Jump to content

Open GUI on login


Alpvax

Recommended Posts

I have tried to open my custom GUI on logging in/ spawning.

I know the code works, as the GUI opens when I respawn, but not on initial login.

 

EventHandler:

 


@SideOnly(Side.CLIENT)
@ForgeSubscribe
public void onLogin(EntityJoinWorldEvent event)
{
	if(event.entity instanceof EntityPlayer)
	{
		EntityPlayer player = (EntityPlayer)event.entity;
		ExtendedPlayer ep = ExtendedPlayer.get(player);
		ep.loadProxyData();
		System.out.println(player);
		System.out.println(ExtendedPlayer.get(player).getPlayerClass());
		if(!ep.hasPlayerClass())
		{
			player.openGui(ClassMod.instance, ClassUtil.classGUIID, player.worldObj, (int)player.posX, (int)player.posY, (int)player.posZ);
		}
	}
}

@SideOnly(Side.CLIENT)
@ForgeSubscribe
public void onLogin(LivingSpawnEvent event)
{
	if(event.entity instanceof EntityPlayer)
	{
		EntityPlayer player = (EntityPlayer)event.entity;
		ExtendedPlayer ep = ExtendedPlayer.get(player);
		ep.loadProxyData();
		System.out.println(player);
		System.out.println(ExtendedPlayer.get(player).getPlayerClass());
		if(!ep.hasPlayerClass())
		{
			player.openGui(ClassMod.instance, ClassUtil.classGUIID, player.worldObj, (int)player.posX, (int)player.posY, (int)player.posZ);
		}
	}
}

 

 

Eclipse Output:

 

2013-10-23 08:49:18 [iNFO] [Minecraft-Server] Player933 joined the game
2013-10-23 08:49:18 [iNFO] [sTDOUT] EntityPlayerMP['Player933'/413, l='New World', x=-538.50, y=64.00, z=-275.50]
2013-10-23 08:49:18 [iNFO] [sTDOUT] null
2013-10-23 08:49:18 [iNFO] [sTDOUT] Setting up custom skins
2013-10-23 08:49:18 [iNFO] [sTDOUT] EntityClientPlayerMP['Player933'/414, l='MpServer', x=8.50, y=66.62, z=8.50]
2013-10-23 08:49:18 [iNFO] [sTDOUT] null

 

Link to comment
Share on other sites

Hello,

 

I think the easiest way to do this is to create a class which implements IConnectionHandler and use this function:

 

public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager)

 

Thats how i do it.

 

ss7

You sir are a god damn hero.

Link to comment
Share on other sites

public void onLogin(LivingSpawnEvent event)
{
	if(event.entity instanceof EntityPlayer)

Spawn is for mobs, actually...:P

Explains why adding this event handler didn't make the print statements appear twice, thanks for the explanation.

 

if(!ep.hasPlayerClass())

When is this value set to true ?

The result of the button pressed within the GUI changes the value, or sending a command. As of yet I don't think the value is ever changed because I haven't finished my packet handler.

 

 

I think the easiest way to do this is to create a class which implements IConnectionHandler and use this function:

 

public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager)

 

Thanks, will try that. Do I need to register said class somewhere? Such as in the @Mod class?

 

EDIT: Never mind, found it. (NetworkRegistry.registerConnectionHandler())

Link to comment
Share on other sites

Explains why adding this event handler didn't make the print statements appear twice, thanks for the explanation.

Because they are from client and server side of the other event. You are welcome.

 

The result of the button pressed within the GUI changes the value, or sending a command. As of yet I don't think the value is ever changed because I haven't finished my packet handler.

Which means it should always open at this point ?

I guess there is something wrong in your gui handling code, then.

Link to comment
Share on other sites

 

The result of the button pressed within the GUI changes the value, or sending a command. As of yet I don't think the value is ever changed because I haven't finished my packet handler.

Which means it should always open at this point ?

I guess there is something wrong in your gui handling code, then.

 

Correct, it should always open the first time a player logs into a new world / server.

My server-side gui element is returned as null, is that what is causing the problem? Do I have to make a blank container as the gui consists of nothing but buttons, which send a packet to the server when clicked, and close the GUI

Link to comment
Share on other sites

You don't need a container if you don't want inventory slots.

 

Thanks for the confirmation, I didn't think so.

