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World generator bugging


PeterRDevries

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So this is my world gen everything seems to look fine but it doenst work it generates altars trees and such but it only generates them in deserts.

When it does generates it generates around 10 trees perchuck and i can't seem to find out what i'm doing wrong help please

 

 

import java.util.Random;

 

import net.minecraft.world.World;

import net.minecraft.world.chunk.IChunkProvider;

 

 

import cpw.mods.fml.common.IWorldGenerator;

import cpw.mods.fml.common.registry.GameRegistry;

 

public class WorldGeneratorTrees implements IWorldGenerator {

 

public WorldGeneratorTrees() {

GameRegistry.registerWorldGenerator(this);

}

 

@SuppressWarnings("static-access")

@Override

public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {

if(!(world.getWorldInfo().getTerrainType() == world.getWorldInfo().getTerrainType().FLAT)){

generateBigTree(world, random, chunkX, chunkZ);

generateAltar(world, random, chunkX, chunkZ);

generateOtherTree(world, random, chunkX, chunkZ);

for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(32);

        int z = chunkZ + random.nextInt(32);

        int y = world.getHeightValue(x, z);

        new WorldGenTeak().generate(world, random, x, y, z);

    }

 

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(32);

        int z = chunkZ + random.nextInt(32);

        int y = world.getHeightValue(x, z);

        new WorldGenHollow().generate(world, random, x, y, z);

    }

   

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(32);

        int z = chunkZ + random.nextInt(32);

        int y = world.getHeightValue(x, z);

        new WorldGenWillow().generate(world, random, x, y, z);

    }

}

}

public static void generateAltar(World world, Random random, int chunkX, int chunkZ)

    {

 

  for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(32);

        int z = chunkZ + random.nextInt(32);

        int y = world.getHeightValue(x, z);

        new EssenceMine().generate(world, random, x, y, z);

    }

 

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(128);

        int z = chunkZ + random.nextInt(128);

        int y = world.getHeightValue(x, z);

        new WorldGenAltarAir().generate(world, random, x, y, z);

    }

    }

public static void generateOtherTree(World world, Random random, int chunkX, int chunkZ)

    {

 

  for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(32);

        int z = chunkZ + random.nextInt(32);

        int y = world.getHeightValue(x, z);

        new WorldGenTeak().generate(world, random, x, y, z);

    }

 

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(32);

        int z = chunkZ + random.nextInt(32);

        int y = world.getHeightValue(x, z);

        new WorldGenHollow().generate(world, random, x, y, z);

    }

   

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(32);

        int z = chunkZ + random.nextInt(32);

        int y = world.getHeightValue(x, z);

        new WorldGenWillow().generate(world, random, x, y, z);

    }

    }

    public static void generateBigTree(World world, Random random, int chunkX, int chunkZ)

    {

   

    //normaal

for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(128);

        int z = chunkZ + random.nextInt(128);

        int y = world.getHeightValue(x, z);

new WorldGenTree(false, 5, 0, 0, false, WoodCutting.woodcuttingleaves.blockID, WoodCutting.woodcuttinglog.blockID).generate(world, random, x, y, z);

}

 

//oak

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(64);

        int z = chunkZ + random.nextInt(64);

        int y = world.getHeightValue(x, z);

        int meta = 2;

        new WorldGenBigTree(true, WoodCutting.woodcuttinglog.blockID, meta, WoodCutting.woodcuttingleaves.blockID, meta).generate(world, random, x, y, z);

    }

   

    //yew

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(128);

        int z = chunkZ + random.nextInt(128);

        int y = world.getHeightValue(x, z);

        int meta = 9;

        new WorldGenBigTree(true, WoodCutting.woodcuttinglog.blockID, meta, WoodCutting.woodcuttingleaves.blockID, meta).generate(world, random, x, y, z);

    }

   

    //mahogany

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(32);

        int z = chunkZ + random.nextInt(32);

        int y = world.getHeightValue(x, z);

        int meta = 7;

        new WorldGenBigTree(true, WoodCutting.woodcuttinglog.blockID, meta, WoodCutting.woodcuttingleaves.blockID, meta).generate(world, random, x, y, z);

    }

   

    //maple

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(32);

        int z = chunkZ + random.nextInt(32);

        int y = world.getHeightValue(x, z);

        int meta = 5;

        new WorldGenBigTree(true, WoodCutting.woodcuttinglog.blockID, meta, WoodCutting.woodcuttingleaves.blockID, meta).generate(world, random, x, y, z);

    }

    }

}

 

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

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When you use .nextInt though Im pretty sure you want the upper limit to always be 16 so it only spawns into that chunk.

 

Just to clarify this portion.

