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Hey, i'm starting to create mods, for training I made an item that shoots a chicken when used, the behavior is ok, but the moment the chicken spawns it is frozen for a small noticeable fraction of time before being launched, the same behavior does not happen with an arrow, is it possible to avoid this?

@Override
    public InteractionResultHolder<ItemStack> use(
            Level pLevel,
            Player pPlayer,
            InteractionHand pUsedHand
    ) {
        if(!pLevel.isClientSide()) {
            double ACCELERATION = 2;
            double[] sines = getSines(pPlayer.getYRot());
            double[] xzAccelerations = {sines[0] * ACCELERATION, sines[1] * ACCELERATION};
            double[] xzSpawn = {sines[0] * 0.75 + pPlayer.getX(), sines[1] * 0.75 + pPlayer.getZ()};

            Chicken chicken = new Chicken(EntityType.CHICKEN, pLevel);
            chicken.setPos(xzSpawn[0], pPlayer.getY() + 1, xzSpawn[1]);
            chicken.setDeltaMovement(xzAccelerations[0], 1, xzAccelerations[1]);

            pLevel.addFreshEntity(chicken);
        }
        return super.use(pLevel, pPlayer, pUsedHand);
    }

 

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    • Different problem now. https://paste.ee/p/iDo8lS35
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