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Reduce "walking" item translation while walking


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Normally, in vanila minecraft when a player walks any item in his hand is rendrering with "walking" animation. When i walk with my custom modeled item in hand, item "walks" too much . How to reduce the "walking" amimation ? Im pretty sure that the causes are incorrect gl translations, rotations or scales.

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define "Walks too much"?


the speed of your rendered items movement should be exactly that of the arms movement speed, so I cant really picture how it could be moving too much. Like if you stand still the item should "sway" as steves arm does...


edit - wait! we talking 1st person or 3rd?

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I think he means that his thingy is bobbing too much...

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.


1.12 -> 1.13 primer by williewillus.


1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.



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