 

GUI class (will be re-written at some point, its a tad messy, but I know it works as it appears when I kill myself (EntityJoinWorldEvent launches it))

 

package alpvax.classmod.client;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;

import org.lwjgl.opengl.GL11;

import alpvax.classmod.core.ClassMod;
import alpvax.classmod.core.ClassUtil;
import alpvax.classmod.network.packet.ClassSelectPacket;
import alpvax.classmod.playerclass.PlayerClass;
import cpw.mods.fml.common.network.PacketDispatcher;

import static alpvax.classmod.core.ClassMod.selectGUIMaxC;
import static alpvax.classmod.core.ClassMod.selectGUIMaxR;

public class GuiClassSelect extends GuiScreen
{
private static int xPadding = 10;
private static int yPadding = 10;
private int page;
private int maxPages = 1;

/**
     * Adds the buttons (and other controls) to the screen in question.
     */
@Override
    public void initGui()
    {
        this.buttonList.clear();
        int i = PlayerClass.allowedClasses.size();
        if (i > selectGUIMaxC * selectGUIMaxR)
        {
            buttonList.add(new GuiButton(0, width / 2 - (62 + xPadding), height / 2 + 58, 20, 20, "<"));
            buttonList.add(new GuiButton(1, width / 2 + (62 + xPadding), height / 2 + 58, 20, 20, ">"));
            maxPages = (int)Math.floor(i / selectGUIMaxC * selectGUIMaxR);
        }
        for(int i1 = 0; i1 < maxPages; i1++)
        {
        int j = getNumRows();
    	int startY = height / 2 - (j * 96 + (j - 1) * yPadding) / 2;
        for(int j1 = 0; j1 < j; j1++)
        {
        	int k = getNumForRow(j1);
        	int startX = width / 2 - (k * 62 + (k - 1) * xPadding) / 2;
        	for(int k1 = 0; k1 < k; k1++)
        	{
        		makeClassButton(i1, j1, k1, startX, startY);
        	}
        }
        }
    }

/**
     * Draws the screen and all the components in it.
     */
@Override
    public void drawScreen(int mouseX, int mouseY, float partialTicks)
    {
	this.drawDefaultBackground();
        for (int var4 = 0; var4 < buttonList.size(); ++var4)
        {
        	if(this.buttonList.get(var4) instanceof GuiButton)
        	{
            GuiButton var5 = (GuiButton)this.buttonList.get(var4);
            var5.drawButton(this.mc, mouseX, mouseY);
        	}
        	else
        	{
        		GuiClassButton var5 = (GuiClassButton)this.buttonList.get(var4);
                var5.undraw();
        	}
        }
        int i = getNumRows();
    	int startY = height / 2 - (i * 96 + (i - 1) * yPadding) / 2;
        GL11.glPushMatrix();
        this.drawCenteredString(this.fontRenderer, "Select your class", this.width / 2, startY - yPadding, 16777215);
        GL11.glPopMatrix();
        for(int i1 = 0; i1 < i; i1++)
        {
        	int j = getNumForRow(i1);
        	int startX = width / 2 - (j * 62 + (j - 1) * xPadding) / 2;
        	for(int j1 = 0; j1 < j; j1++)
        	{
                GuiClassButton var5 = (GuiClassButton)this.buttonList.get(page * selectGUIMaxC * selectGUIMaxR + i1 * selectGUIMaxC + j1);// + maxPages > 1 ? 2 : 0);
                var5.draw(this.mc, mouseX, mouseY);
        	}
        }
    }

/**
     * Called when the mouse is clicked.
     */
@Override
    protected void mouseClicked(int par1, int par2, int par3)
    {
        if (par3 == 0)
        {
            for (int var4 = 0; var4 < this.buttonList.size(); ++var4)
            {
            	if(buttonList.get(var4) instanceof GuiButton)
            	{
                GuiButton var5 = (GuiButton)this.buttonList.get(var4);

                if (var5.mousePressed(this.mc, par1, par2))
                {
                    this.mc.sndManager.playSoundFX("random.click", 1.0F, 1.0F);
                    this.actionPerformed(var5);
                }
            	}
            	else
            	{
            		GuiClassButton var5 = (GuiClassButton)this.buttonList.get(var4);

                if(var5.mousePressed(this.mc, par1, par2))
                {
                	PacketDispatcher.sendPacketToServer(new ClassSelectPacket(mc.thePlayer, var5.playerclass).makePacket());
                    //PlayerClass.setPlayerClass(mc.thePlayer, var5.playerclass);
                    System.out.println(var5.playerclass);
                    mc.setIngameFocus();
        	        //PlayerClass.startPowerDelay();
                }
            	}
            }
        }
    }

