THE MINECRAFT MOVIE/SERIES - QUARANTINE
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By DietmarKracht · Posted
Post your stacktrace. Also how do you register your event? -
after the 2nd click it places blocks should that be on the server also?
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We only send vanilla packets. Any of your random translator projects is on them to support these vanilla packets. There is nothing we need to do on our end, and there is nothing we can do to support hacky setups like this.
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By RobloxMakesMyMomMad · Posted
Whenever i try to run the installer it says This application requires a java runtime environment 1.6.0 im runing windows 10 -
So I thought that I had gotten pretty far on my own but now apparently my code crashes the game. I am new to using the forge API and modding in general and some help on why this crashes the game and how to fix it would be greatly appreciated: public class SpecialItem extends ShootableItem { public SpecialItem(Properties properties){ super(properties); } @Override public Predicate<ItemStack> getInventoryAmmoPredicate() { return null; } @Override public int func_230305_d_() { return 15; } public int tcount=0; @SubscribeEvent public void ontick(TickEvent.ClientTickEvent event){ tcount++; } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) { if (!playerIn.getCooldownTracker().hasCooldown(this)) { playerIn.getCooldownTracker().setCooldown(this, 40); Vector3d v3 = playerIn.getLook(1); for (tcount = 0; tcount <= 40;) { if (tcount%10 == 0 && tcount!= 40) { final SmallFireballEntity entitysmallfireball = new SmallFireballEntity(playerIn.getEntityWorld(), playerIn.getPosX(), playerIn.getPosY() + playerIn.getEyeHeight() - 0.4, playerIn.getPosZ(), v3.x + playerIn.getRNG().nextGaussian() * 0.05, v3.y, v3.z); entitysmallfireball./* shoot */func_234612_a_(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0f, 1.5f, 1.0f); worldIn.addEntity(entitysmallfireball); } } tcount = 0; return ActionResult.resultSuccess(playerIn.getHeldItem(handIn)); } return ActionResult.resultFail(playerIn.getHeldItem(handIn)); } }
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