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TileEntity and onNeighborChanged


Cinderous
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Dear folks, I have block that is a tile entity, this tile entity utilizes BuildCraft api to configure sides of the block to become compatible as a power receptor. The pipe works fine when its connected to the pipe and that side is configured "ON", and it works fine if I configure it "OFF", but the problem is the actual Pipe that connects to that side doesn't render that is is no longer connected. If I close my server and reopen it, the pipe correctly renders because it knows that side is no longer valid to be connected to.

 

While the server is running, if you want the pipe to show correctly based on the tile entity's state you must destroy the pipe and replace it. The pipe has a method to detect when neighbor blocks change and will connect/disconnect accordingly. The problem is its not the block changing, its the tile entity. Without changing the pipe which will detect the changed block, how can I force my tile entity to tell the server that the block has changed. Does this make sense? If the server knew the block changed, not the tile entity, this would work fine.

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It's a world problem. Not kidding!:P

 

The method which updates the neighbours is in World, and you can call this from within your TileEntity:

worldObj.notifyBlockChange(xCoord, yCoord, zCoord, worldObj.getBlockId(xCoord,yCoord,zCoord);

 

What I would do (if possible) is determining whether it's on or off with the block's metadata. That way, when you change the on/off state, you can automatically notify the neighbors (by using the right flag in worldObj.setBlockMetadataWithNotify(xCoord, yCoord, zCoord, meta, flag)).

 

//Edit: Forgot the word Metadata in the method name!

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

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MineMaarten, this worked perfect.

 

My problem now is it seems like the server is having issues or my client is having issues. I don't drop in FPS, but i get these weird "frame skips" like im lagging. I think its because my block is saying tis changed too frequently and its causing a lot of useless checks or something. How can i make it do notifyBlockChange only when the invetory is changed? onInvetoryChanged() seems to do other stuff not related to my problem.

 

Will i just have to add the notifyblock to all the methods that move an itemstack into or out of a slot or is there a simple solution I can put into updateEntity to do this with less code everywhere?

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The invetory change and blockchange notify can be optimized if you help. But asking around the lag is most likely from the initlization/configuration process of getting information from the item and applying it to specific features of the tile entity.

 

I don't need it to be quick, i just dont want it to bog down for a few seconds while it configures everything whenever a item changes. I guess i need to setup a custom tick handler and do each step after so many ticks, right? That should make it smoother...i Think

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it seems like the server is having issues or my client is having issues.

It's probably unrelated to the problem, but only change the block meta or notify only on the server. The server then automatically will update the client.

 

I think its because my block is saying tis changed too frequently and its causing a lot of useless checks or something. How can i make it do notifyBlockChange only when the invetory is changed? onInvetoryChanged() seems to do other stuff not related to my problem.

You might be right here. I guess (not sure!) onInventoryChanged() is being called multiple times when the inventory changed and if every time causes the neighbors to update that can cause a lag spike yes.

 

Will i just have to add the notifyblock to all the methods that move an itemstack into or out of a slot or is there a simple solution I can put into updateEntity to do this with less code everywhere?

I would go for the latter. You don't need a TickHandler first of all, you already have one in your TileEntity (updateEntity()). If speed is not really problem, you can set something up that checks if the on/off state changed every so often and if it has changed update the neighbors:

private int ticksExisted;

public void updateEntity(){
    if(!worldObj.isRemote && ticksExisted % 20 == 0){ //check every second
          if(check if changed){
                  worldObj.setBlockMetadataWithNotify(xCoord, yCoord, zCoord, newMeta, 3);
          }
    }
}

