-Report them

-Totem might not working well, work around: activate prank mode

 

 

 

 

Source Code

 

 

Here you can get the three most important herobrine source code parts, the building system, the entity and the events.

 

1.6.4: http://www.mediafire.com/download/7gm3j9grj6cnw66/herobrine_source_1.6.4.zip

 

1.5.1: http://www.mediafire...rva5736jbt388b7

 

1.4.7: http://www.mediafire...hyea1h52k57hka3

 

1.3.2: http://www.mediafire.com/?g62ee1e61dchheg

 

1.2.5: http://www.mediafire...1r12251x6cj18tc

 

You are allowed to use this code in your project, but you are not allowed to use it in your own

herobrine mod.

 

 

 

 

Change Log

 

 

23.10.2013: Bugfixes, new stuff, balancing

05.09.2013: 3.45 fixes

28.09.2013: 3.4 for 1.6.4 + balancing

23.08.2013: Fixes Posted Image

02.08.2013: Bug fixes, readded update checker and records

28.07.2013: 3.2 forge only

21.06.2013: 3.11 bug fix

17.05.2013: Soundbug fixed

03.05.2013: 3.1 for 1.5.2

22.04.2013: The Virus update, new content

21.04.2013: Bug fixes

20.04.2013: 2.97 Added a new mob

11.04.2013: Forge fix 2.96

24.03.2013: Bug fixes

22.03.2013: Ready for 1.5.1 Version 2.95

16.03.2013: Ready for 1.5 Version 2.9

11.01.2013: 2.85 Ready for 1.4.7

30.12.2012: 2.841

21.12.2012: Ready for 1.4.6, but nevermind, the end is near!

14.12.2012: Reminderbug fixed

08.12.2012: Forgebugfix

23.11.2012: Ready for 1.4.5 + Bugfixes

16.11.2012: Ready for 1.4.4 + Bugfixes

29.10.2012: Ready for 1.4.2

08.10.2012: Small bug fix

30.09.2012: Fixed the spawn issue

27.09.2012: 2.54 bug fixes and added a configurator

18.09.2012: 2.53 Tweaks

11.09.2012: 2.51 bug fixes and readded chuck norris

09.09.2012: 2.5 Partially rewritten the mod FACELIFTING after a year

08.09.2012: 2.42 Bugfixes

30.08.2012: 2.41 with bugfixes and update reminder

27.08.2012 2.4 for 1.3.2 finally..

07.04.2012: 2.31 fixed every bug i know

06.04.2012: 2.3 is here, lot of bug fixes and a contest!

05.04.2012: now for 1.2.5

12.01.2012: Herobrine is back

04.01.2012: Removed Santa, Fixed dreams

21.12.2011: 2.0 Christmas Edition

20.12.2011: 1.91 pre-christmas stable

20.12.2011: 1.9 pre-Christmas realease

19.09.2011: Notch is fixed + MCP ­ting item bug too

18.09.2011: Its out for 1.8.1

06.09.2011: Added Nightmares, 1.8 Final is out

01.09.2011: New Notchbug fixed, sorry for that

30.08.2011: 1.53 is near, added two disc's and made herobrine stronger

27.08.2011: Fixed bugs added new features

23.08.2011 Fixed a tunnel bug hope it works

21.08.2011: Updated Notch, fixed bugs

20.08.2011: Notch is tamable, heroswine and cowbrine do now things

19.08.2011: Lot of things are adjustable with the herobrine.ini

19.08.2011: Chuck Norris and Notch added

19.08.2011: More Polterbrine events

19.08.2011: You can now add your own buildings or traps

19.08.2011: 1.5 Beta is out

06.08.2011: Removed Notch

01.08.2011: It's done

31.07.2011 0823PM: Nearly done

31.07.2011: Betatesting done, time for a break

31.07.2011: Made the night through, added lot of scary stuff

31.07.2011: The update is near

30.07.2011: Added sound

 

 

 

 

And Credits goes to

 

 

Lockn'Load for helping me with 1.3.2

BlahBlahBlahGAMING for his herobrine song

Orchid for his awesome banner

Gothtigger92 for her herobrine song

pitman-87 for the magicbox support and the code

Halucid for the Notchskin

Studnicky for the Chuck skin

Koquitlum for making this awesome banner

theshrimpy1 for testing the mod for hours, and correcting

the readme file

Killtherun1 for supporting me and making two good videos

GameChap for his awesome video

Redworthy for beeing Redworthy

Remlly for the screenshots

 

 

 

TERMS AND CONDITIONS. RESPECT COPYRIGHT!

 

 

0. USED TERMS

MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.

MOJANG - Mojang AB

burnner- , Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.

