Jump to content

Minecraft Crashes for Unknown Reason??


Evgenit

Recommended Posts

Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

2013-10-31 20:45:41 [iNFO] [sTDOUT] Initializing LWJGL OpenAL

2013-10-31 20:45:41 [iNFO] [sTDOUT]    (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)

2013-10-31 20:45:41 [iNFO] [sTDOUT] #@!@# Game crashed! Crash report saved to: #@!@# *****\crash-2013-10-31_20.45.40-client.txt

AL lib: (EE) alc_cleanup: 1 device not closed

 

 

crash report

 

---- Minecraft Crash Report ----

// Everything's going to plan. No, really, that was supposed to happen.

 

Time: 13-10-31 20:45

Description: Initializing game

 

java.lang.NullPointerException

at net.minecraft.item.ItemStack.<init>(ItemStack.java:77)

at evgenit.betterminecraft.BetterMinecraftMod.<init>(BetterMinecraftMod.java:68)

at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)

at java.lang.reflect.Constructor.newInstance(Unknown Source)

at java.lang.Class.newInstance(Unknown Source)

at cpw.mods.fml.common.ILanguageAdapter$JavaAdapter.getNewInstance(ILanguageAdapter.java:174)

at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:519)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)

at com.google.common.eventbus.EventBus.post(EventBus.java:267)

at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)

at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)

at com.google.common.eventbus.EventBus.post(EventBus.java:267)

at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)

at net.minecraft.client.Minecraft.startGame(Minecraft.java:472)

at net.minecraft.client.Minecraft.run(Minecraft.java:807)

at net.minecraft.client.main.Main.main(Main.java:93)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)

at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- Head --

Stacktrace:

at net.minecraft.item.ItemStack.<init>(ItemStack.java:77)

at evgenit.betterminecraft.BetterMinecraftMod.<init>(BetterMinecraftMod.java:68)

at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)

at java.lang.reflect.Constructor.newInstance(Unknown Source)

at java.lang.Class.newInstance(Unknown Source)

at cpw.mods.fml.common.ILanguageAdapter$JavaAdapter.getNewInstance(ILanguageAdapter.java:174)

at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:519)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)

at com.google.common.eventbus.EventBus.post(EventBus.java:267)

at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)

at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)

at com.google.common.eventbus.EventBus.post(EventBus.java:267)

at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)

at net.minecraft.client.Minecraft.startGame(Minecraft.java:472)

 

-- Initialization --

Details:

Stacktrace:

at net.minecraft.client.Minecraft.run(Minecraft.java:807)

at net.minecraft.client.main.Main.main(Main.java:93)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)

at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

 

-- System Details --

Details:

Minecraft Version: 1.6.4

Operating System: Windows 7 (amd64) version 6.1

Java Version: 1.7.0_40, Oracle Corporation

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 41031392 bytes (39 MB) / 89755648 bytes (85 MB) up to 259719168 bytes (247 MB)

JVM Flags: 2 total; -Xincgc -XX:MaxHeapSize=256m

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML: MCP v8.11 FML v6.4.20.916 Minecraft Forge 9.11.1.916 4 mods loaded, 4 mods active

mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed

FML{6.4.20.916} [Forge Mod Loader] (bin) Unloaded->Constructed

Forge{9.11.1.916} [Minecraft Forge] (bin) Unloaded->Constructed

bm1914{0.0.1} [betterMinecraft] (bin) Unloaded->Errored

Launched Version: 1.6

LWJGL: 2.9.0

OpenGL: ATI Mobility Radeon HD 5470                          GL version 3.2.9712 Compatibility Profile Context, ATI Technologies Inc.

Is Modded: Definitely; Client brand changed to 'fml,forge'

Type: Client (map_client.txt)

Resource Pack: Default

Current Language: English (US)

Profiler Position: N/A (disabled)

Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

 

 

 

Code that is probably causing it:

 

        ItemStack mouldpStack = new ItemStack(emould_pickaxe_head);

        ItemStack mouldaStack = new ItemStack(emould_axe_head);

        ItemStack mouldhStack = new ItemStack(emould_hoe_head);

        ItemStack mouldsStack = new ItemStack(emould_sword_blade);

        ItemStack mouldlStack = new ItemStack(emould_shovel_head);

 

Itemstack blaBla = new ItemStack((note that i dont have Item because it doesn't recognize it)le_item);

Link to comment
Share on other sites

Thanks, that worked, but now I have another problem:

 

this is my code:

 

LanguageRegistry.addName(ironore_item, "Iron ore");

                LanguageRegistry.addName(goldore_item, "Gold ore");

                LanguageRegistry.addName(emould_pickaxe_head, "Empty Pickaxe Mould");

                LanguageRegistry.addName(emould_axe_head, "Empty Axe Mould");

                LanguageRegistry.addName(emould_hoe_head, "Empty Hoe Mould");

