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1.7 Block Textures not been loaded


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(Using latest Minecraft forge v10.12.0.1034).

I am registering textures in registerBlockIcons(IIconRegister), but in fact tests shows that it isn't invoked during initializations.

 

P.S. i see strange output in console, like forge trying to load mods from java's rt.jar file.

 

 

[18:26:41] [Client thread/INFO]: MinecraftForge v10.12.0.1034 Initialized

[18:26:41] [Client thread/INFO]: Replaced 128 ore recipies

[18:26:41] [Client thread/INFO]: Completed early MinecraftForge initialization

[18:26:41] [Client thread/INFO]: Searching /home/cds/Dev/mcp/forge_172/eclipse/mods for mods

[18:26:46] [Client thread/WARN]: Zip file rt.jar failed to read properly, it will be ignored

java.lang.NullPointerException

at cpw.mods.fml.common.discovery.asm.ASMModParser.isBaseMod(ASMModParser.java:130) ~[ASMModParser.class:?]

at cpw.mods.fml.common.ModContainerFactory.build(ModContainerFactory.java:34) ~[ModContainerFactory.class:?]

at cpw.mods.fml.common.discovery.JarDiscoverer.discover(JarDiscoverer.java:83) [JarDiscoverer.class:?]

at cpw.mods.fml.common.discovery.ContainerType.findMods(ContainerType.java:42) [ContainerType.class:?]

at cpw.mods.fml.common.discovery.ModCandidate.explore(ModCandidate.java:71) [ModCandidate.class:?]

at cpw.mods.fml.common.discovery.ModDiscoverer.identifyMods(ModDiscoverer.java:123) [ModDiscoverer.class:?]

at cpw.mods.fml.common.Loader.identifyMods(Loader.java:338) [Loader.class:?]

at cpw.mods.fml.common.Loader.loadMods(Loader.java:460) [Loader.class:?]

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:201) [FMLClientHandler.class:?]

at net.minecraft.client.Minecraft.startGame(Minecraft.java:498) [Minecraft.class:?]

at net.minecraft.client.Minecraft.run(Minecraft.java:853) [Minecraft.class:?]

at net.minecraft.client.main.Main.main(Main.java:103) [Main.class:?]

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_21]

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[?:1.7.0_21]

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_21]

at java.lang.reflect.Method.invoke(Method.java:601) ~[?:1.7.0_21]

at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]

at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_21]

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[?:1.7.0_21]

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_21]

at java.lang.reflect.Method.invoke(Method.java:601) ~[?:1.7.0_21]

at com.intellij.rt.execution.application.AppMain.main(AppMain.java:120) [idea_rt.jar:?]

[18:26:51] [Client thread/ERROR]: FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.FMLRenderAccessLibrary. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!

[18:26:51] [Client thread/ERROR]: FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.Start. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!

 

 

 

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Experimentaly, i founded that following code works, but i think it is not the right way.

 

 

@SideOnly(Side.CLIENT)

public void invokeClientSetup()//invoke during Initialisation.

{

TextureMap iconRegister = Minecraft.getMinecraft().getTextureMapBlocks();

Minecraft.getMinecraft().getTextureManager().onResourceManagerReload(Minecraft.getMinecraft().getResourceManager()); //reload the atlas.

block1.registerBlockIcons(iconRegister);

block2.registerBlockIcons(iconRegister);

///.........

}

 

 

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https://github.com/MinecraftForge/FML/commit/b7ad532ab5eb3e00d77ffde946d25675c9f69cf7

For some reason cpw disabled this important reload {done after all loading has finished}

Next time I sync FML it'll be pulled in. For now you can either call cpw.mods.fml.common.FMLCommonHandler.updateResourcePackList() manually once in like.. post init. {But please only if your function hasnt already been called to prevent multiple mods reloading it}

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Patreon: http://www.patreon.com/lexmanos
Paypal: http://paypal.me/LexManos

BitCoin: 1Q8rWvUNMM2T1ZfDaFeeYQyVXtYoeT6tTn

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