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Well i removed mods thaw was causing problems and it works...
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Hi, There is a way to create multiple worlds from a dimension? Like when a player connect to server, i have to create a new world from my custom dimension. What is common within these worlds is the dimension which is the same. I actually have my custom dimension with the new json system
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I figured out how to avoid the ore generation timing; by setting GenerationStage.Decoration.UNDERGROUND_ORES to RAW_GENERATION, the ores will only show up on stone. Still can't figure out how to generate over the limestone yet
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I am familiar with java and other oop languages, but not familiar with how forge + Minecraft works. I am trying to port Bobby [fabric] to forge: https://www.curseforge.com/minecraft/mc-mods/bobby Goal: ---------- - Load chunks from a saved singleplayer world into array? - replace chunks in player current world (connected to server but only show for client) with a chunk from the array outside of server view distance. - unload chunks from client side as needed as player moves. Is this possible with version 1.15 forge api or is there a library addon that I can use ?
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