/**
     * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
     */
@Override
    protected void actionPerformed(GuiButton par1GuiButton)
    {
        switch (par1GuiButton.id)
        {
            case 0:
                page = Math.max(page - 1, 0);
                break;
            case 1:
                page = Math.min(page + 1, maxPages);
                break;
        }
        initGui();
    }

private int getNumForPage()
{
	return Math.min(PlayerClass.allowedClasses.size() - page * selectGUIMaxC * selectGUIMaxR, selectGUIMaxC * selectGUIMaxR);
}

private int getNumRows()
{
	return (int)Math.ceil((float)getNumForPage() / (float)selectGUIMaxC);
}

private int getNumForRow(int row)
{
	return Math.min(getNumForPage() - row * selectGUIMaxC, selectGUIMaxC);
}

private void makeClassButton(int currentPage, int row, int column, int startX, int startY)
{
	int i = startX + (62 + xPadding) * column;
	int j = startY + (96 + yPadding) * row;
	PlayerClass playerclass = PlayerClass.getPlayerClass(PlayerClass.allowedClasses.get(currentPage * selectGUIMaxC * selectGUIMaxR + row * selectGUIMaxC + column));
	buttonList.add(new GuiClassButton(i, j, playerclass));
}

public class GuiClassButton extends Gui
{
	/** Button width in pixels */
    protected int width = 62;

    /** Button height in pixels */
    protected int height = 96;

    /** The x position of this control. */
    public int xPosition;

    /** The y position of this control. */
    public int yPosition;
    
    /** Is not drawn */
    private boolean hidden = true;
    
    /** The y position of this control. */
    public PlayerClass playerclass;

	public GuiClassButton(int par1, int par2, PlayerClass par3PlayerClass)
	{
		xPosition = par1;
		yPosition = par2;
		playerclass = par3PlayerClass;
	}

    /**
     * Returns 0 if the button is disabled, 1 if the mouse is NOT hovering over this button and 2 if it IS hovering over
     * this button.
     */
    protected int getHoverState(boolean par1)
    {
        return par1 ? 2 : 1;
    }
    
    /**
     * Returns true if the mouse has been pressed on this control. Equivalent of MouseListener.mousePressed(MouseEvent
     * e).
     */
    public boolean mousePressed(Minecraft mc, int mouseX, int mouseY)
    {
        return !hidden && mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height;
    }
    
    public void draw(Minecraft mc, int mouseX, int mouseY)
    {
    	hidden = false;
        mc.getTextureManager().bindTexture(playerclass.getIcon());
            drawTexturedModalRect(xPosition + 8, yPosition + 12, 0, 0, 46, 73);
    	mc.getTextureManager().bindTexture(ClassUtil.classGUIMain);
        drawTexturedModalRect(xPosition, yPosition, 0, 0, 62, 96);
            boolean flag = mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height;
        if(flag)
        {
            drawTexturedModalRect(xPosition - 10, yPosition - 10, 62, 0, 86, 118);
        }
        FontRenderer fr = mc.fontRenderer;
        String s = playerclass.getDisplayName();
        fr.drawStringWithShadow(s, xPosition + width / 2 - fr.getStringWidth(s) / 2, yPosition + 85, 16777215);
    }
    
    public void undraw()
    {
    	hidden = true;
    }
}
}

 

 

And my proxy/ GUIHandler methods

 

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
{
	if(ID == ClassUtil.classGUIID) return new GuiClassSelect();
	return null;
}

