Jump to content

Failed to open gui for custom block menu.


Leevey

Recommended Posts

I am creating a mod that adds new armor sets and changes how armor sets are crafted. When the player interacts with the block it fails to open the gui, but I get no error or stacktrace. All of my registration classes are being called correctly. LightArmorBenchScreen's constructor, render, and renderbg methods are not being called at all.

Here is the code:

package net.leeveygames.celestial.blocks.custom;

import net.leeveygames.celestial.Celestial;
import net.leeveygames.celestial.blocks.entity.CelestialBlockEntities;
import net.leeveygames.celestial.blocks.entity.LightArmorBenchBlockEntity;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.BaseEntityBlock;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.RenderShape;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityTicker;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.minecraftforge.network.NetworkHooks;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;

public class LightArmorBenchBlock extends BaseEntityBlock {
	public static final VoxelShape SHAPE = Block.box(0, 0, 0, 16, 12, 16);

	public LightArmorBenchBlock(Properties pProperties) {
		super(pProperties);
	}

	@Override
	public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) {
		return SHAPE;
	}

	@Override
	public RenderShape getRenderShape(BlockState pState) {
		return RenderShape.MODEL;
	}

	@Override
	public void onRemove(BlockState pState, Level pLevel, BlockPos pPos, BlockState pNewState, boolean pIsMoving) {
		if (pState.getBlock() != pNewState.getBlock()) {
			BlockEntity blockEntity = pLevel.getBlockEntity(pPos);
			if (blockEntity instanceof LightArmorBenchBlockEntity) {
				((LightArmorBenchBlockEntity) blockEntity).drops();
			}
		}

		super.onRemove(pState, pLevel, pPos, pNewState, pIsMoving);
	}

	@NotNull
	@Override
	public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit) {
		if(pLevel.isClientSide())
			return InteractionResult.SUCCESS;

		BlockEntity be = pLevel.getBlockEntity(pPos);

		if (be instanceof LightArmorBenchBlockEntity blockEntity) {

			ServerPlayer player = (ServerPlayer)pPlayer;

			Celestial.LOGGER.info("Opening Screen.");

			NetworkHooks.openScreen(player, blockEntity, pPos);

		}

		return InteractionResult.CONSUME;
	}

	@Nullable
	@Override
	public BlockEntity newBlockEntity(BlockPos pPos, BlockState pState) {
		return new LightArmorBenchBlockEntity(pPos, pState);
	}

	@Nullable
	@Override
	public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level pLevel, BlockState pState, BlockEntityType<T> pBlockEntityType) {
		if(pLevel.isClientSide()) {
			return null;
		}

		return createTickerHelper(pBlockEntityType, CelestialBlockEntities.LIGHT_ARMOR_BENCH_BLOCK_ENTITY.get(),
				(pLevel1, pPos, pState1, pBlockEntity) -> pBlockEntity.tick(pLevel1, pPos, pState1));
	}
}

 

package net.leeveygames.celestial.screen;

import net.leeveygames.celestial.Celestial;
import net.leeveygames.celestial.blocks.CelestialBlocks;
import net.leeveygames.celestial.blocks.entity.LightArmorBenchBlockEntity;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.*;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraftforge.common.capabilities.ForgeCapabilities;
import net.minecraftforge.items.SlotItemHandler;

public class LightArmorBenchMenu extends AbstractContainerMenu {
    public final LightArmorBenchBlockEntity blockEntity;
    private final Level level;

    public LightArmorBenchMenu(int pContainerId, Inventory inv, FriendlyByteBuf extraData) {
        this(pContainerId, inv, inv.player.level().getBlockEntity(extraData.readBlockPos()));
        Celestial.LOGGER.info("Creating Light Armor Bench Menu. Client");
    }

    public LightArmorBenchMenu(int pContainerId, Inventory inv, BlockEntity entity) {
        super(CelestialMenuTypes.LIGHT_ARMOR_BENCH_MENU.get(), pContainerId);
        Celestial.LOGGER.info("Creating Light Armor Bench Menu. Server");
        checkContainerSize(inv, 2);
        blockEntity = ((LightArmorBenchBlockEntity) entity);
        this.level = inv.player.level();