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

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[Worker-Main-17/WARN]: Unused frames in sprite minecraft:entity/conduit/wind: [22, 23, 24, 25, 26, 27, 28, 29, 30, 31] [13:54:49] [Worker-Main-15/WARN]: Unused frames in sprite minecraft:entity/conduit/wind_vertical: [22, 23, 24, 25, 26, 27, 28, 29, 30, 31] [13:54:49] [Worker-Main-20/WARN]: Invalid frame index on sprite minecraft:block/lava_still frame 10: 10 [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Render thread/INFO]: ClientSetup [13:54:49] [Render thread/INFO]: JourneyMap log initialized. [13:54:49] [Render thread/INFO]: initialize ENTER [13:54:49] [Render thread/INFO]: [ClientAPI] built with JourneyMap API 1.8-SNAPSHOT [13:54:49] [Render thread/INFO]: Initializing plugins with Client API: journeymap.client.api.impl.ClientAPI [13:54:49] [Render thread/INFO]: Initialized IClientPlugin: journeymap.client.ui.fullscreen.event.FullscreenEventReceiver [13:54:49] [Render thread/INFO]: initialize EXIT, elapsed count 0 avg epälukums [13:54:50] [Render thread/INFO]: Preloaded theme textures: 73 [13:54:50] [Render thread/INFO]: OptiFine detected. [13:54:50] [JM-VersionCheck-1/INFO]: Newer version online: JourneyMap 5.8.0beta11.jar for Minecraft 1.18.1 on http://minecraft.curseforge.com/projects/journeymap/files/3621130 [13:54:51] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (WH-1000XM3) [13:54:51] [Render thread/INFO]: Sound engine started [13:54:51] [Render thread/INFO]: Created: 1024x512x2 minecraft:textures/atlas/blocks.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 44 [13:54:51] [Render thread/INFO]: Created: 256x128x2 minecraft:textures/atlas/signs.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x512x2 minecraft:textures/atlas/banner_patterns.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x512x2 minecraft:textures/atlas/shield_patterns.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 256x256x2 minecraft:textures/atlas/chest.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x256x2 minecraft:textures/atlas/beds.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x256x2 minecraft:textures/atlas/shulker_boxes.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 1 [13:54:52] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: [OptiFine] *** Reloading custom textures *** [13:54:52] [Render thread/INFO]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties" [13:54:52] [Render thread/INFO]: [OptiFine] Natural Textures: Valid only for textures from default resource pack [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/INFO]: [OptiFine] CustomColors: Colormap optifine/colormap/sky0.png [13:54:52] [Render thread/INFO]: [OptiFine] CustomColors: Colormap optifine/colormap/fog0.png [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky1.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky2.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky3.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky4.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky5.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky6.properties [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: creeper, name: armor [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: chest_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: command_block_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: furnace_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: hopper_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: tnt_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: spawner_minecart, name: dirt [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/blaze.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/cave_spider.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/chicken.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/cow.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/creeper.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/dolphin.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/drowned.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/elder_guardian.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/enderman.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/evoker.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/fox.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/giant.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/guardian.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/husk.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/illusioner.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/iron_golem.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/llama.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/mooshroom.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/phantom.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/pig.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/pillager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/ravager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/sheep.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/silverfish.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/skeleton.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/spider.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/stray.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/trader_llama.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/turtle.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/vex.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/villager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/vindicator.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/wandering_trader.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/witch.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/wither_skeleton.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/zombie.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/zombie_villager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/sheep_wool.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/llama_decor.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/trader_llama_decor.jem [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline [13:54:57] [Render thread/INFO]: [OptiFine] Set ForgeConfig.CLIENT.experimentalForgeLightPipelineEnabled=false [13:55:01] [Render thread/INFO]: Connecting to killaservers.com, 25565 [13:55:02] [Netty Client IO #3/INFO]: Connected to a vanilla server. Catching up missing behaviour. [13:55:02] [Netty Client IO #3/INFO]: Loading JourneyMap Forge Configs [29Jan2022 13:55:02.690] [Render thread/INFO] [com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService/]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD' [13:55:02] [Render thread/INFO]: [CHAT] ------=============[ TehoCraft ]=============------ [13:55:03] [Render thread/INFO]: [CHAT] --------------------- === ? === ---------------------\n\n                               Tervetuloa\n Type /help to get information in English.\n Olet survival-palvelimella. Saat tietoa kirjoittamalla /help Palvelimella on käynyt 806 uniikkia pelaajaa.