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[1.7] Glitchy connected textures.


CJCutrone9

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Hello all, I am back, and once again, I have a problem. (Go figure). This time it is in updating to 1.7. In 1.6.4, all my connected textures worked perfectly, now when I update to 1.7, most work perfectly. Every now and again, the texture flips itself 180. But only if it is on the x positive, or z negative side. Not sure what is going on... Here is the code:

 

package com.Cutrone.Lights.blocks;

import com.Cutrone.Geo.common.Geo_Main;
import com.Cutrone.Lights.common.Lights_Common;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class Generic extends Block{

public boolean hasConnectedTexture = false;
public boolean isMaelstrom = false;
public boolean hasTileEntity = false;
public boolean isGlass = false;

public int tr = 0;

public IIcon[] textures = new IIcon[47];

public int[] textureRefByID = { 0, 0, 6, 6, 0, 0, 6, 6, 3, 3, 19, 15, 3, 3, 
	19, 15, 1, 1, 18, 18, 1, 1, 13, 13, 2, 2, 23, 31, 2, 2, 27, 14, 0, 0, 6, 6, 0, 
	0, 6, 6, 3, 3, 19, 15, 3, 3, 19, 15, 1, 1, 18, 18, 1, 1, 13, 13, 2, 2, 23, 31, 
	2, 2, 27, 14, 4, 4, 5, 5, 4, 4, 5, 5, 17, 17, 22, 26, 17, 17, 22, 26, 16, 16, 
	20, 20, 16, 16, 28, 28, 21, 21, 46, 42, 21, 21, 43, 38, 4, 4, 5, 5, 4, 4, 5, 5, 
	9, 9, 30, 12, 9, 9, 30, 12, 16, 16, 20, 20, 16, 16, 28, 28, 25, 25, 45, 37, 25, 
	25, 40, 32, 0, 0, 6, 6, 0, 0, 6, 6, 3, 3, 19, 15, 3, 3, 19, 15, 1, 1, 18, 18, 1,
	1, 13, 13, 2, 2, 23, 31, 2, 2, 27, 14, 0, 0, 6, 6, 0, 0, 6, 6, 3, 3, 19, 15, 3,
	3, 19, 15, 1, 1, 18, 18, 1, 1, 13, 13, 2, 2, 23, 31, 2, 2, 27, 14, 4, 4, 5, 5, 4,
	4, 5, 5, 17, 17, 22, 26, 17, 17, 22, 26, 7, 7, 24, 24, 7, 7, 10, 10, 29, 29, 44, 
	41, 29, 29, 39, 33, 4, 4, 5, 5, 4, 4, 5, 5, 9, 9, 30, 12, 9, 9, 30, 12, 7, 7, 24, 
	24, 7, 7, 10, 10, 8, 8, 36, 35, 8, 8, 34, 11 };

public Generic(Material material, boolean glass, boolean Trans) {
	super(material);

	isGlass = glass;

	if(isGlass && Trans){
		this.setLightOpacity(1);
	}


}
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    {
        Block i1 = par1IBlockAccess.getBlock(par2, par3, par4);
        return i1 == this ? false : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5);
    }
public boolean isOpaqueCube()
{
	if(isGlass){
		return false;
	}else{
		return true;
	}
   
}

public int getRenderBlockPass(){
	if(isGlass){
		return 0;
	}else{
		return 1;
	}    
    }
public boolean renderAsNormalBlock(){
	if(isGlass){
		return false;
	}else{
		return true;
	}    
    }

@SideOnly(Side.CLIENT)
    public void registerBlockIcons(IIconRegister iconRegistry){
	for (int i = 0; i < 47; i++){ 
		textures[i] = iconRegistry.registerIcon(Lights_Common.modid +":"+this.getTextureName() + "_" + (i+1));
	}
    }

@Override
public IIcon getIcon(int side, int meta){

		return textures[0];

