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[Solved] [1.20.1] How to get player data (position / facing direction / etc. )


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I am trying to create a (client-side) mod which would work almost like using F3 screen, but with custom pictures blit on player HUD (for example showing N/S when player is facing North/South etc.).

Currently I am able to blit any image on screen I want, but I don't know, how to access player data for use in some logic to switch between images.

I need help in what I should add in the blank space bellow so that the mod will blit on screen 1 if I'm facing South-ish (range -45 to 45 degrees) and 0 otherwise.

public class HUDOverlay {
    private static final ResourceLocation COMPASS_0 = new ResourceLocation(HUDMod.MODID, "textures/compass/0.png");
    private static final ResourceLocation COMPASS_1 = new ResourceLocation(HUDMod.MODID, "textures/compass/1.png");

    public static final IGuiOverlay COMPASS_OVERLAY = ((gui, guiGraphics, partialTick, screenWidth, screenHeight) -> {
        int facing_direction = ___?___;

        if(-45 < facing_direction && facing_direction < 45) {
            guiGraphics.blit(COMPASS_1, screenWidth/2, 5, 0,0,3,4,3,4);
        } else {
            guiGraphics.blit(COMPASS_0, screenWidth/2, 5, 0,0,3,4,3,4);

Essentially I'm asking for help in getting current client data.

Thanks for any help.

Edited by JohnyK
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  • JohnyK changed the title to [1.20.1] How to get player data (position / facing direction / etc. )
  • JohnyK changed the title to [Solved] [1.20.1] How to get player data (position / facing direction / etc. )

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