Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.6.4] Rendering the Overworld


Roymond
 Share

Recommended Posts

Hey Modders,

 

I'm working on a mod that allows the user to switch dimensions from a GUI menu. The intention is that I will add multiple dimensions at a later date but for now I am just working with the main three that we have in the game.

 

The issue I am currently running into is when I shift from the End (Dimension 1) to the Overworld (Dimension 0). The problem is that the overworld does not render until the player logs out and logs back in. What I mean by does not render is that the screen becomes grey and stays grey until the person relogs.

 

Here's the current code:

public double[] shift(EntityPlayer entity, double[] position){
		if (entity.ridingEntity == null && entity.riddenByEntity == null && entity instanceof EntityPlayerMP)
		{
			if (entity instanceof EntityPlayerMP)
			{
				EntityPlayerMP thePlayer = (EntityPlayerMP) entity;
				if (entity.dimension == 1){
					entity.setPosition(position[0], position[1]+1, position[2]);
					thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, 0, new Teleporter(thePlayer.mcServer.worldServerForDimension(0)));

				} else if (entity.dimension == 0){
					position[0] = entity.posX;
					position[1] = entity.posY;
					position[2] = entity.posZ;
					thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, 1, new Teleporter(thePlayer.mcServer.worldServerForDimension(1)));
				}
			}
		}
		return position;
}

 

Can anyone point me in the right direction as to a tutorial, or a package that I can look investigate to solve my issue?

Link to comment
Share on other sites

One thing I've tried after playing around with a "Emergency Teleport" is the function "setPositionAndUpdate" in the EntityPlayer class.

 

Unfortunately this does not seem to solve the problem when coming back from the end to the OverWorld.

 

I'm going to look into the End Portal Code and hopefully find where they send back to the overworld (skipping the message code).

 

However, if anyone has any ideas I'd greatly appreciate it.

Link to comment
Share on other sites

This is what I found in ServerConfigurationManager in 1.5, never coded dimensions afterwards.

 

  public void transferPlayerToDimension(EntityPlayerMP par1EntityPlayerMP, int par2)
    {
        transferPlayerToDimension(par1EntityPlayerMP, par2, mcServer.worldServerForDimension(par2).getDefaultTeleporter());
    }

    public void transferPlayerToDimension(EntityPlayerMP par1EntityPlayerMP, int par2, Teleporter teleporter)
    {
        int j = par1EntityPlayerMP.dimension;
        WorldServer worldserver = this.mcServer.worldServerForDimension(par1EntityPlayerMP.dimension);
        par1EntityPlayerMP.dimension = par2;
        WorldServer worldserver1 = this.mcServer.worldServerForDimension(par1EntityPlayerMP.dimension);
        par1EntityPlayerMP.playerNetServerHandler.sendPacketToPlayer(new Packet9Respawn(par1EntityPlayerMP.dimension, (byte)par1EntityPlayerMP.worldObj.difficultySetting, worldserver1.getWorldInfo().getTerrainType(), worldserver1.getHeight(), par1EntityPlayerMP.theItemInWorldManager.getGameType()));
        worldserver.removePlayerEntityDangerously(par1EntityPlayerMP);
        par1EntityPlayerMP.isDead = false;
        this.transferEntityToWorld(par1EntityPlayerMP, j, worldserver, worldserver1, teleporter);
        this.func_72375_a(par1EntityPlayerMP, worldserver);
        par1EntityPlayerMP.playerNetServerHandler.setPlayerLocation(par1EntityPlayerMP.posX, par1EntityPlayerMP.posY, par1EntityPlayerMP.posZ, par1EntityPlayerMP.rotationYaw, par1EntityPlayerMP.rotationPitch);
        par1EntityPlayerMP.theItemInWorldManager.setWorld(worldserver1);
        this.updateTimeAndWeatherForPlayer(par1EntityPlayerMP, worldserver1);
        this.syncPlayerInventory(par1EntityPlayerMP);
        Iterator iterator = par1EntityPlayerMP.getActivePotionEffects().iterator();

        while (iterator.hasNext())
        {
            PotionEffect potioneffect = (PotionEffect)iterator.next();
            par1EntityPlayerMP.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(par1EntityPlayerMP.entityId, potioneffect));
        }

        GameRegistry.onPlayerChangedDimension(par1EntityPlayerMP);
    }

Link to comment
Share on other sites

I'm working on a mod that allows the user to switch dimensions from a GUI menu.

