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[1.6.4]Ore Item Drops


SilentThief

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Hello everyone, I am kind of new at modding and having a little trouble finding out how to make a ore drop different items each time you break the ore.

 

Detailed Explanation:

For instance, if I were to break my ore, and it drops for say, yellow dust, and then I break the second ore, it drops red dust, and so on, what would be the way to go about doing that.

 

Note:

I am still in the progress of learning modding and java. You don't have to give me the code, but an explanation would be helpful.

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Hi

 

do you mean, there are different types of ore with different dusts, eg like birch tree becomes birch wood, or do you mean - you get a different type of ore every time you harvest the same block, eg you break the rainbow block and you randomly wind up with a red, an orange, or a yellow, etc dust.

 

Block.getBlockDropped is your friend here.  Just return a random ItemStack.

 

-TGG

 

 

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Just in case you didn't know, here's the Java Random class : http://docs.oracle.com/javase/6/docs/api/java/util/Random.html

 

I think using the Random class like AndyLun said above and then either an if/switch statement could give you exactly what you are looking for. Unless you are expecting that it will always be a pattern in which case you could just increment a counter and when it hits it's max, set it to the first.

 

I wrote this up pretty quick as an example of a generic block.

 

public int idDropped(int par1, Random par2Random, int par3){
	int drop = par2Random.nextInt(4);
	if (drop == 0){
		return Item.diamond.itemID;
	} else if (drop == 1){
		return Item.ingotIron.itemID;
	} else if (drop == 2){
		return Item.ingotGold.itemID;
	} else {
		return Item.emerald.itemID;
	}
}

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Thank you for the replies! Sorry I wasn't clear enough:

 

I have one ore, if I break the ore, it drops one of the items specified, if I break the same ore a second time, it drops another ore that is specified.

But the item it drops is random each time.

 

Roymond, and AndyLun, thank you for supplying sufficient explanations. I will reply with the product of what I come up with.

 

Edit:

package betterblocks.ores;

import java.util.Random;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import betterblocks.items.YellowDust;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;

public class MagicOre extends Block {

public MagicOre(int id, Material material) {
	super(id, material);

	setHardness(3.0F);
	setStepSound(Block.soundStoneFootstep);
	setUnlocalizedName("magicOre");
	setCreativeTab(CreativeTabs.tabBlock);
	setTextureName("betterblocks:magicore");
	setLightValue(0.5F);

}

public int idDropped(int metadata, Random random, int fortune){
	int drop = random.nextInt(4);
	if (drop == 0){
		return betterblocks.BBCore.whiteDust.itemID;
	}else if (drop == 1);
		return betterblocks.BBCore.yellowDustBB.itemID;
}

    @SideOnly(Side.CLIENT)

    protected boolean canSilkHarvest(){
        return true;
    }

}

Roymond's suggestion did work, drops the two items randomly, I will be adding more to the ore, thank you very much, also AndyLun, thank you very much for pointing me towards the Random class, I will get to learning that. :)

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