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Mob animations issue


DoorCloser

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Ok, so there is a strange thing in mob's animations. So, looks like i want my mob to perform walking animations, i do.

public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    this.rightleg.rotateAngleX = MathHelper.cos(f * 0.5F) * -1.0F * f1;
this.leftleg.rotateAngleX = MathHelper.cos(f * 0.5F) * 1.0F * f1;

this.rightarm.rotateAngleX = MathHelper.cos(f * 0.5F) * -1.0F * f1;
this.leftarm.rotateAngleX = MathHelper.cos(f * 0.5F) * 1.0F * f1;
  }

}

 

And it works, but always when i set an animation on any limb, on X angle, the rotation of that limb on X angle is become 0. I know its hard to understand. So let me explain better

 

Here is the part of code of your ModelMob.class

leftarm = new ModelRenderer(this, 120, 29);
      leftarm.addBox(-8F, 5F, -1.8F, 2, 12, 2);
      leftarm.setRotationPoint(8.5F, 3F, 3F);
      leftarm.setTextureSize(128, 64);
      leftarm.mirror = true;
      setRotation(leftarm, -0.5420432F, 0F, 0F);

 

You see, that setRotation is going on -0.5, so basicly that arm is a littlebit turned in game. But when i use an animation...

this.leftarm.rotateAngleX = MathHelper.cos(f * 0.5F) * 1.0F * f1;

 

... in game, that arm perform animation while mob is walking, but when he is idle, that arm is no more turned. Its now straight down on X angle. So before i set animations it was (-0.5F) in game, after that its (0F). Any ideas on how to fix it?

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imo, pretty hard to understand.

 

pics pls for noobs like me.

 

Look. So, on the first pic you see, that i have this code in my ModelMob.class:

public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    this.rightupperleg.rotateAngleX = MathHelper.cos(f * 0.5F) * -1.0F * f1;
this.leftupperleg.rotateAngleX = MathHelper.cos(f * 0.5F) * 1.0F * f1;

this.rightupperarm.rotateAngleX = MathHelper.cos(f * 0.4F) * -1.2F * f1;
this.leftupperarm.rotateAngleX = MathHelper.cos(f * 0.4F) * 1.2F * f1;


  }

So, only rightarm is childed by rightupperarm, so its moving with it. But when i do so:

public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.rightupperleg.rotateAngleX = MathHelper.cos(f * 0.5F) * -1.0F * f1;
this.leftupperleg.rotateAngleX = MathHelper.cos(f * 0.5F) * 1.0F * f1; 



this.rightupperarm.rotateAngleX = MathHelper.cos(f * 0.4F) * -1.2F * f1;
this.leftupperarm.rotateAngleX = MathHelper.cos(f * 0.4F) * 1.2F * f1;
this.rightarm.rotateAngleX = MathHelper.cos(f * 0.5F) * -1.0F * f1; // i just added these
this.leftarm.rotateAngleX = MathHelper.cos(f * 0.5F) * 1.0F * f1; // i just added these


  }

...mob's arms are straight down.

So, basicly you see on the first picture, that the both lowerarms ( which is rightarm,leftarm in the code ) are rotated a littlebit( while mob is idle ), but when i set to them animations while walking (rightarm, leftarm), they made not rotated( while mob is idle ) by the X Angle (  because rotateAngleX ), thats on the second picture. I HOPE you understand.

width=640 height=359http://s17.postimg.org/a9cxmdtyn/2014_02_11_03_12_16.png[/img]

width=640 height=359http://s17.postimg.org/4ml62ngtr/2014_02_11_03_13_21.png[/img]

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imo, pretty hard to understand.

 

pics pls for noobs like me.

 

So, did you understand? Before i add walking animations, while mob is idle he was having arm like this "/" but when i added walking animations, now while he  idle, his arms was looks like this "|". Any guesses on how to add walking animations on limb and make that limb rotated how i want

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Basic math.

From your code, when you have a rotation of 0° (which is idle), the code only multiplies values which means 0 * [a value] * [another value] = 0

And yes, Math.cos(0) is 1, but the second parameter (here f1) is also 0, so in all it's 0

 

When it moves, the values have a value != 0, so you'll have a difference between the rotation of the upper and lower part, since they multiply with different values.

 

 

Solution? Add a standard rotation to the calculated value, like rightarm.rotateAngleX = Math.cos(...) * ... + [rotation]

Play with the value of [rotation] until it's right. Or take the value from the model constructor, where you initialize the rightarm ModelRenderer.

