I'm trying to make the lead unbreakable/unleash-able, without success. Canceling the BreakEvent does work for blocks but not for lead tied in a fence. Also tried canceling the PlayerInteractEvent.RightClickBlock and PlayerInteractEvent.RightClickBlock events. Any suggestions?
Nope, its just a bunch of log and leaf blocks.
This is the best I was ever able to do (warning, very very old code):