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Linking to an external library in your mod


MrMasochism

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Hi,

 

Been converting pixelmon over to 1.3.2 with forge 4.0.0 and am having trouble getting it to link to an external library that we use.  In previous versions of forge i was able to just stick the jar for this library in the mods folder with my mod and it would be loaded but it doesn't seem to matter where i put it with this current version, it can't find it.  I had it in my lib folder in mcp when i compiled and putting it in the lib folder in .minecraft doesn't work.  Any ideas?

 

MrMasochism

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Turns out that for some people, putting the library inside our mod's zip isn't working, they aren't a majority but it's happening.  However, putting the external library anywhere else is still not working.  Minecraft isn't picking it up and the game is crashing.

 

I have a class check on load which looks to see if the classes from that library are available.  In 1.2.5 this would work every time if the library was in the mods directory alongside the mod but now in 1.3.2 no matter where I put it it doesn't get linked in.  I have tried every conceivable location.  The mod just spits out the error on the class check that it couldn't find the library

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Update FML. This was recently changed so random libs in the mods dir will be loaded into the classpath. Ugly though. You should package sqlite as a coremod and then everyone can use it and depend on it properly. Mostly it would just be adding a meta-inf and a simple mod container.

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