Jump to content
  • Home
  • Files
  • Docs
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Forge Mods
  • Mods
  • [1.7.10] Sci API, for Scientific Mods! (Calculation&Unit + Heat + ItemEntity)
Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
Sign in to follow this  
Followers 1
Abastro

[1.7.10] Sci API, for Scientific Mods! (Calculation&Unit + Heat + ItemEntity)

By Abastro, March 5, 2014 in Mods

  • Reply to this topic
  • Start new topic

Recommended Posts

Abastro    123

Abastro

Abastro    123

  • World Shaper
  • Abastro
  • Forge Modder
  • 123
  • 1075 posts
Posted March 5, 2014

Sci-API

 

Information

 

  Sci API is the api for Scientific Mods.

  This contains useful classes and methods related with Science.

 

  1. Calculation API

 

    Calculation API is the api which applies Calculation Systems.

    You can use Vector and Matrix using this API.

    Functions would be added in this api, too.

 

  2. Unit API

 

    Unit API offers Scientific Unit System.

    If you are confused with many units (ex: tick vs. second vs. day, EU vs MJ vs W).,

    Then you can use this api!

 

    You can use like these:

    Time l = new Time(30.0, "second");

    Time d = new Time(225.0, "tick");

    Time p = l.add(d);

 

    * This may be cause of performance hit if frequently used.

    Use setadd, setsub, etc. if you want to avoid the performance hit.

 

  3. Data API

 

    Data API offers interfaces and classes related with data reading/writing.

    You can use these interfaces to get structured data from byte array or string array.

 

    * This may be a cause of bug, for this part is not fully tested.

    please tell me when you get a bug with this api.

 

  4. Chemical API

 

    Chemical API offers Chemical System for Minecraft.

    Group of Elements forms Chemical, and Group of Chemicals forms Compound.

    Compounds may be used for determining the Ingredients & Properties of a block/item.

 

    Now, Element part of this api is finished.

 

  5. ItemEntity API

 

    ItemEntity is the TileEntity for Items in inventory. It can be used similar to the TileEntity.

    Instead of World, its worldObj is type of McInvWorld, which represents the 2-dimensional inventory.

    (It describes the inventory as world)

    And its position can be expressed using 2 coordinates (x and y).

    It is basically only applied to the player inventory, but you can make it applicable to your custom inventory.

 

    And This api also contains the 'MultiItem' system, which is the item version for the MultiBlock.

    They will be constructed when certain 'shape' is formed, and destroyed when the shape has broken.

 

  6. Heat API

 

    Heat API is the api which adds Heat System in minecraft.

 

    If you want to make new energy system, you can use this Heat system added by this api.

 

    In this api, Heat can be transferred between Heat Components,

    from hot component to cold component.

 

    You can register TileEntity as Heat Component,

    and control temperature of the tile entity,

    and decide what to do when heat is transferred in/out.

 

Downloads

 

  Latest Version:

  Version 0.3.0 | Direct

    - Source            | Direct

 

  Old Downloads:

 

 

 

  Version 0.3.0 | Direct

    - Decompiled      | Direct

    - Source            | Direct

  Version 0.2.0b | Direct

    - Decompiled      | Direct

    - Source            | Direct

  0.2.0a |  Direct

  0.1.0 | Direct

 

 

 

How To Use

  1. For Modders:

    You can download the decompiled SciAPI.jar file and add the jar file as the library. - (Temporarily unavailable)

    (Find out "Using APIs" in Minecraft Forge Forum.)

    You can see the source code at the github : https://github.com/Abastro/SciAPI

  2. For Mod Users:

    You can just download the SciAPI.jar file and put it in your mod folder.

    Make sure that Minecraft Forge is installed.

 

Update Log

 

 

  ver 0.1.0

    - Calculation API, Unit API, Heat API are created.

    - Unit API is almost finished.

  ver 0.2.0a

    - Application for minecraft is extended.

    - Data API, Chemical API is created.

    - Data API is almost finished.

    - Element part of Chemical API is almost finished.

  ver 0.2.0b

    - Fixed serious bugs in version 0.2.0a.

  ver 0.3.0

    - Added ItemEntity API.

  ver 0.4.0

    - Updated to 1.7.10.

    - Fixed some IE crash issues.

 

 

 

Inquiry

  You can Inquiry here. Any reports about bugs would be appreciated.

  You can also send email: abab9579@gmail.com.

  • Quote

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Share this post


Link to post
Share on other sites

NujumKey    9

NujumKey

NujumKey    9

  • Creeper Killer
  • NujumKey
  • Members
  • 9
  • 123 posts
Posted March 5, 2014

It's a good idea, but if you wanted to add heat to a system it was easier to just make heat proportional to energy output, because that's how it worked in the real world. Can you add heat values to pre-existing blocks?

