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[1.6.4] Peaceful Mob


ZaphielArchangel

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I'm trying to make a my custom peaceful mob attack my custom mob.

Heres the code for the mob:

 

[spoiler=Code]package ZaphielArchangel.World.Mobs;

 

import ZaphielArchangel.TotalCorruption.BaseClass;

import ZaphielArchangel.TotalCorruption.Other.Sound;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLiving;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.SharedMonsterAttributes;

import net.minecraft.entity.ai.EntityAIAttackOnCollide;

import net.minecraft.entity.ai.EntityAIDefendVillage;

import net.minecraft.entity.ai.EntityAIHurtByTarget;

import net.minecraft.entity.ai.EntityAILookAtVillager;

import net.minecraft.entity.ai.EntityAILookIdle;

import net.minecraft.entity.ai.EntityAIMoveThroughVillage;

import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;

import net.minecraft.entity.ai.EntityAIMoveTowardsTarget;

import net.minecraft.entity.ai.EntityAINearestAttackableTarget;

import net.minecraft.entity.ai.EntityAIWander;

import net.minecraft.entity.ai.EntityAIWatchClosest;

import net.minecraft.entity.monster.EntityGolem;

import net.minecraft.entity.monster.IMob;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.world.World;

 

public class Tyrael extends EntityGolem{

 

public Tyrael(World par1World) {

super(par1World);

this.experienceValue = 10;

this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));

        this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));

        this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));

        this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));

        this.tasks.addTask(6, new EntityAIWander(this, 0.6D));

        this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));

        this.tasks.addTask(8, new EntityAILookIdle(this));

        this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));

        this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));

}

public int getTotalArmorValue()

    {

        int i = super.getTotalArmorValue() + 2;

 

        if (i > 20)

        {

            i = 20;

        }

 

        return i;

    }

protected int getDropItemId()

    {

        return BaseClass.DivineFragment.itemID;

    }

 

protected void applyEntityAttributes()

    {

        super.applyEntityAttributes();

        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(100.0D);

        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.25D);

    }

    protected void collideWithEntity(Entity par1Entity)

    {

        if (par1Entity instanceof IMob && this.getRNG().nextInt(20) == 0)

        {

            this.setAttackTarget((EntityLivingBase)par1Entity);

        }

 

        super.collideWithEntity(par1Entity);

    }

   

    public boolean canAttackClass(Class par1Class)

    {

        return super.canAttackClass(par1Class);

    }

   

}

 

 

 

HELP PLEASE

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