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Forge Won't Load Mod With Eclipse


Eternaldoom

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I am new to modding, and have noticed this error when I launch minecraft with eclipse. Forge cannot load my mod file, saying that it is in net.minecraft.src. The following is the error in my console log:

 

 

[15:45:58] [Client thread/INFO]: LWJGL Version: 2.9.1

[15:45:59] [Client thread/INFO]: Attempting early MinecraftForge initialization

[15:45:59] [Client thread/INFO]: MinecraftForge v10.12.0.1005 Initialized

[15:45:59] [Client thread/INFO]: Replaced 127 ore recipies

[15:45:59] [Client thread/INFO]: Completed early MinecraftForge initialization

[15:45:59] [Client thread/INFO]: Config directory created successfully

[15:45:59] [Client thread/INFO]: Searching /Users/Z/Documents/ForgeModding/mods for mods

[15:46:01] [Client thread/ERROR]: FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.FMLRenderAccessLibrary. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!

[15:46:01] [Client thread/ERROR]: FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.Start. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!

[15:46:01] [Client thread/INFO]: Forge Mod Loader has identified 3 mods to load

[15:46:01] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge

[15:46:01] [Client thread/INFO]: Configured a dormant chunk cache size of 0

 

Starting up SoundSystem...

Initializing LWJGL OpenAL

    (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)

OpenAL initialized.

 

[15:46:02] [sound Library Loader/INFO]: Sound engine started

[15:46:02] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas

[15:46:02] [Client thread/INFO]: Created: 256x256 textures/items-atlas

[15:46:02] [Client thread/INFO]: Forge Mod Loader has successfully loaded 3 mods

[15:46:03] [MCO Availability Checker #1/ERROR]: Couldn't connect to Realms

[15:46:04] [Client thread/INFO]: Stopping!

 

SoundSystem shutting down...

    Author: Paul Lamb, www.paulscode.com

 

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

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1. Are you changing base classes?

2. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW! - speaks for itself.

3. Inside eclipse you are running deobfuscated code. Mods with obfuscated code won't work. If you are using external .jar mods you have to create references for them/deobfuscate them. (NOT SURE about new Forge)

4. You are probably giving us Eclipse terminal error (which doesn't exist since it only says "Stopping!"). Go to MCP directory, open /jars/ folder and look inside forge logs maybe, I am not saying there will be more, but when I had problems with unknown crashes I always find somthing useful there.

1.7.10 is no longer supported by forge, you are on your own.

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I have not changed any base classes. I have not even tried to add anything yet, as forge can't load my mod file. Additionally, there is no MCP directory in my forge installation. I am using Minecraft 1.7.2. The game did not crash; I stopped it. I just can't load the mod class.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

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Do you have to reference the mod file somewhere else? Sorry, I'm a complete noob. The following is my mod file:

 

package com.doomturd.doomsmod;

 

import net.minecraft.init.Blocks;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.event.FMLInitializationEvent;

 

@Mod(modid = Doomsmod.MODID, version = Doomsmod.VERSION)

public class Doomsmod

{

    public static final String MODID = "doomsmod";

    public static final String VERSION = "Alpha 1.0";

   

    @EventHandler

    public void init(FMLInitializationEvent event)

    {

 

    }

}

 

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

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