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Event List [1.7.2]


coolboy4531

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You can just type Event. and wait for your IDE to autofill with Events, they are all pretty self explanatory. You can also download the Javadoc. The ones below are taken directly from the Javadocs.

 

InputEvent.KeyInputEvent

InputEvent.MouseInputEvent

 

PlayerEvent.ItemCraftedEvent

PlayerEvent.ItemPickupEvent

PlayerEvent.ItemSmeltedEvent

PlayerEvent.PlayerChangedDimensionEvent

PlayerEvent.PlayerLoggedInEvent

PlayerEvent.PlayerLoggedOutEvent

PlayerEvent.PlayerRespawnEvent

 

TickEvent.ClientTickEvent

TickEvent.PlayerTickEvent

TickEvent.RenderTickEvent

TickEvent.ServerTickEvent

TickEvent.WorldTickEvent

 

As for some sample code...

 

@EventHandler
    public void preInit(FMLPreInitializationEvent event) {
        FMLCommonHandler.instance().bus().register(new ExampleEvent());
    }

 

public class TestEvent {
    @SubscribeEvent
    public void onItemPickup(PlayerEvent.ItemPickupEvent event) {
        System.out.println("You just picked up: " + event.pickedUp.toString());
    }
}

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You can just type Event. and wait for your IDE to autofill with Events, they are all pretty self explanatory. You can also download the Javadoc. The ones below are taken directly from the Javadocs.

 

InputEvent.KeyInputEvent

InputEvent.MouseInputEvent

 

PlayerEvent.ItemCraftedEvent

PlayerEvent.ItemPickupEvent

PlayerEvent.ItemSmeltedEvent

PlayerEvent.PlayerChangedDimensionEvent

PlayerEvent.PlayerLoggedInEvent

PlayerEvent.PlayerLoggedOutEvent

PlayerEvent.PlayerRespawnEvent

 

TickEvent.ClientTickEvent

TickEvent.PlayerTickEvent

TickEvent.RenderTickEvent

TickEvent.ServerTickEvent

TickEvent.WorldTickEvent

 

As for some sample code...

 

@EventHandler
    public void preInit(FMLPreInitializationEvent event) {
        FMLCommonHandler.instance().bus().register(new ExampleEvent());
    }

 

public class TestEvent {
    @SubscribeEvent
    public void onItemPickup(PlayerEvent.ItemPickupEvent event) {
        System.out.println("You just picked up: " + event.pickedUp.toString());
    }
}

 

i thought there was more events then that :(

 

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It should be noted that events derived from net.minecraftforge must be registered using:

MinecraftForge.EVENT_BUS.register(new CustomEvent());

 

Whereas events derived from cpw.mods.fml.common.gameevent must be registered using:

FMLCommonHandler.instance().bus().register(new CustomEvent());

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  • 4 weeks later...

I noticed that the PlayerEvent.PlayerLoggedOutEvent is not called when you quit the game, i tested it in both single and multiplayer.

But PlayerEvent.PlayerRespawnEvent works actually

 

Is there another event to use when you logout and quit the game to save config and such...

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