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my mod dont run


RafaelVN

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trying run a sample code:

 

package net.minecraft.src;

public class mod_myMod extends BaseMod
{       
        public void load() {}
        
        public String getVersion()
        {
                return "Version 1.0";
        }
}

 

but dont work, i did test it with a breakpoint in load() method.

there some kind of code to register my mod?

 

 

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Firstly, use FML...

 

Secondly, the load() method will do ABSOLUTELY jack squat without it being an initialization event. (Which involves using FML)

 

The load method should look like this:

 

@EventHandler
public void load(FMLInitializationEvent event)
{
// Insert Initialized Code Here 
}

-Mitchellbrine

 

Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible.

It may be freaking fucking hard though, but still possible ;)

 

If you create a topic on Modder Support, live by this motto:

I don't want your charity, I want your information
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Firstly, use FML...

 

Better yet, don't.  FML is just an API to turn ModLoader calls into Forge calls.  There's ZERO reason to do that if you're trying to work with Forge.

 

Unless you want the extra overhead of multiple unnecessary dot references and function calls.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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