USER - End user of the mod, person installing the mod.

 

1. LIABILITY

THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

 

2. USE

Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

 

3. REDISTRIBUTION

This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

 

4. DERIVATIVE WORKS/MODIFICATION

This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.

 

5. LINKS

You can not upload this mod to another website, but you are allowed to use my original adf.ly (http://adf.ly/CIbFx) link to provide a downloadlink on your webpage, this link will lead all the time to the newest version, so you do not have to check for updates. Everything else is forbidden.

 

6. ADS

This mod is supported by ads from adf.ly,google adsense and ads from my own game (Monsters In Love). Ads might be shown during playing Minecraft.

 

7. MODPACKS

You are not allowed to use the mod in "modpacks".

 

 

 

 

FAQ

Q: Can I use your mod in a modpack?
A: No.
Q: Why?
A: http://tinyurl.com/7m7gar3
Q: HE DOES NOT SPAWN!!!
A: Edit the herobrinemod.cfg and increase the spawnrate
Q: Herobrinemod.cfg?
A: The Herobrineconfiguration file, found in config/herobrinemod.cfg in your minecraft folder
Q: Make a multiplay version!
A: No, not going to happen.
Q: Why?
A: http://tinyurl.com/7m7gar3
Q: I cant install the mod!
A: Read the topic, watch an installation video, extract the archive to a folder and use the installer.
Q: Can I make videos of your mod?
A: Sure why not?
Q: Can I made my own herobrine version out of your mod?
A: No.
Q: When will you update it?
A: When I have time.
Q: Can I post this mod on another side?
A: When you are using my adfly links, yes.
Q: Can I make an installer?
A: Nope.
Q: How can I contact you?
A: PM, but when the question is stupid I won't answer.
Q: Why do you not answer?
A: You probably asked a stupid question.
Q: When I play minecraft, a facebook page comes up.
A: Yes this is an ad for my own game, it normaly opens once.

 

Nostalgia

 

 

[media]

[/media]

 

 

 

 

Link to comment
Share on other sites

"Q: When I play minecraft, a facebook page comes up.

A: Yes this is an ad for my own game, it normaly opens once."

 

you can put facebook in minecraft O.o

lol, in all seriousness i don't think people will play your game like that. Why not just put a link to it on this forum, or any popular forum of yours.

Communication is a vital tool, in the game industry you won't go anywhere without it. People are either going to learn to talk, or move on.

Link to comment
Share on other sites

  • 5 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • hi i made the accesstransformer.cfg file with the text it needs for what im doing, but i dont know how to refresh the gradle project, in eclipse you right click in the project, gradle and refresh gradle project but im using intellij and all the tutorials for accesstransformers are made for eclipse #AbstractClientPlayerEntity public net.minecraft.client.entity.player.AbstractClientPlayerEntity field_175157_a # playerInfo #NetworkPlayerInfo public net.minecraft.client.network.play.NetworkPlayerInfo field_187107_a # playerTextures public net.minecraft.client.network.play.NetworkPlayerInfo field_178864_d # playerTexturesLoaded public net.minecraft.client.network.play.NetworkPlayerInfo func_178841_j()V # loadPlayerTextures public net.minecraft.client.network.play.NetworkPlayerInfo field_178867_a # gameProfile  
    • i wrote the accessmodifier thing, refreshed the build.gradle file and even restarted my idle but it didnt worked, i checked the location of where the .cfg file should be but there is nothing(src/main/resources/META-INF/accesstransformer.cfg), there is only the mods.toml
    • Did you had a look at the link to the Forge doc I attached?
    • I have a server on Forge, no mods installed, version 1.16.5.  If I try to do any update on a new release the placed block values randomize.  Basically, the grass turns to rail road tracks, horses are dolphins grazing grass, chickens are fish sliding around on the grass, and the ender dragon is raining fire and hell down on the world.  It's a interesting take on the game.  However, you can't play this scrambled mess.  The block will look correct in your hand, but once place it's anyone's guess what it becomes. There is literally zombie army's marching single file LOL...So the server is currently stuck on 1.16.5 and I can't update it basically.  If I reload my backup to the version 1.16.5 all order is restored.   I have updated my account, java, and reinstalled Minecraft.  Single player works fine on new world creations....it's just this server and trying to update.  It has been updated many times in the past, as it's a couple years old...any suggestions?
    • I know this is basic java knowledge but PLEASE tell me a solution, i already learned java but i never imagined how i can use public, private and protected(obviusly i use them but i dont know how to connect private fieds so my class) im BEGGING YOU tell me how, i tried some tutorials of how to access to private fields but it wasnt helpful
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.