        addPlayerInventory(inv);
        addPlayerHotbar(inv);
        createLightArmorBenchSlots(blockEntity);
    }

    private void createLightArmorBenchSlots(LightArmorBenchBlockEntity blockEntity) {
        Celestial.LOGGER.info("Creating Light Armor Bench Slots.");
        this.blockEntity.getCapability(ForgeCapabilities.ITEM_HANDLER).ifPresent(iItemHandler -> {
            this.addSlot(new SlotItemHandler(iItemHandler, 0, 11, 15));
            this.addSlot(new SlotItemHandler(iItemHandler, 1, 82, 33));
            this.addSlot(new SlotItemHandler(iItemHandler, 2, 133, 33));
        });
    }

    // CREDIT GOES TO: diesieben07 | https://github.com/diesieben07/SevenCommons
    // must assign a slot number to each of the slots used by the GUI.
    // For this container, we can see both the tile inventory's slots as well as the player inventory slots and the hotbar.
    // Each time we add a Slot to the container, it automatically increases the slotIndex, which means
    //  0 - 8 = hotbar slots (which will map to the InventoryPlayer slot numbers 0 - 8)
    //  9 - 35 = player inventory slots (which map to the InventoryPlayer slot numbers 9 - 35)
    //  36 - 44 = TileInventory slots, which map to our TileEntity slot numbers 0 - 8)
    private static final int HOTBAR_SLOT_COUNT = 9;
    private static final int PLAYER_INVENTORY_ROW_COUNT = 3;
    private static final int PLAYER_INVENTORY_COLUMN_COUNT = 9;
    private static final int PLAYER_INVENTORY_SLOT_COUNT = PLAYER_INVENTORY_COLUMN_COUNT * PLAYER_INVENTORY_ROW_COUNT;
    private static final int VANILLA_SLOT_COUNT = HOTBAR_SLOT_COUNT + PLAYER_INVENTORY_SLOT_COUNT;
    private static final int VANILLA_FIRST_SLOT_INDEX = 0;
    private static final int TE_INVENTORY_FIRST_SLOT_INDEX = VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT;

    // THIS YOU HAVE TO DEFINE!
    private static final int TE_INVENTORY_SLOT_COUNT = 2;  // must be the number of slots you have!
    @Override
    public ItemStack quickMoveStack(Player playerIn, int pIndex) {
        Slot sourceSlot = slots.get(pIndex);
        if (sourceSlot == null || !sourceSlot.hasItem()) return ItemStack.EMPTY;  //EMPTY_ITEM
        ItemStack sourceStack = sourceSlot.getItem();
        ItemStack copyOfSourceStack = sourceStack.copy();

        // Check if the slot clicked is one of the vanilla container slots
        if (pIndex < VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT) {
            // This is a vanilla container slot so merge the stack into the tile inventory
            if (!moveItemStackTo(sourceStack, TE_INVENTORY_FIRST_SLOT_INDEX, TE_INVENTORY_FIRST_SLOT_INDEX
                    + TE_INVENTORY_SLOT_COUNT, false)) {
                return ItemStack.EMPTY;  // EMPTY_ITEM
            }
        } else if (pIndex < TE_INVENTORY_FIRST_SLOT_INDEX + TE_INVENTORY_SLOT_COUNT) {
            // This is a TE slot so merge the stack into the players inventory
            if (!moveItemStackTo(sourceStack, VANILLA_FIRST_SLOT_INDEX, VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT, false)) {
                return ItemStack.EMPTY;
            }
        } else {
            System.out.println("Invalid slotIndex:" + pIndex);
            return ItemStack.EMPTY;
        }
        // If stack size == 0 (the entire stack was moved) set slot contents to null
        if (sourceStack.getCount() == 0) {
            sourceSlot.set(ItemStack.EMPTY);
        } else {
            sourceSlot.setChanged();
        }
        sourceSlot.onTake(playerIn, sourceStack);
        return copyOfSourceStack;
    }

