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1.6.4 Gui slots not registered correctly


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Hello friends, so first off I am new to modding so I am sorry if i ask a bunch of nooby questions.I have been trying to create my own custom "furnace"(its not a actual furnace but it acts like one)and when I go in game and open my gui when I try and grab some items from certain slots it instantly gets put back, but if I move over exactly 6 slots and click it will now pick up that item.Now, naturally I just thought I had gotten some measurements wrong so I compared it to vanilla furnace classes (it uses the furnace gui for right now to get rid of bad measuring) but everything is pretty spot on.

 

I cannot for the life of me get this right.I have been searching the internet for answers and I have found some solutions but none of them work for me. a couple were misplacing @NetworkMod and some things in client/common proxy files(the tutorial I was following did not use these files nor does the container call upon them) but nothing is working. Any input you guys can give me I would be extremely appreciative. thanks for any input!

 

For the record, I am not looking for handouts here, and I'm not looking for someone to write code for me. I like to learn things. But I have been working and researching this for hours and a day and can't figure it out. If by any chance someone does see a very obvious mistake that I am blindly looking past I would be very appreciative if you could at least tell me which class I am messing up in. I am starting to think that the gui is getting called upon as a regular player inventory but of course it is a furnace gui. as far as I can see all the slots on the furnace gui itself work fine(I am having issues with the fuel working so I can't test the output slot)  But it seems like the slots are off by 6. and when you go far enough to the left it counts back and up a line and grabs the item from there so I can kind of tell that something isn't laid out right. again, any and all input is greatly appreciated! thanks!

 

Main class:

 

 

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import cpw.mods.fml.common.network.IGuiHandler;
import spartsnicknacks.gui.GuiHandler;
import spartsnicknacks.Event.EventManager;
import spartsnicknacks.Items.Items;
import spartsnicknacks.blocks.Blocks;
import spartsnicknacks.gui.GuiHandler;
import spartsnicknacks.lib.ModInfo;
import spartsnicknacks.lib.Recipes;
import spartsnicknacks.proxies.CommonProxy;
import spartsnicknacks.tileentity.TileEntityPreservebarrel;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod( modid = ModInfo.ID, name = ModInfo.NAME, version = ModInfo.VERSION)
@NetworkMod (  clientSideRequired = true, serverSideRequired = true )

public class spartsnicknacks {


@Instance(ModInfo.ID)
public static spartsnicknacks instance;



static EventManager oreManager = new EventManager();

public static final int guiIdPreservebarrel = 0;

GuiHandler guiHandler = new GuiHandler();



@SidedProxy ( clientSide = ModInfo.PROXY_LOCATION + ".ClientProxy", serverSide = ModInfo.PROXY_LOCATION + ".CommonProxy")
public static CommonProxy proxy;

@EventHandler
public  void preInit( FMLPreInitializationEvent event ) {
proxy.initRenderers();
proxy.initSounds();


}

@EventHandler
public  void init( FMLInitializationEvent event ) {
Items.init();
Items.addNames();
Recipes.init();

Blocks.init();
Blocks.addNames();

GameRegistry.registerWorldGenerator(oreManager);

GameRegistry.registerTileEntity(TileEntityPreservebarrel.class, "Preservebarrel");

NetworkRegistry.instance().registerGuiHandler(this, new GuiHandler());

LanguageRegistry.instance().addStringLocalization("container.preserveBarrel", "Preserving Barrel" );

GameRegistry.registerFuelHandler(new FuelHandler());
}



@EventHandler
public static void postInit( FMLPostInitializationEvent event ) {

}

}

 

 

 

 

 

Container class:

 

 