He's talking about these lines:

 int x = chunkX + random.nextInt(32);
int z = chunkZ + random.nextInt(32);

You shouldn't generate a value higher than 15 with your random, or you're not generating inside that chunk, you're generating in a neighboring chunk.

And while you can, you shouldn't.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Nothing seems to generate now.

 

 

public WorldGeneratorTrees() {

GameRegistry.registerWorldGenerator(this);

}

 

@SuppressWarnings("static-access")

@Override

public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {

if(!(world.getWorldInfo().getTerrainType() == world.getWorldInfo().getTerrainType().FLAT)){

generateBigTree(world, random, chunkX, chunkZ);

generateAltar(world, random, chunkX, chunkZ);

generateOtherTree(world, random, chunkX, chunkZ);

for(int i = 0; i < 15; i++){

        int x = chunkX + random.nextInt(16);

        int z = chunkZ + random.nextInt(16);

        int y = world.getHeightValue(x, z);

        new WorldGenTeak().generate(world, random, x, y, z);

    }

 

    for(int i = 0; i < 15; i++){

        int x = chunkX + random.nextInt(16);

        int z = chunkZ + random.nextInt(16);

        int y = world.getHeightValue(x, z);

        new WorldGenHollow().generate(world, random, x, y, z);

    }

   

    for(int i = 0; i < 15; i++){

        int x = chunkX + random.nextInt(16);

        int z = chunkZ + random.nextInt(16);

        int y = world.getHeightValue(x, z);

        new WorldGenWillow().generate(world, random, x, y, z);

    }

}

}

public static void generateAltar(World world, Random random, int chunkX, int chunkZ)

    {

 

  for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(16);

        int z = chunkZ + random.nextInt(16);

        int y = world.getHeightValue(x, z);

        new EssenceMine().generate(world, random, x, y, z);

    }

 

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(16);

        int z = chunkZ + random.nextInt(16);

        int y = world.getHeightValue(x, z);

        new WorldGenAltarAir().generate(world, random, x, y, z);

    }

    }

public static void generateOtherTree(World world, Random random, int chunkX, int chunkZ)

    {

 

  for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(16);

        int z = chunkZ + random.nextInt(16);

        int y = world.getHeightValue(x, z);

        new WorldGenTeak().generate(world, random, x, y, z);

    }

 

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(16);

        int z = chunkZ + random.nextInt(16);

        int y = world.getHeightValue(x, z);

        new WorldGenHollow().generate(world, random, x, y, z);

    }

   

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(16);

        int z = chunkZ + random.nextInt(16);

        int y = world.getHeightValue(x, z);

        new WorldGenWillow().generate(world, random, x, y, z);

    }

    }

    public static void generateBigTree(World world, Random random, int chunkX, int chunkZ)

    {

   

    //normaal

for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(16);

        int z = chunkZ + random.nextInt(16);

        int y = world.getHeightValue(x, z);

new WorldGenTree(false, 5, 0, 0, false, WoodCutting.woodcuttingleaves.blockID, WoodCutting.woodcuttinglog.blockID).generate(world, random, x, y, z);

}

 

//oak

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(16);

        int z = chunkZ + random.nextInt(16);

        int y = world.getHeightValue(x, z);

        int meta = 2;

        new WorldGenBigTree(true, WoodCutting.woodcuttinglog.blockID, meta, WoodCutting.woodcuttingleaves.blockID, meta).generate(world, random, x, y, z);

    }

   

    //yew

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(16);

        int z = chunkZ + random.nextInt(16);

        int y = world.getHeightValue(x, z);

        int meta = 9;

        new WorldGenBigTree(true, WoodCutting.woodcuttinglog.blockID, meta, WoodCutting.woodcuttingleaves.blockID, meta).generate(world, random, x, y, z);

    }

   

    //mahogany

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(16);

        int z = chunkZ + random.nextInt(16);

        int y = world.getHeightValue(x, z);

        int meta = 7;

        new WorldGenBigTree(true, WoodCutting.woodcuttinglog.blockID, meta, WoodCutting.woodcuttingleaves.blockID, meta).generate(world, random, x, y, z);

    }

   

    //maple

    for(int i = 0; i < 1; i++){

        int x = chunkX + random.nextInt(16);

        int z = chunkZ + random.nextInt(16);

        int y = world.getHeightValue(x, z);

        int meta = 5;

        new WorldGenBigTree(true, WoodCutting.woodcuttinglog.blockID, meta, WoodCutting.woodcuttingleaves.blockID, meta).generate(world, random, x, y, z);

    }

    }

}

 

on the models so they should spawn normally

protected int[] GetValidSpawnBlocks() {

return new int[] {

Block.grass.blockID,

Block.dirt.blockID

};

}

 

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

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You need to multiply chunkX and chunkZ by 16, as they are chunk coordinates, not world coordinates.

 

int x = chunkX*16 + random.nextInt(16);

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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