    @Override
    public boolean stillValid(Player pPlayer) {
        return stillValid(ContainerLevelAccess.create(level, blockEntity.getBlockPos()),
                pPlayer, CelestialBlocks.LIGHT_ARMOR_BENCH.get());
    }

    private void addPlayerInventory(Inventory playerInventory) {
        Celestial.LOGGER.info("Creating Player Inventory.");
        for (int i = 0; i < 3; ++i) {
            for (int l = 0; l < 9; ++l) {
                this.addSlot(new Slot(playerInventory, l + i * 9 + 9, 8 + l * 18, 84 + i * 18));
            }
        }
    }

    private void addPlayerHotbar(Inventory playerInventory) {
        Celestial.LOGGER.info("Creating Player Hotbar.");
        for (int i = 0; i < 9; ++i) {
            this.addSlot(new Slot(playerInventory, i, 8 + i * 18, 142));
        }
    }
}

 

package net.leeveygames.celestial.screen;

import com.mojang.blaze3d.systems.RenderSystem;
import net.leeveygames.celestial.Celestial;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.player.Inventory;

public class LightArmorBenchScreen extends AbstractContainerScreen<LightArmorBenchMenu> {
    private static final ResourceLocation TEXTURE =
            new ResourceLocation(Celestial.MOD_ID, "textures/gui/LightArmorBenchGUI.png");

    public LightArmorBenchScreen(LightArmorBenchMenu pMenu, Inventory pPlayerInventory, Component pTitle) {
        super(pMenu, pPlayerInventory, pTitle);

        Celestial.LOGGER.info("Creating Light Armor Bench Screen.");

        this.imageWidth = 176;
        this.imageHeight = 166;
    }

    @Override
    protected void init() {
        Celestial.LOGGER.info("Screen init.");
        super.init();
    }

    @Override
    protected void renderBg(GuiGraphics guiGraphics, float pPartialTick, int pMouseX, int pMouseY) {
        Celestial.LOGGER.info("Render Background Method.");
        RenderSystem.setShader(GameRenderer::getPositionTexShader);
        RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
        RenderSystem.setShaderTexture(0, TEXTURE);

        guiGraphics.blit(TEXTURE, this.leftPos, this.topPos, 0, 0, this.imageWidth, this.imageHeight);
    }

    @Override
    public void render(GuiGraphics guiGraphics, int mouseX, int mouseY, float delta) {
        Celestial.LOGGER.info("Render Method.");
        renderBackground(guiGraphics);
        super.render(guiGraphics, mouseX, mouseY, delta);
        renderTooltip(guiGraphics, mouseX, mouseY);
    }
}

 

package net.leeveygames.celestial.blocks.entity;

import net.leeveygames.celestial.screen.LightArmorBenchMenu;
import net.minecraft.client.gui.screens.inventory.FurnaceScreen;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.chat.Component;
import net.minecraft.world.Container;
import net.minecraft.world.Containers;
import net.minecraft.world.MenuProvider;
import net.minecraft.world.SimpleContainer;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.AbstractContainerMenu;
import net.minecraft.world.inventory.ContainerData;
import net.minecraft.world.inventory.FurnaceMenu;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.ForgeCapabilities;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.ItemStackHandler;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;

public class LightArmorBenchBlockEntity extends BlockEntity implements MenuProvider {
	private final ItemStackHandler itemHandler = new ItemStackHandler(3) {
		@Override
		protected void onContentsChanged(int slot) {
			super.onContentsChanged(slot);
			LightArmorBenchBlockEntity.this.setChanged();

		}
	};

	private static final int INPUT_SLOT = 0;
	private static final int OUTPUT_SLOT = 1;

	private LazyOptional<IItemHandler> lazyItemHandler = LazyOptional.empty();

	public LightArmorBenchBlockEntity(BlockPos pPos, BlockState pBlockState) {
		super(CelestialBlockEntities.LIGHT_ARMOR_BENCH_BLOCK_ENTITY.get(), pPos, pBlockState);
	}

