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ATM sky 9 startup issue post fresh computer boot


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Ive been having an issue with ATM sky 9 on Curseforge and ive been trying my hand at fixing it but ive hit a wall

originally i was getting the crash code 1, checked the logs and it was something with Necronomicon so i changed version it got me to nearly fully booted but crashed again with error code -1 but now i cant tell whats wrong here are the fatal parts of my boot log 
https://gist.github.com/Suntonk/3fe1816976c1f185d4f01cef7860b70c
 

here are the game output with only the error and fatal
https://gist.github.com/Suntonk/3f9fbbc3a251ffe0cfc288d353aa28f7
 

here are the crash logs

https://gist.github.com/Suntonk/71e3089e353860c14a518a119b1f2d35

im at the end of my rope and have no idea what's wrong, ive tried every guide i could find. Any help is appreciated

 

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Did that now my error is back to the necronmicon

17:24:11.699

mixin

main

Mixin config necronomicon.forge.mixins.json does not specify "minVersion" property

17:24:13.974

monitor

Process Monitor

Process crashed with exit code 1

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i removed Necronomincon and its dependents and i removed Draconic evolution  still crashing now this is my new crash log
 

https://docs.google.com/document/d/1RkT3vq04BtmipamPLEkW2tvsJ97QBMOkuZk7v4EYtbk/edit?usp=sharing

and here is my game output

https://docs.google.com/document/d/1xgQJQrlQbjkLIxXBHmKdR_JoQnjsRZe8FgkgVHIbBFU/edit?usp=sharing

 



is it something with my computer rather than the pack itself?

 