                LanguageRegistry.addName(emould_shovel_head, "Empty Shovel Mould");

                LanguageRegistry.addName(emould_sword_blade, "Empty Sword Mould");

                LanguageRegistry.addName(mould_ipickaxe_head, "Iron Pickaxe Mould");

                LanguageRegistry.addName(mould_iaxe_head, "Iron Axe Mould");

                LanguageRegistry.addName(mould_ihoe_head, "Iron Hoe Mould");

                LanguageRegistry.addName(mould_ishovel_head, "Iron Shovel Mould");

                LanguageRegistry.addName(mould_isword_blade, "Iron Sword Mould");

                LanguageRegistry.addName(isword_blade, "Iron Sword Blade");

                LanguageRegistry.addName(ipickaxe_head, "Iron Pickaxe Head");

                LanguageRegistry.addName(iaxe_head, "Iron Axe Head");

                LanguageRegistry.addName(ishovel_head, "Iron Shovel Head");

                LanguageRegistry.addName(ihoe_head, "Iron Hoe Head");

 

 

But ingame every my item takes the name of the last one that is registered(Iron Hoe Head). Am I Missing something??

Link to comment
Share on other sites

  • 3 months later...

Thanks, that worked, but now I have another problem:

 

this is my code:

 

LanguageRegistry.addName(ironore_item, "Iron ore");

                LanguageRegistry.addName(goldore_item, "Gold ore");

                LanguageRegistry.addName(emould_pickaxe_head, "Empty Pickaxe Mould");

                LanguageRegistry.addName(emould_axe_head, "Empty Axe Mould");

                LanguageRegistry.addName(emould_hoe_head, "Empty Hoe Mould");

                LanguageRegistry.addName(emould_shovel_head, "Empty Shovel Mould");

                LanguageRegistry.addName(emould_sword_blade, "Empty Sword Mould");

                LanguageRegistry.addName(mould_ipickaxe_head, "Iron Pickaxe Mould");

                LanguageRegistry.addName(mould_iaxe_head, "Iron Axe Mould");

                LanguageRegistry.addName(mould_ihoe_head, "Iron Hoe Mould");

                LanguageRegistry.addName(mould_ishovel_head, "Iron Shovel Mould");

                LanguageRegistry.addName(mould_isword_blade, "Iron Sword Mould");

                LanguageRegistry.addName(isword_blade, "Iron Sword Blade");

                LanguageRegistry.addName(ipickaxe_head, "Iron Pickaxe Head");

                LanguageRegistry.addName(iaxe_head, "Iron Axe Head");

                LanguageRegistry.addName(ishovel_head, "Iron Shovel Head");

                LanguageRegistry.addName(ihoe_head, "Iron Hoe Head");

 

 

But ingame every my item takes the name of the last one that is registered(Iron Hoe Head). Am I Missing something??

 

Don't use the LanguageRegistry.

http://www.minecraftforge.net/forum/index.php/topic,15636.msg79415.html#msg79415

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • SANGOMA IN MANKWENG ╬✯{+2760{680}{4550}✯╬TRADITIONAL HEALER IN POLOKWANE.Turfloop, Loius Trichardt Mokopane, Seshego, Lebowakgomo, Tzaneen, Mankweng, Mokopane, Lephalale, Burgersfort, Jane furse, Bochum, Phalaborwa Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • I tried playing my Minecraft world, it kept on making me leave the world and also kept on saying "Connection lost, invalid player data" and there was a button that said "Back to server list". And when I clicked it, it led me to the MULTIPLAYER MENU! Remember, this was a singleplayer world, NOT multiplayer. Its ever that I need to update forge (Which maybe is the reason why there is a flashing symbol right next to the Forge section in the mods menu), or its one of those stupid bugs. if its a bug, tell me that it is AND tell me how to fix it. If I cant, then just fix the bug for the new Forge update. ADIOS! -LiveZezo
    • Hi guys, I have a Minecraft mod pack 1.19.2 Could anyone help me to find the mod that causes this bug? When I place the item to craft something in the crafting table, the item that I want to craft doesn't show up on the right of the crafting table, but if I click in the square I can get it. Please help me   Here there is the mods list: https://pastebin.com/GwP38utW   Here are the logs: https://mega.nz/file/g39QhQbB#dIM_xytlAcIJVYh9rp81QrM3V2USvACG9hPamJ00Bq4
    • Recently updated the mod pack on my hosted server and from what I've see on the server logs this is a client side issue. When I try to join not just my server but a testing server (Purple Prison if it helps), I get the error IndexOutOfBoundsException on both ones. Mine is modded while the testing server is a vanilla server. The modpack works just fine when doing a single player world so I think it might just be a connection issue? To be fair, I don't have the best internet so not sure if this is just a connection issue from my internet that likes to be spotty with connection sometimes. I have reset my router already if that makes a difference. Any help please?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.