 

Little note: I made the effort and tried to find out what those setRotationAngles (and some other methods) parameters mean (or what they should be called). You can see the result here:

https://github.com/SanAndreasP/EnderStuffPlus/blob/master/java/sanandreasp/mods/EnderStuffPlus/client/model/ModelEnderIgnis.java#L154

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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GottschCore-mc1.12.2-f14.23.5.2859-v1.15.1.jar        | None                                     |     | LC    | hardcorerevival    | 1.2.0                   | HardcoreRevival_1.12.2-1.2.0.jar                      | None                                     |     | LC    | waila              | 1.8.26                  | Hwyla-1.8.26-B41_1.12.2.jar                           | None                                     |     | LE    | imsm               | 1.12                    | Instant Massive Structures Mod 1.12.2.jar             | None                                     |     | L     | journeymap         | 1.12.2-5.7.1p2          | journeymap-1.12.2-5.7.1p2.jar                         | None                                     |     | L     | mobsunscreen       | @version@               | mobsunscreen-1.12.2-3.1.5.jar                         | None                                     |     | L     | morpheus           | 1.12.2-3.5.106          | Morpheus-1.12.2-3.5.106.jar                           | None                                     |     | L     | llibrary           | 1.7.20                  | llibrary-1.7.20-1.12.2.jar                            | None                                     |     | L     | mowziesmobs        | 1.5.8                   | mowziesmobs-1.5.8.jar                                 | None                                     |     | L     | nocubessrparmory   | 3.0.0                   | NoCubes_SRP_Combat_Addon_3.0.0.jar                    | None                                     |     | L     | nocubessrpnests    | 3.0.0                   | NoCubes_SRP_Nests_Addon_3.0.0.jar                     | None                                     |     | L     | nocubessrpsurvival | 3.0.0                   | NoCubes_SRP_Survival_Addon_3.0.0.jar                  | None                                     |     | L     | nocubesrptweaks    | V4.1                    | nocubesrptweaks-V4.1.jar                              | None                                     |     | L     | patchouli          | 1.0-23.6                | Patchouli-1.0-23.6.jar                                | None                                     |     | L     | artifacts          | 1.1.2                   | RLArtifacts-1.1.2.jar                                 | None                                     |     | L     | rsgauges           | 1.2.8                   | rsgauges-1.12.2-1.2.8.jar                             | None                                     |     | L     | rustic             | 1.1.7                   | rustic-1.1.7.jar                                      | None                                     |     | L     | silentlib          | 3.0.13                  | SilentLib-1.12.2-3.0.14+168.jar                       | None                                     |     | L     | scalinghealth      | 1.3.37                  | ScalingHealth-1.12.2-1.3.42+147.jar                   | None                                     |     | L     | lteleporters       | 1.12.2-3.0.2            | simpleteleporters-1.12.2-3.0.2.jar                    | None                                     |     | L     | spartanshields     | 1.5.5                   | SpartanShields-1.12.2-1.5.5.jar                       | None                                     |     | L     | spartanweaponry    | 1.5.3                   | SpartanWeaponry-1.12.2-1.5.3.jar                      | None                                     |     | L     | srparasites        | 1.9.18                  | SRParasites-1.12.2v1.9.18.jar                         | None                                     |     | L     | treasure2          | 2.2.0                   | Treasure2-mc1.12.2-f14.23.5.2859-v2.2.1.jar           | None                                     |     | L     | treeharvester      | 4.0                     | treeharvester_1.12.2-4.0.jar                          | None                                     |     | L     | twilightforest     | 3.11.1021               | twilightforest-1.12.2-3.11.1021-universal.jar         | None                                     |     | L     | variedcommodities  | 1.12.2                  | VariedCommodities_1.12.2-(31Mar23).jar                | None                                     |     | L     | voicechat          | 1.12.2-2.4.32           | voicechat-forge-1.12.2-2.4.32.jar                     | None                                     |     | L     | wolfarmor          | 3.8.0                   | WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar | None                                     |     | L     | worldborder        | 2.3                     | worldborder_1.12.2-2.3.jar                            | None                                     |     | L     | midnight           | 0.3.5                   | themidnight-0.3.5.jar                                 | None                                     |     | L     | structurize        | 1.12.2-0.10.277-RELEASE | structurize-1.12.2-0.10.277-RELEASE.jar               | None                                     |     Loaded coremods (and transformers):  llibrary (llibrary-core-1.0.11-1.12.2.jar)   net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer   net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher WolfArmorCore (WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar)    AstralCore (astralsorcery-1.12.2-1.10.27.jar)    CreativePatchingLoader (CreativeCore_v1.10.71_mc1.12.2.jar)    SecurityCraftLoadingPlugin ([1.12.2] SecurityCraft v1.9.8.jar)    ForgelinPlugin (Forgelin-1.8.4.jar)    midnight (themidnight-0.3.5.jar)   com.mushroom.midnight.core.transformer.MidnightClassTransformer FutureMC (Future-MC-0.2.19.jar)   thedarkcolour.futuremc.asm.CoreTransformer SpartanWeaponry-MixinLoader (SpartanWeaponry-1.12.2-1.5.3.jar)    Backpacked (backpacked-1.4.3-1.12.2.jar)   com.mrcrayfish.backpacked.asm.BackpackedTransformer LoadingPlugin (Reskillable-1.12.2-1.13.0.jar)   codersafterdark.reskillable.base.asm.ClassTransformer LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)   lumien.bloodmoon.asm.ClassTransformer     Profiler Position: N/A (disabled)     Is Modded: Definitely; Server brand changed to 'fml,forge'     Type: Dedicated Server (map_server.txt)
    • When i add mods like falling leaves, visuality and kappas shaders, even if i restart Minecraft they dont show up in the mods menu and they dont work
    • Delete the forge-client.toml file in your config folder  
    • If you are using AMD/ATI, get the latest drivers from their website - do not update via system  
    • Add the crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
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