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
{
	return null;
}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Selamat datang di OLXTOTO, situs slot gacor terpanas yang sedang booming di industri perjudian online. Jika Anda mencari pengalaman bermain yang luar biasa, maka OLXTOTO adalah tempat yang tepat untuk Anda. Dapatkan sensasi tidak biasa dengan variasi slot online terlengkap dan peluang memenangkan jackpot slot maxwin yang sering. Di sini, Anda akan merasakan keseruan yang luar biasa dalam bermain judi slot. DAFTAR OLXTOTO DISINI LOGIN OLXTOTO DISINI AKUN PRO OLXTOTO DISINI   Slot Gacor untuk Sensasi Bermain Maksimal Olahraga cepat dan seru dengan slot gacor di OLXTOTO. Rasakan sensasi bermain maksimal dengan mesin slot yang memberikan kemenangan beruntun. Temukan keberuntungan Anda di antara berbagai pilihan slot gacor yang tersedia dan rasakan kegembiraan bermain judi slot yang tak terlupakan. Situs Slot Terpercaya dengan Pilihan Terlengkap OLXTOTO adalah situs slot terpercaya yang menawarkan pilihan terlengkap dalam perjudian online. Nikmati berbagai genre dan tema slot online yang menarik, dari slot klasik hingga slot video yang inovatif. Dipercaya oleh jutaan pemain, OLXTOTO memberikan pengalaman bermain yang aman dan terjamin.   Jackpot Slot Maxwin Sering Untuk Peluang Besar Di OLXTOTO, kami tidak hanya memberikan hadiah slot biasa, tapi juga memberikan kesempatan kepada pemain untuk memenangkan jackpot slot maxwin yang sering. Dengan demikian, Anda dapat meraih keberuntungan besar dan memenangkan ribuan rupiah sebagai hadiah jackpot slot maxwin kami. Jackpot slot maxwin merupakan peluang besar bagi para pemain judi slot untuk meraih keuntungan yang lebih besar. Dalam permainan kami, Anda tidak harus terpaku pada kemenangan biasa saja. Kami hadir dengan jackpot slot maxwin yang sering, sehingga Anda memiliki peluang yang lebih besar untuk meraih kemenangan besar dengan hadiah yang menggiurkan. Dalam permainan judi slot, pengalaman bermain bukan hanya tentang keseruan dan hiburan semata. Kami memahami bahwa para pemain juga menginginkan kesempatan untuk meraih keberuntungan besar. Oleh karena itu, OLXTOTO hadir dengan jackpot slot maxwin yang sering untuk memberikan peluang besar kepada para pemain kami. Peluang Besar Menang Jackpot Slot Maxwin Peluang menang jackpot slot maxwin di OLXTOTO sangatlah besar. Anda tidak perlu khawatir tentang batasan atau pembatasan dalam meraih jackpot tersebut. Kami ingin memberikan kesempatan kepada semua pemain kami untuk merasakan sensasi menang dalam jumlah yang luar biasa. Jackpot slot maxwin kami dibuka untuk semua pemain judi slot di OLXTOTO. Anda memiliki peluang yang sama dengan pemain lainnya untuk memenangkan hadiah jackpot yang besar. Kami percaya bahwa semua orang memiliki kesempatan untuk meraih keberuntungan besar, dan itulah mengapa kami menyediakan jackpot slot maxwin yang sering untuk memenuhi harapan dan keinginan Anda.  
    • LOGIN DAN DAFTAR DISINI SEKARANG !!!! Blacktogel adalah situs judi slot online yang menjadi pilihan banyak penggemar judi slot gacor di Indonesia. Dengan platform yang sangat user-friendly dan berbagai macam permainan slot yang tersedia, Blacktogel menjadi tempat yang tepat untuk penggemar judi slot online. Dalam artikel ini, kami akan membahas tentang Blacktogel dan keunggulan situs slot gacor online yang disediakan.  
    • Situs bandar slot online Gacor dengan bonus terbesar saat ini sedang menjadi sorotan para pemain judi online. Dengan persaingan yang semakin ketat dalam industri perjudian online, pemain mencari situs yang tidak hanya menawarkan permainan slot yang gacor (sering memberikan kemenangan), tetapi juga bonus terbesar yang bisa meningkatkan peluang menang. Daftar disini : https://gesit.io/googlegopek
    • Situs bandar slot online Gacor dengan bonus terbesar saat ini sedang menjadi sorotan para pemain judi online. Dengan persaingan yang semakin ketat dalam industri perjudian online, pemain mencari situs yang tidak hanya menawarkan permainan slot yang gacor (sering memberikan kemenangan), tetapi juga bonus terbesar yang bisa meningkatkan peluang menang. Daftar disini : https://gesit.io/googlegopek
    • Situs bandar slot online Gacor dengan bonus terbesar saat ini sedang menjadi sorotan para pemain judi online. Dengan persaingan yang semakin ketat dalam industri perjudian online, pemain mencari situs yang tidak hanya menawarkan permainan slot yang gacor (sering memberikan kemenangan), tetapi juga bonus terbesar yang bisa meningkatkan peluang menang. Daftar disini : https://gesit.io/googlegopek
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.