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The Ice Dimension problem !


Yuri6037

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I'm making a new dimension in plus of the stoneline dimension !

This new dimension uses the id -2.

I've made the chunk provider looks like an overworld with only snow blocks and ice blocks... There are severals problems :

- First no trees are spawning

- Second with forcing tree spawning, the tree looks like vanilla ; they need to be in ice not in wood and leaves !

- Third some lava generates in the bassement (like in vanilla) ; this needs to be ice and not air or lava !

- Fourth monsters are still spawning at night when i difine that they aren't allowed in the world provider

- Fifth the teleporter does not creates properly : it seams that when you try to generate a portal block on a snow block it makes portals blocks to dissapear !

- Sx'th is there any way to force snowing all the time (actually it snowing randomly, like in vanilla snow biome) ?

 

My codes (yes i know there are a lot of !)

 

The Chunk provider :

--PRIVATE--

The World provider :

--PRIVATE--

The Teleporter classes (two) :

--PRIVATE--

--PRIVATE--

The biome now :

--PRIVATE--

The portal block

--PRIVATE--

The custom fire blocks used by the costom igniter for both dimensions :

--PRIVATE--

These codes have been made a long time ago using Minecraft Beta... So with the new versions i've putted codes over others, coppied codes from tutorials, because dimension system has completely changed and i no longer understand how the new dimension management is working...

Also codes may creates lags or may not be optimized...

In the all mod, dimensions are the only thing i've not succeed to optimized and understand ; i realy don't understand the new Minecraft dimension system !

 

Thanks by advance,

Yuri6037

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Well, you originally got no trees because neither snow nor ice are a valid block for trees to grow on.

 

The second problem I can't diagnose, as you didn't include the code, but you need to specify the material the trees are made out of.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Thanks for help about trees, i will get rid by creating a structure gen...

 

Did you find something about the portal creation problem ? Well, if i try to fire with my custom igniter the snow portal, world.setBlock is seams to not work with placing special blocks on snow... Have you find something to get rid of this ?

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**Code Removed by Yuri6037**

REASON : Dimension problem solved...

 

 

Note : All codes that i'm posting will dissapear like this one ; in effect StoneLineMod sources, textures and sounds are property of StoneLine Developpement Team.

Like SLDevTeam rule say, never any projects will be opensource, all projects are obfuscated and contains codes to block deobfuscation. If someone decompile the mod it will be reported to me, and this person will no longer have access to any Server that uses official StoneLineMod ; in plus this person will be permanently banned from any server that Yuri6037 owns... So never try to decompile my codes or you will get in all my future game servers : The Ban Hammer Has Spoken !

 

 

 

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**Code Removed by Yuri6037**

REASON : Dimension problem solved...

 

 

Note : All codes that i'm posting will dissapear like this one ; in effect StoneLineMod sources, textures and sounds are property of StoneLine Developpement Team.

in plus this person will be permanently banned from any server that Yuri6037 owns... So never try to decompile my codes or you will get in all my future game servers : The Ban Hammer Has Spoken !

 

Yeah, well that would make others less likely to want to help you fix your coding issues, others like myself. Also, most of the problems with posted code here on the forums only go as examples of things for others to avoid and thus improves the modding community overall. You can have all your code back redacted as your wont. Just don't thing it will endear you to the other modders who are struggling in these fora.

 

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Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
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