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Custom Texture


Thunderbert
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Hello there, I want to begin modding for Minecraft and I just started to do so.

I managed to create a simple block, but now I want to change its texture for a custom one made by me...

I downloaded a blank template for the terrain.png and made my new textures, but how do I implement this texture in my block?

 

	@Override
public String getTextureFile(){
	return "/newtexture.png";
}

 

This is what i have in the my new block class file for the texture, but I am not sure where to put the newtexture.png file and i think that there should be something in my main class init function for it to work...

Can someone tell me what to do?

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place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Wait, i don't have to put it in the jar?  :o

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Wait, i don't have to put it in the jar?  :o

 

i don't think so, you used to have to but i only have it in the source and it works

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place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Wait, i don't have to put it in the jar?  :o

i've always had my textures in my src or eclipse bin folder not sure why you would have to stick them into the jar?

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place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Just adding to this

 

You also need this in your client proxy to avoid rendering glitches. (I've called mine after loading my config and before registering my blocks)

MinecraftForgeClient.preloadTexture("GSM/textures/blocks/blocks.png");

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place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Just adding to this

 

You also need this in your client proxy to avoid rendering glitches. (I've called mine after loading my config and before registering my blocks)

MinecraftForgeClient.preloadTexture("GSM/textures/blocks/blocks.png");

 

i;ve never got the rendering glitch before, what happens, does it just not load the texture or something

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