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Using RenderSystem.setShaderColor() in RenderPlayerEvent.Pre and resetting in RenderPlayerEvent.Post does not tint player.


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Here is my code:

@Mod.EventBusSubscriber(modid = Mod.MODID, bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT)
public class PlayerRenderModifications {
    @SubscribeEvent
    public static void prePlayerRender(RenderPlayerEvent.Pre evt) {
        RenderSystem.setShaderColor(0.0F, 1.0F, 1.0F, 1.0F);
    }
    @SubscribeEvent
    public static void postPlayerRender(RenderPlayerEvent.Post evt) {
        RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
    }
}

This code is supposed to tint the player blue, however it doesn't tint the player at all (yes i know it only runs in f5 mode or when rendering players in multiplayer).

I had also done some testing and it seems if I remove "postPlayerRender" then it tints the player, and also tints everything else that renders after the player (like other entities, clouds, etc.)

 

If you need me to provide other information then go ahead and ask!

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