I hope your teleportation code isn't in a client side only class.

 

You should look into the ender pearl code, it is pretty straight forward.

 

I'm pretty sure that the class is not Client Side Only. The current code executes switching dimensions when you right click on the item. It's weird because transporting to the end works perfectly. Every time it renders. It's coming back to the Over World that is the problem.

 

Is the code for the End Game Script (after you defeat the dragon and get the player message) worth taking a look at? Or maybe even initial spawn?

Link to comment
Share on other sites

Right now, I am using the base Teleporter class from the package "net.minecraft.world"

 

The reason I've been questioning whether I need a custom teleport class is because I'm not building a portal. I am just switching dimensions when the user right clicks on the item.

Link to comment
Share on other sites

You need a custom teleporter if you are not using the nether portal.

 

Though you might want to try using this:

par3EntityPlayer.travelToDimension(1);

Due to the way travelToDimension works, it will transfer any players in the end to the over world, and any players not in the end to the end.

Link to comment
Share on other sites

You need a custom teleporter if you are not using the nether portal.

 

Though you might want to try using this:

par3EntityPlayer.travelToDimension(1);

Due to the way travelToDimension works, it will transfer any players in the end to the over world, and any players not in the end to the end.

 

I've given this a go and unfortunately it doesn't solve the problem. I'm still experiencing the same issue. When I return to the overworld, I am greeted with a grey screen. The coordinates are the same, and the player does not fall, but the graphics do not render until I reload the world.

Link to comment
Share on other sites

Unfortunately that doesn't seem to work either... At this point, here is the entire class file for the Dimension Watch (I'm calling it the Dimension Watch)

 

package roymond.teleports;

import net.minecraft.world.Teleporter;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;


public class dimensionwatch extends Item {

double[] position = {0,0,0};

public EntityPlayer player;

public dimensionwatch(int par1) {
	super(par1);
	// TODO Auto-generated constructor stub
}

@Override
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer entity)
    {
	shift(entity,position);
	System.out.println(position[0] + " " + position[1] + " " + position[2]);
	return par1ItemStack;
	}

public double[] shift(EntityPlayer entity, double[] position){
		if (entity.ridingEntity == null && entity.riddenByEntity == null && entity instanceof EntityPlayerMP)
		{
				EntityPlayerMP thePlayer = (EntityPlayerMP) entity;
				if (thePlayer.dimension == 1 && !thePlayer.worldObj.isRemote){

					thePlayer.travelToDimension(0);
					thePlayer.setPositionAndUpdate(position[0], position[1]+1, position[2]);

					//thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, 0, new Teleporter(thePlayer.mcServer.worldServerForDimension(0)));
				} else if (thePlayer.dimension == 0 && !thePlayer.worldObj.isRemote){
					position[0] = entity.posX;
					position[1] = entity.posY;
					position[2] = entity.posZ;
					thePlayer.travelToDimension(1);
					//thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, 1, new Teleporter(thePlayer.mcServer.worldServerForDimension(1)));
				}
		}
		return position;
}

}

 

And here is the Item's declaration in the base mod:

		
public Item dimensionSwitcher = new dimensionwatch(500).setUnlocalizedName("dimensionSwitcher").setCreativeTab(CreativeTabs.tabCombat);

 

 

