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Like this? SimpleMessage -> import net.minecraft.network.FriendlyByteBuf; import net.minecraft.resources.ResourceLocation; import net.minecraft.server.level.ServerPlayer; import net.minecraftforge.network.NetworkDirection; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.PacketDistributor; import net.minecraftforge.network.simple.SimpleChannel; import java.util.function.BiConsumer; public class ModMessages { private static SimpleChannel INSTANCE; private static int packetId = 0; private static int id() { return packetId++; } public static void register() { SimpleChannel net = NetworkRegistry.ChannelBuilder .named(new ResourceLocation(Belloto.MOD_ID, "messages")) .networkProtocolVersion(() -> "1.0") .clientAcceptedVersions(s -> true) .serverAcceptedVersions(s -> true) .simpleChannel(); INSTANCE = net; net.messageBuilder(TotemBellotoPacket.class, id(), NetworkDirection.PLAY_TO_SERVER) .decoder(TotemBellotoPacket::new) .encoder(TotemBellotoPacket::toBytes) .consumer(TotemBellotoPacket::handle) .add(); net.messageBuilder(TotemBellotoClientPacket.class, id(), NetworkDirection.PLAY_TO_CLIENT) .decoder(TotemBellotoClientPacket::new) .encoder(TotemBellotoClientPacket::toBytes) .consumer(TotemBellotoClientPacket::handle) .add(); } public static <MSG> void sendToServer(MSG message) { INSTANCE.sendToServer(message); } public static <MSG> void sendToPlayer(MSG message, ServerPlayer player) { INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), message); } } TotemClientPacket-> package com.naim.belloto.networking.packet; import com.naim.belloto.Init.ItemInit; import com.naim.belloto.networking.handler.ClientPacketHandlerClass; import net.minecraft.client.Minecraft; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; import java.util.logging.Level; public class TotemBellotoClientPacket { public TotemBellotoClientPacket() { } public TotemBellotoClientPacket(FriendlyByteBuf buf) { } public void toBytes(FriendlyByteBuf buf) { } public boolean handle(Supplier<NetworkEvent.Context> ctx) { NetworkEvent.Context context = ctx.get(); context.enqueueWork(() -> { // Client DistExecutor.unsafeCallWhenOn(Dist.CLIENT,() -> () -> ClientPacketHandlerClass.handlePacket(ctx)); }); return true; } } And the handler like u say package com.naim.belloto.networking.handler; import com.naim.belloto.Init.ItemInit; import net.minecraft.client.Minecraft; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class ClientPacketHandlerClass { public static boolean handlePacket(Supplier<NetworkEvent.Context> ctx) { Player player = Minecraft.getInstance().player; ClientLevel level = Minecraft.getInstance().level; Minecraft.getInstance().gameRenderer.displayItemActivation(new ItemStack(ItemInit.TOTEM_BELLOTO.get())); //level.playSound(null, player.getOnPos(), SoundEvents.TOTEM_USE, SoundSource.PLAYERS, 0.5F, level.random.nextFloat() *0.1F + 0.9F); return true; } } And u said to me i need to cancel LivingDeathEvent via my simpleChannel, but i need to put it in a packet? or what, im lerning about Networking im really confuse. can u give me an example or pseudocode pls
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thank you ! I was wondering why I didn't have a debug.log. Anyways, I reproduced the crash and here it is : (mega link because the log is literally 38.9mb) https://mega.nz/file/ZZYxxZrB#s4DrsvFi1RJhRrEuE5j75MW2Dby3sHtzr7OaDnqeq1A
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Please post debug.log from the logs folder. If you using CurseForge you need to enable the debug.log in the settings.
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Hello. Since I made my modpack, I've never been able to create a single player world, or join the ones I've created before adding mods. Can anyone help me figure out which mod causes this so I can get rid of it ? Thank you. Log :
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Hello, I want to write a custom world generator, but I don't want to override default generator - user should be able to generate world with vanilla generator without disabling/deleting the mod from mods directory. I started researching where to start, but the information on the internet seems to be outdated. What is the best way to achieve it?
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