Jump to content

Mob AI mess up


DoorCloser

Recommended Posts

Lets go to forward the main. Here is the code of my mob:

 

 

package halflifemod.entity.monster;

 

import halflifemod.client.model.ModelGonome;

import halflifemod.client.model.ModelHeadcrab;

import halflifemod.main.EntityFollowable;

import halflifemod.main.mod_HalflifeMod;

 

import org.lwjgl.opengl.GL11;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EnumCreatureAttribute;

import net.minecraft.entity.ai.EntityAIAttackOnCollide;

import net.minecraft.entity.ai.EntityAIHurtByTarget;

import net.minecraft.entity.ai.EntityAILookIdle;

import net.minecraft.entity.ai.EntityAINearestAttackableTarget;

import net.minecraft.entity.ai.EntityAISwimming;

import net.minecraft.entity.ai.EntityAIWatchClosest;

import net.minecraft.entity.monster.EntityMob;

import net.minecraft.entity.monster.EntitySlime;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.potion.Potion;

import net.minecraft.potion.PotionEffect;

import net.minecraft.util.DamageSource;

import net.minecraft.util.MathHelper;

import net.minecraft.world.World;

 

public class EntityHeadcrab extends EntityMob

{

private int attackTimer = 0;

    public EntityHeadcrab(World par1World)

    {

        super(par1World);

        this.texture = "/mob/HL/Headcrab.png";

        this.setSize(0.6F, 0.4F);

        this.moveSpeed = 0.23F;

        this.getNavigator().setAvoidsWater(true);

        this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this,EntityFollowable.class, 25.0F, 0, true));

    }

 

    protected void entityInit()

    {

        super.entityInit();

        this.dataWatcher.addObject(16, new Byte((byte)0));

    }

 

 

    public int getMaxHealth()

    {

        return 8;

    }

 

   

    protected int getAttackStrength()

    {

        return 0;

    }

   

    protected boolean canDamagePlayer()

    {

        return true;

    }

 

    protected Entity findPlayerToAttack()

    {

            double d0 = 10.0D;

            return this.worldObj.getClosestVulnerablePlayerToEntity(this, d0);

    }

 

    public boolean attackEntityAsMob(Entity par1Entity)

    {

    if(!this.onGround)

    {

        boolean flag = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), 4);

        this.playSound("headcrab.hc_headbite", 0.5F, 1.0F);

        return flag;

    }

return super.attackEntityAsMob(par1Entity);   

    }

 

    protected String getLivingSound()

    {

        return "headcrab.hc_say";

    }

 

    protected String getHurtSound()

    {

        return "headcrab.hc_hurt";

    }

 

    protected String getDeathSound()

    {

        return "headcrab.hc_die";

    }

   

    protected void attackEntity(Entity par1Entity, float par2)

    {

            if (par2 > 2.0F && par2 < 6.0F && this.rand.nextInt(10) == 0)

            { 

                if (this.onGround)

                {

                this.attackTimer++;

                if(this.attackTimer > 3)

                {

                    double d0 = par1Entity.posX - this.posX;

                    double d1 = par1Entity.posZ - this.posZ;

                    float f2 = MathHelper.sqrt_double(d0 * d0 + d1 * d1);

                    this.motionX = d0 / (double)f2 * 1.2D * 0.800000011920929D + this.motionX * 0.20000000298023224D;

                    this.motionZ = d1 / (double)f2 * 1.2D * 0.800000011920929D + this.motionZ * 0.20000000298023224D;

                    this.motionY = 0.5600000059604645D;

                    this.playSound("headcrab.hc_attack", 1.0F, 1.0F);

                    this.attackTimer = 0;

                }

                }

            }

            else

            {

                super.attackEntity(par1Entity, par2);

            }         

        }

   

 

    @SideOnly(Side.CLIENT)

    public int getAttackTimer()

    {

        return this.attackTimer;

    }

   

    protected void dropFewItems(boolean par1, int par2)

    {

        super.dropFewItems(par1, par2);

 

        int j = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);

        int k;

 

        for (k = 0; k < j; ++k)

        {

            this.dropItem(mod_HalflifeMod.headcrabSting.itemID, 1);

        }

    }

   

    public EnumCreatureAttribute getCreatureAttribute()

    {

        return EnumCreatureAttribute.ARTHROPOD;

    }

 

    public boolean isPotionApplicable(PotionEffect par1PotionEffect)

    {

        return par1PotionEffect.getPotionID() == Potion.poison.id ? true : super.isPotionApplicable(par1PotionEffect);

    }

}

 

 

 

 

So, there is actually his AI too. But when i put this:

protected boolean isAIEnabled()// enable/disable ai
{
	return true;
}

 

All of the code stop working. So mob doesnt attack as it was before i put isAIEnabled = true. How can  i fix this? Really need your help.

Link to comment
Share on other sites

It will not work with copy and pasting. You have to actually understand the code and then adapt it for the tasks.

 

Well, this AI doesnt even take my variables. It used to be an Entity, not EntityAIMyai. I dont really know how can i wrap up the code and left it the same...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.