	@Override
	public @NotNull <T> LazyOptional<T> getCapability(@NotNull Capability<T> cap, @Nullable Direction side) {
		if(cap == ForgeCapabilities.ITEM_HANDLER) {
			return lazyItemHandler.cast();
		}

		return super.getCapability(cap, side);
	}

	@Override
	public void onLoad() {
		super.onLoad();
		lazyItemHandler = LazyOptional.of(() -> itemHandler);
	}

	@Override
	public void invalidateCaps() {
		super.invalidateCaps();
		lazyItemHandler.invalidate();
	}

	public void drops() {
		SimpleContainer inventory = new SimpleContainer(itemHandler.getSlots());
		for(int i = 0; i < itemHandler.getSlots(); i++) {
			inventory.setItem(i, itemHandler.getStackInSlot(i));
		}
		Containers.dropContents(this.level, this.worldPosition, inventory);
	}

	@Override
	public Component getDisplayName() {
		return Component.translatable("block.celestial.light_armor_bench");
	}

	@Nullable
	@Override
	public AbstractContainerMenu createMenu(int pContainerId, Inventory pPlayerInventory, Player pPlayer) {
		return new LightArmorBenchMenu(pContainerId, pPlayerInventory, this);
	}

	@Override
	protected void saveAdditional(CompoundTag pTag) {
		pTag.put("inventory", itemHandler.serializeNBT());

		super.saveAdditional(pTag);
	}

	@Override
	public void load(CompoundTag pTag) {
		super.load(pTag);
		itemHandler.deserializeNBT(pTag.getCompound("inventory"));
	}

	public void tick(Level pLevel, BlockPos pPos, BlockState pState) {



	}
}

 

Here is the console output:

https://pastebin.com/krgExnYT

Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello there! I am trying to make custom dimensions for a modpack I am making in an older minecraft version, 1.16.5. I like that version and it has a few other mods that have not been updated that I would still like to use. Anyway, I am having a terrible time with getting my dimension to work and have tried using code from other peoples projects to at least figure out what I'm supposed to be doing but it has not been as helpful as I would have liked. If anyone could help that would be greatly appreciated! Here is my github with all the code as I am using it: https://github.com/BladeColdsteel/InvigoratedDimensionsMod I have also included the last log, https://pastebin.com/zX9vsDSq, I had when I tried to load up a world, let me know if there is anything else I should send though, thank you!
    • Whether you are a fan of Hypixel Bedwars, SkyWars and PvP gamemodes like that, well you would enjoy this server! We have a very fun and unique style of PvP that a lot of our players really enjoy and we want to bring this server to more players like you! Yes you reading this post haha. Introducing, the Minezone Network, home of SUPER CRAFT BLOCKS. We've been working on this server for over 4 years now. Here is what we have to offer: SUPER CRAFT BLOCKS: This has 3 different gamemodes you can play, Classic, Duels and Frenzy. Each mode offers over 60 kits to choose from, along with a total of over 60 maps, allowing for various different playstyles on each map. There are also random powerups that spawn on the map which can include Health Pots, Bazookas, Nukes, Extra Lives and way way more! There is also double jump in this gamemode as well, which makes PvP a lot more fun & unique. You only need a minimum of 2 players to start any mode! Classic: Choose a kit, 5 lives for each player, fight it out and claim the #1 spot! Look out for lightning as they can spawn powerups to really give you an advantage in the game! Duels: Fight against another random player or one of your friends and see who is the best! Frenzy: Your kit is randomly selected for you, each life you will have a different kit. You can fight with up to 100 players in this mode and lets see who will be the best out of that 100! All the other stuff from Classic/Duels apply to this mode as well like powerups. We have 2 ranks on this server too, VIP and CAPTAIN which has a bunch of different perks for SCB and other things like Cosmetics and more.   SERVER IP: If this server has caught your interest in any way, please consider joining and you will NOT regret it! Bring some of your friends online for an even better experience and join in on the fun at: IP: minezone.club Hope to see you online!   SERVER TRAILER: https://www.youtube.com/watch?v=0phpMgu1mH0
    • The mod give new blocks  
    • I will a Mode for 1.21 in this Mod give new block, items and dimensions   
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.