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
import net.minecraft.inventory.SlotFurnace;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import spartsnicknacks.tileentity.TileEntityPreservebarrel;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class ContainerPreservebarrel extends Container {


private TileEntityPreservebarrel preserveBarrel;

public int LastburnTime;

public int LastItemBurnTime;

public int LastCookTime;


public ContainerPreservebarrel(InventoryPlayer inventory, TileEntityPreservebarrel tileentity){
	this.preserveBarrel = tileentity;

	this.addSlotToContainer(new Slot(tileentity, 0 , 56, 17));
	this.addSlotToContainer(new Slot(tileentity, 1, 56, 53));
	this.addSlotToContainer(new SlotFurnace(inventory.player, tileentity, 2, 116,35));

	for(int i = 0; i < 3; i++){
		for(int j = 0; j < 9; j++){
			this.addSlotToContainer(new Slot(inventory, j + i*9 + 9, 8 + j*18, 84 + i*18 ));
		}
	}


	for(int i = 0; i < 9; i++){
		this.addSlotToContainer(new Slot(inventory, i, 8 + i*18, 142));
	}
}

public void addCraftingToCrafter(ICrafting icrafting){
	super.addCraftingToCrafters(icrafting);
	icrafting.sendProgressBarUpdate(this, 0, this.preserveBarrel.cookTime);
	icrafting.sendProgressBarUpdate(this, 1, this.preserveBarrel.burnTime);
	icrafting.sendProgressBarUpdate(this, 2, this.preserveBarrel.currentItemBurnTime);
}

public void detectAndSendChanges(){
	super.detectAndSendChanges();
}

@SideOnly(Side.CLIENT)
public void updateProgressBar(int slot, int newValue){
	if(slot == 0) this.preserveBarrel.cookTime = newValue;
	if(slot == 1) this.preserveBarrel.burnTime = newValue;
	if(slot == 2) this.preserveBarrel.currentItemBurnTime = newValue;
}

public ItemStack transferStackInSlot(EntityPlayer player, int slot){
	return null;


}







//this.preserveBarrel.isUseableByPlayer(entityplayer)


public boolean canInteractWith( EntityPlayer entityplayer) {

	return this.preserveBarrel.isUseableByPlayer(entityplayer);
}
}

 

 

 

 

Tile entity class:

 

 

import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import spartsnicknacks.Items.Items;
import spartsnicknacks.blocks.Preservebarrel;
import spartsnicknacks.lib.PbRecipes;
import cpw.mods.fml.common.registry.GameRegistry;

public class TileEntityPreservebarrel extends TileEntity implements ISidedInventory {
private String localizedName;



private static final int[] slots_top = new int[]{0, 1};
private static final int[] slots_bottom = new int[]{2};
private static final int[] slots_sides = new int[]{2};

private ItemStack[] slots = new ItemStack[3];

public int furnaceSpeed = 400;


public int burnTime;

public int currentItemBurnTime;

public int cookTime;



public int getSizeInventory(){
	return this.slots.length;
}

public String getInvName(){
	return this.isInvNameLocalized() ? this.localizedName : "container.preserveBarrel";
}

public boolean isInvNameLocalized(){
	return this.localizedName != null && this.localizedName.length() > 0;

}

public void setGuiDisplayName(String displayName) {
	this.localizedName = displayName;

}


public ItemStack getStackInSlot(int i) {

	return this.slots[i];
}


public ItemStack decrStackSize(int i, int j) {
	if(this.slots[i] != null){
		ItemStack itemstack;

			if(this.slots[i].stackSize <= j){
				itemstack = this.slots[i];
				this.slots[i] = null;
				return itemstack;


			}else{
				itemstack = this.slots[i].splitStack(j);

				if(this.slots[i].stackSize == 0){
					this.slots[i] = null;
				}

				return itemstack;
			}
	}

	return null;
}


public ItemStack getStackInSlotOnClosing(int i) {
	if(this.slots[i] != null){
		ItemStack itemstack = this.slots[i];
		this.slots[i] = null;
		return itemstack;
	}






	return null;
}


public void setInventorySlotContents(int i, ItemStack itemstack) {
	this.slots[i] = itemstack;



	if(itemstack != null && itemstack.stackSize > this.getInventoryStackLimit()){
		itemstack.stackSize = this.getInventoryStackLimit();
	}