  • Quote

Communication is a vital tool, in the game industry you won't go anywhere without it. People are either going to learn to talk, or move on.

Share this post


Link to post
Share on other sites

Abastro    123

Abastro

Abastro    123

  • World Shaper
  • Abastro
  • Forge Modder
  • 123
  • 1075 posts
Posted March 6, 2014

I think my explanation for this api was insufficient.

 

This api is adding Heat System for minecraft,

which is another energy transportation system.

 

It is not applicable for normal blocks,

but for tile entities which implements IHeatComponent interface.

 

Amount of Transferred Heat is just proportional to temperature difference and thermal conductivity,

and when Heat is Transferred, OnTransferHeat Method of IHeatComponent called,

to change the Temperature of the component, or change the amount of water.

 

I'll have to change the explanation, anyway.

Thanks for reply.

  • Quote

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Share this post


Link to post
Share on other sites

Abastro    123

Abastro

Abastro    123

  • World Shaper
  • Abastro
  • Forge Modder
  • 123
  • 1075 posts
Posted March 11, 2014

Plan was changed

and this will be named "Sci API"!

  • Quote

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Share this post


Link to post
Share on other sites

Abastro    123

Abastro

Abastro    123

  • World Shaper
  • Abastro
  • Forge Modder
  • 123
  • 1075 posts
Posted April 5, 2014

Sci API version 0.1.0 had Released!

  • Quote

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Share this post


Link to post
Share on other sites

Abastro    123

Abastro

Abastro    123

  • World Shaper
  • Abastro
  • Forge Modder
  • 123
  • 1075 posts
Posted April 22, 2014

Sci API version 0.2.0b had Released.

 

Data API, Chemical API had added.

Serious bugs on version 0.2.0a are fixed.

  • Quote

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Share this post


Link to post
Share on other sites

Abastro    123

Abastro

Abastro    123

  • World Shaper
  • Abastro
  • Forge Modder
  • 123
  • 1075 posts
Posted June 11, 2014

SciAPI v0.3.0,

which adds ItemEntity to the SciAPI,

is released.

  • Quote

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Share this post


Link to post
Share on other sites

Abastro    123

Abastro

Abastro    123

  • World Shaper
  • Abastro
  • Forge Modder
  • 123
  • 1075 posts
Posted July 12, 2014

Sci-API had Updated to 1.7.10!

  • Quote

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

    • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 1
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • diesieben07
      Forge Crashing with no reason

      By diesieben07 · Posted 3 minutes ago

      No idea what you mean by "no reason". If there wasn't any reason for it crashing, it would not crash... This is a bug with MutantBeasts. Make sure it is up to date. If it already is, talk to the author.
    • uraketu
      Forge Crashing with no reason

      By uraketu · Posted 5 minutes ago

      So i wanted to play on my brand new modpack for minecraft 1.15.2 with the latest version and it keeps crashing for no reason pls help me latest.log
    • Choonster
      [1.16.5] Properly using DistExecutor with arguments

      By Choonster · Posted 12 minutes ago

      Thanks, I think that makes sense.   I've tried to follow this advice and clean up all my DistExecutor code in this commit, does this look correct?
    • XenoPyax
      Mod lags my minecraft?

      By XenoPyax · Posted 38 minutes ago

      Oh you're right  
    • diesieben07
      Mod lags my minecraft?

      By diesieben07 · Posted 41 minutes ago

      Most likely you are running the API requests on the main thread. You can't do that.
  • Topics

    • uraketu
      1
      Forge Crashing with no reason

      By uraketu
      Started 5 minutes ago

    • Choonster
      2
      [1.16.5] Properly using DistExecutor with arguments

      By Choonster
      Started 20 hours ago

    • XenoPyax
      6
      Mod lags my minecraft?

      By XenoPyax
      Started 1 hour ago

    • thecuterabbit
      0
      Minecraft won't open forge

      By thecuterabbit
      Started 1 hour ago

    • Luis_ST
      0
      [1.16.5] set Villager MerchantOffers

      By Luis_ST
      Started 1 hour ago

  • Who's Online (See full list)

    • Pl00py_R
    • Nitrix
    • diesieben07
    • uraketu
    • Choonster
    • Frostnox
    • Jakans
    • Zmogysta
    • GThoro
  • All Activity
  • Home
  • Forge Mods
  • Mods
  • [1.7.10] Sci API, for Scientific Mods! (Calculation&Unit + Heat + ItemEntity)
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community