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1.6.4 sound blocks


majesticmadman98

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ok i've got the basic blocks set up and copied over the noteblock code into one of the classfiles i want to know a)How to set up custom sounds  b) How to change what sound the block produces to my new sound?

 

 

package a.sounds;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.tileentity.TileEntityNote;

import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class CloisterBell extends Block{

 

public CloisterBell(int par1, Material par2Material) {

super(par1, par2Material);

this.setCreativeTab(CreativeTabs.tabBlock);

this.setHardness(10.0F);

this.setResistance(100.0F);

}

 

 

 

 

@SideOnly(Side.CLIENT)

public void registerIcons(IconRegister par1IconRegister){

this.blockIcon = par1IconRegister.registerIcon("oomod:CloisterBell");

}

 

public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)

    {

        boolean flag = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4);

        TileEntityNote tileentitynote = (TileEntityNote)par1World.getBlockTileEntity(par2, par3, par4);

 

        if (tileentitynote != null && tileentitynote.previousRedstoneState != flag)

        {

            if (flag)

            {

                tileentitynote.triggerNote(par1World, par2, par3, par4);

            }

 

            tileentitynote.previousRedstoneState = flag;

        }

    }

 

    /**

    * Called upon block activation (right click on the block.)

    */

    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)

    {

        if (par1World.isRemote)

        {

            return true;

        }

        else

        {

            TileEntityNote tileentitynote = (TileEntityNote)par1World.getBlockTileEntity(par2, par3, par4);

 

            if (tileentitynote != null)

            {

                tileentitynote.changePitch();

                tileentitynote.triggerNote(par1World, par2, par3, par4);

            }

 

            return true;

        }

    }

 

    /**

    * Called when the block is clicked by a player. Args: x, y, z, entityPlayer

    */

    public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)

    {

        if (!par1World.isRemote)

        {

            TileEntityNote tileentitynote = (TileEntityNote)par1World.getBlockTileEntity(par2, par3, par4);

 

            if (tileentitynote != null)

            {

                tileentitynote.triggerNote(par1World, par2, par3, par4);

            }

        }

    }

 

    /**

    * Returns a new instance of a block's tile entity class. Called on placing the block.

    */

    public TileEntity createNewTileEntity(World par1World)

    {

        return new TileEntityNote();

    }

 

    /**

    * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile

    * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter

    */

    public boolean onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6)

    {

        float f = (float)Math.pow(2.0D, (double)(par6 - 12) / 12.0D);

        String s = "harp";

 

        if (par5 == 1)

        {

            s = "bd";

        }

 

        if (par5 == 2)

        {

            s = "snare";

        }

 

        if (par5 == 3)

        {

            s = "hat";

        }

 

        if (par5 == 4)

        {

            s = "bassattack";

        }

 

        par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "note." + s, 3.0F, f);

        return true;

    }

}

 

 

 

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You will need to get the sounds from somewhere. Know how to create ogg-vorbis files? Sounds are assets like anything else. You create the asset, save it in your folder, activate it in the code.

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ok i'm aware of ogg. s and how sounds function now thanks, but what part of this code is actually needed and what can i remove

package a.sounds;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.tileentity.TileEntityNote;

import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class CloisterBell extends Block{

 

  public CloisterBell(int par1, Material par2Material) {

      super(par1, par2Material);

      this.setCreativeTab(CreativeTabs.tabBlock);

      this.setHardness(10.0F);

      this.setResistance(100.0F);

      }

     

 

 

 

      @SideOnly(Side.CLIENT)

      public void registerIcons(IconRegister par1IconRegister){

      this.blockIcon = par1IconRegister.registerIcon("oomod:CloisterBell");

      }

     

      public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)

      {

          boolean flag = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4);

          TileEntityNote tileentitynote = (TileEntityNote)par1World.getBlockTileEntity(par2, par3, par4);

 

          if (tileentitynote != null && tileentitynote.previousRedstoneState != flag)

          {

              if (flag)

              {

                  tileentitynote.triggerNote(par1World, par2, par3, par4);

              }

 

              tileentitynote.previousRedstoneState = flag;

          }

      }

 

      /**

        * Called upon block activation (right click on the block.)

        */

      public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)

      {

          if (par1World.isRemote)

          {

              return true;

          }

          else

          {

              TileEntityNote tileentitynote = (TileEntityNote)par1World.getBlockTileEntity(par2, par3, par4);

 

              if (tileentitynote != null)

              {

                  tileentitynote.changePitch();

                  tileentitynote.triggerNote(par1World, par2, par3, par4);

              }

 

              return true;

          }

      }

 

      /**

        * Called when the block is clicked by a player. Args: x, y, z, entityPlayer

        */

      public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)

      {

          if (!par1World.isRemote)

          {

              TileEntityNote tileentitynote = (TileEntityNote)par1World.getBlockTileEntity(par2, par3, par4);

 

              if (tileentitynote != null)

              {

                  tileentitynote.triggerNote(par1World, par2, par3, par4);

              }

          }

      }

 

      /**

        * Returns a new instance of a block's tile entity class. Called on placing the block.

        */

      public TileEntity createNewTileEntity(World par1World)

      {

          return new TileEntityNote();

      }

 

      /**

        * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile

        * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter

        */

      public boolean onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6)

      {

          float f = (float)Math.pow(2.0D, (double)(par6 - 12) / 12.0D);

          String s = "harp";

 

          if (par5 == 1)

          {

              s = "bd";

          }

 

          if (par5 == 2)

          {

              s = "snare";

          }

 

          if (par5 == 3)

          {

              s = "hat";

          }

 

          if (par5 == 4)

          {

              s = "bassattack";

          }

 

          par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "note." + s, 3.0F, f);

          return true;

      }

  }

 

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