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[1.7.2]long play sounds for machines


mjhotdog

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Which is the best way to play sounds that will be sustained for a machine for a long time, e.g., a sawmill sound?

 

sndHandler.playSound(ISound) lets me turn the sound on (for as long as I want with automatic repeat) and off when I desire. Very cool, but takes _a lot_ of other code.

 

worldObj.playSoundEffect(x,y,z,"soundname",volume,pitch) is super-easy, but it has to keep being called over and over to play the sound in a sustained way, and yet turn off when I desire.

 

Which way is most likely to lag the system if I have a dozen machines running in close proximity to one another? Is either one significantly more efficient than the other for playing sustained effects that need to be turned off at will?

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The best way to find that out is to test it for yourself. ;)

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Does someone know whether sndHandler.playSound() is more or less efficient for repeating a short sound file for a long period of time compared to worldObj.playSoundEffect()? (Or would it be better to have a single long sound file repeating the sound?)

 

I have tried each way of producing sound, and they sound fine, but I would like to move on to other parts of my mod, and if someone has already determined this, I would like to avoid having to do extensive testing of this myself.

 

Thanks!

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