}
public IIcon getIcon(IBlockAccess world, int x, int y, int z, int side){			
	boolean[] bitMatrix = new boolean[8];

if (side == 0 || side == 1){                 
		bitMatrix[0] = world.getBlock(x-1, y, z-1) == this;  
		bitMatrix[1] = world.getBlock(x, y, z-1) == this;   
		bitMatrix[2] = world.getBlock(x+1, y, z-1) == this; 
		bitMatrix[3] = world.getBlock(x-1, y, z) == this;  
		bitMatrix[4] = world.getBlock(x+1, y, z) == this;   
		bitMatrix[5] = world.getBlock(x-1, y, z+1) == this; 
		bitMatrix[6] = world.getBlock(x, y, z+1) == this;   
		bitMatrix[7] = world.getBlock(x+1, y, z+1) == this; 
		}         
	if (side == 2 || side == 3){
		bitMatrix[0] = world.getBlock(x+(side==2?1:-1), y+1, z) == this;
		bitMatrix[1] = world.getBlock(x, y+1, z)== this;
		bitMatrix[2] = world.getBlock(x+(side==3?1:-1), y+1, z) == this;
		bitMatrix[3] = world.getBlock(x+(side==2?1:-1), y, z) == this;  
		bitMatrix[4] = world.getBlock(x+(side==3?1:-1), y, z) == this;  
		bitMatrix[5] = world.getBlock(x+(side==2?1:-1), y-1, z) == this;
		bitMatrix[6] = world.getBlock(x, y-1, z) == this;  
		bitMatrix[7] = world.getBlock(x+(side==3?1:-1), y-1, z) == this;
		}        
	if (side == 4 || side == 5){     
		bitMatrix[0] = world.getBlock(x, y+1, z+(side==5?1:-1)) == this;
		bitMatrix[1] = world.getBlock(x, y+1, z) == this;   
		bitMatrix[2] = world.getBlock(x, y+1, z+(side==4?1:-1)) == this;
		bitMatrix[3] = world.getBlock(x, y, z+(side==5?1:-1)) == this;
		bitMatrix[4] = world.getBlock(x, y, z+(side==4?1:-1)) == this;
		bitMatrix[5] = world.getBlock(x, y-1, z+(side==5?1:-1)) == this;
		bitMatrix[6] = world.getBlock(x, y-1, z)== this;
		bitMatrix[7] = world.getBlock(x, y-1, z+(side==4?1:-1)) == this; 
		}                 
	int idBuilder = 0;         
	for (int i = 0; i <= 7; i++) 
		idBuilder = idBuilder + (bitMatrix[i]?(i==0?1:(i==1?2:(i==2?4:(i==3?8:(i==4?16:(i==5?32:(i==6?64:128))))))):0);
	return idBuilder>255||idBuilder<0?textures[0]:textures[textureRefByID[idBuilder]];

}


}

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  • 2 weeks later...

It seems that textures are getting flipped (or not getting flipped) like they did in previous versions.

 

Either way, I solved it by creating a custom block renderer and drawing the faces individually and then flipping the textures for the north and east faces.

 

here is a bit of the code I used:

       @Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z,Block block, int modelId, RenderBlocks renderer) {
                        block.setBlockBounds(0, 0, 0, 1, 1, 1);
		renderer.setRenderBoundsFromBlock(block);

		for (int d = 0; d<6;d++) {
			ForgeDirection dir1 = ForgeDirection.getOrientation(d);
			if (block.shouldSideBeRendered(world, x, y, z, dir1.getOpposite().ordinal())) {
				if (dir1==ForgeDirection.NORTH || dir1==ForgeDirection.EAST) {
					renderer.flipTexture=true;
				}
				switch(d) {
				case 0:renderer.renderFaceYNeg(block, x, y, z, block.getIcon(world, x, y, z, d));break;
				case 1:renderer.renderFaceYPos(block, x, y, z, block.getIcon(world, x, y, z, d));break;
				case 2:renderer.renderFaceZNeg(block, x, y, z, block.getIcon(world, x, y, z, d));break;
				case 3:renderer.renderFaceZPos(block, x, y, z, block.getIcon(world, x, y, z, d));break;
				case 4:renderer.renderFaceXNeg(block, x, y, z, block.getIcon(world, x, y, z, d));break;
				case 5:renderer.renderFaceXPos(block, x, y, z, block.getIcon(world, x, y, z, d));break;
				}
				renderer.flipTexture=false;
			}
		}

	     renderer.clearOverrideBlockTexture();
                     block.setBlockBounds(0f, 0f, 0f, 1f, 1f, 1f);
                     renderer.setRenderBoundsFromBlock(block);
}

47MdL.png

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  • 1 month later...

Sorry to bump this thread, but i have the same problem. I know why it is, but i don't know how to fix it. The reason they are getting flipped, is because there was a bug in minecraft a long time, and the modders had worked around that bug, but now that the bug is fixed, you need to remove the work-around, but i don't know how to do that.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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