Link to comment
Share on other sites

Ok, it looks like you are going to need a custom teleporter. That appears to be the only way around it as vanilla seams to assume that you are coming from the nether when you use thePlayer.travelToDimension(0);, so you are going to need to bypass travelTo dimension and use your own teleporter. I would help but I have to go for awhile.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • [15Aug2022 20:46:23.662] [Render thread/ERROR] [net.minecraft.client.Options/]: Failed to load options java.lang.NullPointerException: Cannot invoke "net.minecraft.client.KeyMapping.m_90865_()" because "keymapping" is null at net.minecraft.client.Options.processOptionsForge(Options.java:897) ~[client-1.19-20220607.102129-srg.jar%23381!/:?] at net.minecraft.client.Options.load(Options.java:973) ~[client-1.19-20220607.102129-srg.jar%23381!/:?] at net.minecraftforge.client.loading.ClientModLoader.lambda$finishModLoading$7(ClientModLoader.java:129) ~[forge-1.19-41.1.0-universal.jar%23386!/:?] This error looks very dubious. It basically says a mod has changed the Options.keyMappings and inserted a null value. If the mod used the correct way to do this, it would be impossible, there would be an error when it tries to do it. Unfortunately, the error does not say which mod causes the problem.
    • You should init the SimpleChannel instance at the end of the register method. No you need to cancel the Event and then send the Packet via the SimpleChannel to the client: // inside your LivingDeathEvent EventHandler event.setCanceled(true); if (event.getEntity() instance ServerPlayer player) { ModMessages.sendToPlayer(new TotemBellotoClientPacket(), player); } This code above is an example which is not tested.
    • The log you post does not contains any error which cause the game to crash. The file is called "debug (2).log" so it could be from a different (not the latest) run of Minecraft. If there is a file called debug.log please post it if there is no debug.log try to run the game again produced the error then. If there is still not debug.log please post launcher_log.txt as well.
    • Do you mean like the "World Type" button in the "Create New World Screen"? e.g. flat, large biomes, etc. It's not something I have looked at in recent versions. But you should look at WorldPreset which has a vanilla registry key in the Registry class you can use for DeferredRegister.   I believe you can also add them with using the datapack mechanism if you only want to resuse vanilla logic. The only thing I can find on the json format (beyond reading the codec) is this? https://misode.github.io/worldgen/world-preset/ 
    • Like this? SimpleMessage -> import net.minecraft.network.FriendlyByteBuf; import net.minecraft.resources.ResourceLocation; import net.minecraft.server.level.ServerPlayer; import net.minecraftforge.network.NetworkDirection; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.PacketDistributor; import net.minecraftforge.network.simple.SimpleChannel; import java.util.function.BiConsumer; public class ModMessages { private static SimpleChannel INSTANCE; private static int packetId = 0; private static int id() { return packetId++; } public static void register() { SimpleChannel net = NetworkRegistry.ChannelBuilder .named(new ResourceLocation(Belloto.MOD_ID, "messages")) .networkProtocolVersion(() -> "1.0") .clientAcceptedVersions(s -> true) .serverAcceptedVersions(s -> true) .simpleChannel(); INSTANCE = net; net.messageBuilder(TotemBellotoPacket.class, id(), NetworkDirection.PLAY_TO_SERVER) .decoder(TotemBellotoPacket::new) .encoder(TotemBellotoPacket::toBytes) .consumer(TotemBellotoPacket::handle) .add(); net.messageBuilder(TotemBellotoClientPacket.class, id(), NetworkDirection.PLAY_TO_CLIENT) .decoder(TotemBellotoClientPacket::new) .encoder(TotemBellotoClientPacket::toBytes) .consumer(TotemBellotoClientPacket::handle) .add(); } public static <MSG> void sendToServer(MSG message) { INSTANCE.sendToServer(message); } public static <MSG> void sendToPlayer(MSG message, ServerPlayer player) { INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), message); } } TotemClientPacket-> package com.naim.belloto.networking.packet; import com.naim.belloto.Init.ItemInit; import com.naim.belloto.networking.handler.ClientPacketHandlerClass; import net.minecraft.client.Minecraft; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; import java.util.logging.Level; public class TotemBellotoClientPacket { public TotemBellotoClientPacket() { } public TotemBellotoClientPacket(FriendlyByteBuf buf) { } public void toBytes(FriendlyByteBuf buf) { } public boolean handle(Supplier<NetworkEvent.Context> ctx) { NetworkEvent.Context context = ctx.get(); context.enqueueWork(() -> { // Client DistExecutor.unsafeCallWhenOn(Dist.CLIENT,() -> () -> ClientPacketHandlerClass.handlePacket(ctx)); }); return true; } } And the handler like u say package com.naim.belloto.networking.handler; import com.naim.belloto.Init.ItemInit; import net.minecraft.client.Minecraft; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class ClientPacketHandlerClass { public static boolean handlePacket(Supplier<NetworkEvent.Context> ctx) { Player player = Minecraft.getInstance().player; ClientLevel level = Minecraft.getInstance().level; Minecraft.getInstance().gameRenderer.displayItemActivation(new ItemStack(ItemInit.TOTEM_BELLOTO.get())); //level.playSound(null, player.getOnPos(), SoundEvents.TOTEM_USE, SoundSource.PLAYERS, 0.5F, level.random.nextFloat() *0.1F + 0.9F); return true; } } And u said to me i need to cancel LivingDeathEvent via my simpleChannel, but i need to put it in a packet? or what, im lerning about Networking im really confuse. can u give me an example or pseudocode pls 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.