\n                                 Tiedote:\nTämä on kehityksessä oleva projekti, arvostamme\njos kerrot palautteesi kirjoittamalla /mail send cryxq viestisi\ntai kirjoita /ticket create viestisi ja valitse Feedback, tai\ns-postilla osoitteeseen admin@killaservers.com\n                        Keskustelukanavat:\nTeamSpeak 3 server address: killaservers.com\nDiscord invite link: https://discord.gg/KEp69HDg8N\n\n------================[  ?  ]================------\n  [13:55:03] [Render thread/INFO]: Loaded 904 advancements [13:55:03] [Render thread/INFO]: [CHAT] [ Anti-Cheat Ilmoitus ] You are using an outdated version of Spartan. [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [13:55:03] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAmin [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAlin [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: hA [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAfrc [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAfrs [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAmix [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold1 [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold2 [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold3 [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isCold [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isDesert [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isMesa [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isValley [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isWarped [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: voidFade [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: framemod8 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: shadow Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: deferred Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: deferred1 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water Validation warning! - Sampler value gaux2 has not been set. Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex5 clear disabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite1 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite2 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite4 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex2 clear disabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite5 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite6 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite7 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite7 [13:55:05] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:05] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:05] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:05] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F [13:55:05] [Render thread/INFO]: [Shaders] colortex1 format: RGB8 [13:55:05] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16 [13:55:05] [Render thread/INFO]: [Shaders] colortex3 format: RGB8 [13:55:05] [Render thread/INFO]: [Shaders] gaux1 format: R8 [13:55:05] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2 [13:55:05] [Render thread/INFO]: [Shaders] gaux3 format: RGB16 [13:55:05] [Render thread/INFO]: [Shaders] gaux4 format: RGB16 [13:55:05] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled. [13:55:05] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [13:55:05] [Render thread/INFO]: [Shaders] Noise texture enabled [13:55:05] [Render thread/INFO]: [Shaders] Noise texture resolution: 512 [13:55:05] [Render thread/INFO]: [Shaders] Dryness halflife: 50.0 [13:55:05] [Render thread/INFO]: [Shaders] Wetness halflife: 300.0 [13:55:05] [Render thread/INFO]: [Shaders] Program info log: final Validation successful. [13:55:05] [Render thread/INFO]: [Shaders] Program loaded: world0/final [13:55:05] [Render thread/INFO]: [Shaders] usedColorBuffers: 6 [13:55:05] [Render thread/INFO]: [Shaders] usedDepthBuffers: 3 [13:55:05] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 0 [13:55:05] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 1 [13:55:05] [Render thread/INFO]: [Shaders] usedColorAttachs: 6 [13:55:05] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2 [13:55:05] [Render thread/INFO]: [Shaders] bindImageTextures: false [13:55:05] [Render thread/INFO]: [Shaders] Framebuffer created: dfb [13:55:05] [Render thread/INFO]: [Shaders] Framebuffer created: sfb [13:55:05] [Render thread/INFO]: [Shaders] Reset model renderers [13:55:05] [Render thread/INFO]: [Shaders] Reset world renderers [13:55:05] [Render thread/WARN]: Unknown custom packet identifier: venturechat:data [13:55:05] [Render thread/INFO]: [CHAT] Muista käydä antamassa äänesi! ? /vote (Palkkio 10TK / vote) [13:55:05] [Render thread/INFO]: [CHAT] §eJourneyMap:§f Press [§bJ§f] [13:55:05] [Render thread/INFO]:  [13:55:05] [Render thread/INFO]: Loaded 1 waypoints from C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\waypoints [13:55:05] [Render thread/INFO]: Mapping started in C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\overworld. Memory: 3680MB total, 1463MB free  [13:55:08] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:08] [Render thread/INFO]: [CHAT] /g<--[HERE] [13:55:13] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:13] [Render thread/INFO]: [CHAT] ...r survival<--[HERE] [13:55:20] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:20] [Render thread/INFO]: [CHAT] ... minigames<--[HERE] [13:55:26] [Render thread/INFO]: Mapping halted in C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\minecraft:overworld [13:55:27] [Render thread/WARN]: Existing color palette's resource packs no longer match current loadout. [13:55:27] [Render thread/INFO]: WAS: net.minecraft.server.packs.repository.Pack@153b4a96, net.minecraft.server.packs.repository.Pack@1a129ad5, net.minecraft.server.packs.repository.Pack@3ac3c355, net.minecraft.server.packs.repository.Pack@3e340528, net.minecraft.server.packs.repository.Pack@4e04d660, net.minecraft.server.packs.repository.Pack@9f4042ca, net.minecraft.server.packs.repository.Pack@aaee3278, net.minecraft.server.packs.repository.Pack@bc6d6d93, net.minecraft.server.packs.repository.Pack@de4db7b, net.minecraft.server.packs.repository.Pack@fdcd47a4 NOW: net.minecraft.server.packs.repository.Pack@153b4a96, net.minecraft.server.packs.repository.Pack@1a129ad5, net.minecraft.server.packs.repository.Pack@3ac3c355, net.minecraft.server.packs.repository.Pack@3e340528, net.minecraft.server.packs.repository.Pack@4e04d660, net.minecraft.server.packs.repository.Pack@84a17c67, net.minecraft.server.packs.repository.Pack@9c54dd3a, net.minecraft.server.packs.repository.Pack@9f4042ca, net.minecraft.server.packs.repository.Pack@aaee3278, net.minecraft.server.packs.repository.Pack@aafc49f9, net.minecraft.server.packs.repository.Pack@bc6d6d93, net.minecraft.server.packs.repository.Pack@de4db7b, net.minecraft.server.packs.repository.Pack@fdcd47a4 [13:55:29] [Render thread/INFO]: Stopping!  
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