}


public int getInventoryStackLimit() {
	return 64;
}


public boolean isUseableByPlayer(EntityPlayer entityplayer) {
	return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : entityplayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0;
}


public void openChest() {

}


public void closeChest() {

}

public boolean isBurning(){
	return this.burnTime > 0;
}



public void updateEntity(){
	boolean flag = this.burnTime > 0;
	boolean flag1 = false;


	if(this.burnTime > 0){
		this.burnTime--;

	}
	if(!this.worldObj.isRemote){
		if(this.burnTime == 0 && this.canSmelt()){
			this.currentItemBurnTime = this.burnTime = getItemBurnTime(this.slots[1]);

			if(this.burnTime > 0){
				flag1 = true;
				if(this.slots[1] != null){
					this.slots[1].stackSize--;

					if(this.slots[1].stackSize == 0){
						this.slots[1] = this.slots[1].getItem().getContainerItemStack(this.slots[1]); 
					}
				}
			}
		}
		if(this.isBurning() && this.canSmelt()){
			this.cookTime++;

			if(this.cookTime == this.furnaceSpeed){
				this.cookTime = 0;
				//this.smeltItem();
				flag1 = true;
			}

		}else{
			this.cookTime = 0;
		}

		if(flag != this.burnTime > 0){
			flag1 = true;
			Preservebarrel.updatePreservebarrelBlockState(this.burnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
		}

	}
	if(flag1){
		this.onInventoryChanged();
	}

}

private boolean canSmelt(){
	if(this.slots[0] == null){
		return false;
	}else{
		ItemStack itemstack = PbRecipes.smelting().getSmeltingResult(slots[0]);

		if(itemstack == null) return false;
		if(this.slots[2] == null) return true;
		if(this.slots[2].isItemEqual(itemstack)) return false;

		int result = this.slots[2].stackSize + itemstack.stackSize;

		return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());
	}
}

public void smeltItem(){
	if(this.canSmelt()){
		ItemStack itemstack = PbRecipes.smelting().getSmeltingResult(this.slots[0]);

		if(this.slots[2] == null){
			this.slots[2] = itemstack.copy();

		}else{ if(this.slots[2].isItemEqual(itemstack)){
			this.slots[2].stackSize += itemstack.stackSize;
		}

		this.slots[0].stackSize--;

		if(this.slots[0].stackSize <= 0){
			this.slots[0] = null;
		}
		}


	}
}

public static int getItemBurnTime(ItemStack itemstack){
	if(itemstack == null) { 
			return 0;
	}else{
		int i = itemstack.getItem().itemID;
		Item item = itemstack.getItem();

		if(item instanceof ItemBlock && Block.blocksList[i] != null){
			Block block = Block.blocksList[i];

		}
		//Add Drying salt block								
		//if(i == Blocks.DBS.blockID) return 1800;

		//adding custom fuels
		if(i == Items.DS.itemID) return 200;
			return GameRegistry.getFuelValue(itemstack) ;
	}
}

public static boolean isItemFuel(ItemStack itemstack){
	return getItemBurnTime(itemstack) > 0;
}


public boolean isItemValidForSlot(int i, ItemStack itemstack) {
	return i == 2 ? false : (i == 1 ? isItemFuel(itemstack) : true) ;
}


public int[] getAccessibleSlotsFromSide(int var1) {
	return var1 == 0 ?  slots_bottom : (var1 == 1 ? slots_top : slots_sides);
}


public boolean canInsertItem(int i, ItemStack itemstack, int j) {
	return this.isItemValidForSlot(i, itemstack);
}

public boolean canExtractItem(int i, ItemStack itemstack, int j) {
	return j != 0 || i != 1 || itemstack.itemID == Item.bucketEmpty.itemID;
}

}

 

 

 

Gui class:

 

 

import org.lwjgl.opengl.GL11;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;
import spartsnicknacks.Container.ContainerPreservebarrel;
import spartsnicknacks.lib.ModInfo;
import spartsnicknacks.tileentity.TileEntityPreservebarrel;

public class GuiPreservebarrel extends GuiContainer{


public static final ResourceLocation texture = new ResourceLocation(ModInfo.ID.toLowerCase(), "textures/gui/preserveBarrel.png");

public TileEntityPreservebarrel preserveBarrel;


public GuiPreservebarrel(InventoryPlayer inventoryPlayer, TileEntityPreservebarrel entity) {
	super(new ContainerPreservebarrel(inventoryPlayer, entity));

	this.preserveBarrel = entity;

	this.xSize = 176;
	this.ySize = 166;
}


public void drawGuiContainerForegroundlayer(int par1, int par2){
	String name = this.preserveBarrel.isInvNameLocalized() ? this.preserveBarrel.getInvName() : I18n.getString(this.preserveBarrel.getInvName()) ;

	this.fontRenderer.drawString(name, this.xSize / 2 - this.fontRenderer.getStringWidth(name) / 2, 6, 4210752);
	this.fontRenderer.drawString(I18n.getString("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
}

public void drawGuiContainerBackgroundLayer(float f, int i, int j) {
	GL11.glColor4f(1F, 1F, 1F, 1F);

	Minecraft.getMinecraft().getTextureManager().bindTexture(texture);


	drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);
}

}

 

 

 

 

GuiHandler:

 

 

import spartsnicknacks.gui.GuiPreservebarrel;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import spartsnicknacks.spartsnicknacks;
import spartsnicknacks.tileentity.TileEntityPreservebarrel;
import cpw.mods.fml.common.network.IGuiHandler;
public class GuiHandler implements IGuiHandler{



public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
TileEntity entity = world.getBlockTileEntity(x, y, z);

if(entity != null){
switch(ID){
case spartsnicknacks.guiIdPreservebarrel:
if (entity instanceof TileEntityPreservebarrel){
return new ContainerPreservebarrel(player.inventory, (TileEntityPreservebarrel) entity);
}
}
}
return null;
}

public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
TileEntity entity = world.getBlockTileEntity(x, y, z);

if(entity != null){
switch(ID){
case spartsnicknacks.guiIdPreservebarrel:
if (entity instanceof TileEntityPreservebarrel){
return new GuiPreservebarrel(player.inventory, (TileEntityPreservebarrel) entity);
}
}
}


return null;
}
}

 

 

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why are you adding 2 slots with the tileentity object and rest(except for playerinv ofc) with the inventory object?

shouldn´t all be tileentity (except for player one)?

Are you referring to this?

 

 

public ContainerPreservebarrel(InventoryPlayer inventory, TileEntityPreservebarrel tileentity){
	this.preserveBarrel = tileentity;

	this.addSlotToContainer(new Slot(tileentity, 0 , 56, 17));
	this.addSlotToContainer(new Slot(tileentity, 1, 56, 53));
	this.addSlotToContainer(new SlotFurnace(inventory.player, tileentity, 2, 116,35));

	for(int i = 0; i < 3; i++){
		for(int j = 0; j < 9; j++){
			this.addSlotToContainer(new Slot(inventory, j + i*9 + 9, 8 + j*18, 84 + i*18 ));
		}
	}


	for(int i = 0; i < 9; i++){
		this.addSlotToContainer(new Slot(inventory, i, 8 + i*18, 142));
	}
}

 

 

because that is something that I have tried playing with, but all of those measurements, and the code itself is actually identical with vanilla code right now. Shouldn't that be right?

 

 

 

 

 

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You never defined the length of furnaceItemStacks

 

Sorry, but where exactly should something like that go? Because like I said earlier, I have ended up replacing a lot of my code with vanilla code just to test and the problem still persists.... sorry for the noob question.

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