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    • I am creating a mod that adds new armor sets and changes how armor sets are crafted. When the player interacts with the block it fails to open the gui, but I get no error or stacktrace. All of my registration classes are being called correctly. LightArmorBenchScreen's constructor, render, and renderbg methods are not being called at all. Here is the code: package net.leeveygames.celestial.blocks.custom; import net.leeveygames.celestial.Celestial; import net.leeveygames.celestial.blocks.entity.CelestialBlockEntities; import net.leeveygames.celestial.blocks.entity.LightArmorBenchBlockEntity; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.BaseEntityBlock; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.RenderShape; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import net.minecraftforge.network.NetworkHooks; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; public class LightArmorBenchBlock extends BaseEntityBlock { public static final VoxelShape SHAPE = Block.box(0, 0, 0, 16, 12, 16); public LightArmorBenchBlock(Properties pProperties) { super(pProperties); } @Override public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) { return SHAPE; } @Override public RenderShape getRenderShape(BlockState pState) { return RenderShape.MODEL; } @Override public void onRemove(BlockState pState, Level pLevel, BlockPos pPos, BlockState pNewState, boolean pIsMoving) { if (pState.getBlock() != pNewState.getBlock()) { BlockEntity blockEntity = pLevel.getBlockEntity(pPos); if (blockEntity instanceof LightArmorBenchBlockEntity) { ((LightArmorBenchBlockEntity) blockEntity).drops(); } } super.onRemove(pState, pLevel, pPos, pNewState, pIsMoving); } @NotNull @Override public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit) { if(pLevel.isClientSide()) return InteractionResult.SUCCESS; BlockEntity be = pLevel.getBlockEntity(pPos); if (be instanceof LightArmorBenchBlockEntity blockEntity) { ServerPlayer player = (ServerPlayer)pPlayer; Celestial.LOGGER.info("Opening Screen."); NetworkHooks.openScreen(player, blockEntity, pPos); } return InteractionResult.CONSUME; } @Nullable @Override public BlockEntity newBlockEntity(BlockPos pPos, BlockState pState) { return new LightArmorBenchBlockEntity(pPos, pState); } @Nullable @Override public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level pLevel, BlockState pState, BlockEntityType<T> pBlockEntityType) { if(pLevel.isClientSide()) { return null; } return createTickerHelper(pBlockEntityType, CelestialBlockEntities.LIGHT_ARMOR_BENCH_BLOCK_ENTITY.get(), (pLevel1, pPos, pState1, pBlockEntity) -> pBlockEntity.tick(pLevel1, pPos, pState1)); } }   package net.leeveygames.celestial.screen; import net.leeveygames.celestial.Celestial; import net.leeveygames.celestial.blocks.CelestialBlocks; import net.leeveygames.celestial.blocks.entity.LightArmorBenchBlockEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.world.entity.player.Inventory; import net.minecraft.world.entity.player.Player; import net.minecraft.world.inventory.*; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraftforge.common.capabilities.ForgeCapabilities; import net.minecraftforge.items.SlotItemHandler; public class LightArmorBenchMenu extends AbstractContainerMenu { public final LightArmorBenchBlockEntity blockEntity; private final Level level; public LightArmorBenchMenu(int pContainerId, Inventory inv, FriendlyByteBuf extraData) { this(pContainerId, inv, inv.player.level().getBlockEntity(extraData.readBlockPos())); Celestial.LOGGER.info("Creating Light Armor Bench Menu. Client"); } public LightArmorBenchMenu(int pContainerId, Inventory inv, BlockEntity entity) { super(CelestialMenuTypes.LIGHT_ARMOR_BENCH_MENU.get(), pContainerId); Celestial.LOGGER.info("Creating Light Armor Bench Menu. Server"); checkContainerSize(inv, 2); blockEntity = ((LightArmorBenchBlockEntity) entity); this.level = inv.player.level(); addPlayerInventory(inv); addPlayerHotbar(inv); createLightArmorBenchSlots(blockEntity); } private void createLightArmorBenchSlots(LightArmorBenchBlockEntity blockEntity) { Celestial.LOGGER.info("Creating Light Armor Bench Slots."); this.blockEntity.getCapability(ForgeCapabilities.ITEM_HANDLER).ifPresent(iItemHandler -> { this.addSlot(new SlotItemHandler(iItemHandler, 0, 11, 15)); this.addSlot(new SlotItemHandler(iItemHandler, 1, 82, 33)); this.addSlot(new SlotItemHandler(iItemHandler, 2, 133, 33)); }); } // CREDIT GOES TO: diesieben07 | https://github.com/diesieben07/SevenCommons // must assign a slot number to each of the slots used by the GUI. // For this container, we can see both the tile inventory's slots as well as the player inventory slots and the hotbar. // Each time we add a Slot to the container, it automatically increases the slotIndex, which means // 0 - 8 = hotbar slots (which will map to the InventoryPlayer slot numbers 0 - 8) // 9 - 35 = player inventory slots (which map to the InventoryPlayer slot numbers 9 - 35) // 36 - 44 = TileInventory slots, which map to our TileEntity slot numbers 0 - 8) private static final int HOTBAR_SLOT_COUNT = 9; private static final int PLAYER_INVENTORY_ROW_COUNT = 3; private static final int PLAYER_INVENTORY_COLUMN_COUNT = 9; private static final int PLAYER_INVENTORY_SLOT_COUNT = PLAYER_INVENTORY_COLUMN_COUNT * PLAYER_INVENTORY_ROW_COUNT; private static final int VANILLA_SLOT_COUNT = HOTBAR_SLOT_COUNT + PLAYER_INVENTORY_SLOT_COUNT; private static final int VANILLA_FIRST_SLOT_INDEX = 0; private static final int TE_INVENTORY_FIRST_SLOT_INDEX = VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT; // THIS YOU HAVE TO DEFINE! private static final int TE_INVENTORY_SLOT_COUNT = 2; // must be the number of slots you have! @Override public ItemStack quickMoveStack(Player playerIn, int pIndex) { Slot sourceSlot = slots.get(pIndex); if (sourceSlot == null || !sourceSlot.hasItem()) return ItemStack.EMPTY; //EMPTY_ITEM ItemStack sourceStack = sourceSlot.getItem(); ItemStack copyOfSourceStack = sourceStack.copy(); // Check if the slot clicked is one of the vanilla container slots if (pIndex < VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT) { // This is a vanilla container slot so merge the stack into the tile inventory if (!moveItemStackTo(sourceStack, TE_INVENTORY_FIRST_SLOT_INDEX, TE_INVENTORY_FIRST_SLOT_INDEX + TE_INVENTORY_SLOT_COUNT, false)) { return ItemStack.EMPTY; 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import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.chat.Component; import net.minecraft.world.Container; import net.minecraft.world.Containers; import net.minecraft.world.MenuProvider; import net.minecraft.world.SimpleContainer; import net.minecraft.world.entity.player.Inventory; import net.minecraft.world.entity.player.Player; import net.minecraft.world.inventory.AbstractContainerMenu; import net.minecraft.world.inventory.ContainerData; import net.minecraft.world.inventory.FurnaceMenu; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.capabilities.ForgeCapabilities; 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