Jump to content

Spawn entities with a item


SargeantPotato14

Recommended Posts

This will go into your item class...

 

public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) {
        world.spawnEntityInWorld(new YourEntityClass());
}

 

EDIT: Have a look at EntityEgg or ItemEgg if you want to know how they solve the block detection. (raytrace)

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Link to comment
Share on other sites

Create the entity like so:

public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) {
        Vec3 v3 = player.getLook();
        EntityFireball fireball = new EntityFireball(world, player, v3.xCoord, v3.yCoord, v3.zCoord);
        world.spawnEntityInWorld(fireball);
}

 

EDIT: You might need to mess around with the vars a bit... (EntityGhast is a good learning source.)

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Link to comment
Share on other sites

Create the entity like so:

public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) {
        Vec3 v3 = player.getLook();
        EntityFireball fireball = new EntityFireball(world, player, v3.xCoord, v3.yCoord, v3.zCoord);
        world.spawnEntityInWorld(fireball);
}

 

EDIT: You might need to mess around with the vars a bit... (EntityGhast is a good learning source.)

thanks! Could I ask where you learned to do this? I'm somewhat new to moding and I would like to learn as much as possible.

Link to comment
Share on other sites

Create the entity like so:

public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) {
        Vec3 v3 = player.getLook();
        EntityFireball fireball = new EntityFireball(world, player, v3.xCoord, v3.yCoord, v3.zCoord);
        world.spawnEntityInWorld(fireball);
}

 

EDIT: You might need to mess around with the vars a bit... (EntityGhast is a good learning source.)

 

EntityFireball fireball = new EntityFireball(world, player, v3.xCoord, v3.yCoord, v3.zCoord);

        world.spawnEntityInWorld(fireball);

 

where the coding says(new EntityFireball......) there is a error saying "Cannot instantiate the type EntityFireball" if you could help that would be much appreciated, I don't know what instantiate means so im am extremely confused.

Link to comment
Share on other sites

I started a bit like you...

My goal was to put XP Orbs in pipes. So i created a Block that pushed every xp orb into the air...

When I wanted to know how something works I looked how Minecraft did it or i asked here.

 

Follow you ideas and If something doesn't work just ask why. Starting can be a bit hard but its totally worth it :D

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Link to comment
Share on other sites

1.

Its shooting tow, because the method is called on the client and on the server. The entity on the client will become a ghost and do nothing. The other one is an actual entity.

To spawn it only on the server surround your code with:

if (!world.isRemote) {

}

 

2.

I thought the vector function would give you the direction the player is looking at.

Try getLookVec(); instead. Otherwise you might have to calculate the view vector by using the player heads rotation yaw and pitch and calculate the entity motion manually. This is done by translating 3d polar coordinates into a vector. (http://en.wikipedia.org/wiki/Polar_coordinate_system)

p.rotationYaw;
p.rotationPitch;

 

But I think the vector function should work since its used to detect which block the player is looking at. But you might need to invert some variables.

 

3. :D

My signature is also a link to the forum page. Just try it out :DDD

 

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Link to comment
Share on other sites

1.

Its shooting tow, because the method is called on the client and on the server. The entity on the client will become a ghost and do nothing. The other one is an actual entity.

To spawn it only on the server surround your code with:

if (!world.isRemote) {

}

 

2.

I thought the vector function would give you the direction the player is looking at.

Try getLookVec(); instead. Otherwise you might have to calculate the view vector by using the player heads rotation yaw and pitch and calculate the entity motion manually. This is done by translating 3d polar coordinates into a vector. (http://en.wikipedia.org/wiki/Polar_coordinate_system)

p.rotationYaw;
p.rotationPitch;

 

But I think the vector function should work since its used to detect which block the player is looking at. But you might need to invert some variables.

 

3. :D

My signature is also a link to the forum page. Just try it out :DDD

package com.SargeantPotato_Mod.Items;

 

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.projectile.EntityFireball;

import net.minecraft.entity.projectile.EntitySmallFireball;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.util.Vec3;

import net.minecraft.world.World;

 

public class staffoffire extends Item {

 

public staffoffire(int i) {

this.setUnlocalizedName("staffoffire");

this.setTextureName("SargeantPotato_Mod:staffoffire");

this.setCreativeTab(CreativeTabs.tabCombat);

}

 

public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) {

        Vec3 v3 = player.getLook(0);

        EntitySmallFireball smallfireball = new EntitySmallFireball(world, player, v3.xCoord, v3.yCoord, v3.zCoord);

        world.spawnEntityInWorld(smallfireball);

return itemStack;

}

}

This is my code, the getLookVec didn't work, and im confused where to put the pitch and yaw piece of code.

also where exactly should I put the if (!world.isRemote) {

 

}? ive tried to move it around but I cant figure out where to put it........ sorry about the trouble but since your good at this I would like to learn some from you.Thanks!

 

Link to comment
Share on other sites

Perfect solution:

 

Tested!

 

public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) {
        if (!world.isRemote) {
            Vec3 v3 = player.getLook(1);
            EntitySmallFireball smallfireball = new EntitySmallFireball(world, player.posX, player.posY + player.eyeHeight, player.posZ, v3.xCoord, v3.yCoord, v3.zCoord);
            smallfireball.shootingEntity = player;
            world.spawnEntityInWorld(smallfireball);
        }
        return itemStack;
    }

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Link to comment
Share on other sites

Perfect solution:

 

Tested!

 

public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) {
        if (!world.isRemote) {
            Vec3 v3 = player.getLook(1);
            EntitySmallFireball smallfireball = new EntitySmallFireball(world, player.posX, player.posY, player.posZ, v3.xCoord, v3.yCoord, v3.zCoord);
Thank you so much!!!!!!!
            smallfireball.shootingEntity = player;
            world.spawnEntityInWorld(smallfireball);
        }
        return itemStack;
    }

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Slot deposit 3000 adalah situs slot deposit 3000 via dana yang super gacor dimana para pemain dijamin garansi wd hari ini juga hanya dengan modal receh berupa deposit sebesar 3000 baik via dana, ovo, gopay maupun linkaja untuk para pemain pengguna e-wallet di seluruh Indonesia.   DAFTAR & LOGIN AKUN PRO SLOT DEPOSIT 3000 ⭐⭐⭐ KLIK DISINI ⭐⭐⭐  
    • OLXTOTO: Menikmati Sensasi Bermain Togel dan Slot dengan Aman dan Mengasyikkan Dunia perjudian daring terus berkembang dengan cepat, dan salah satu situs yang telah menonjol dalam pasar adalah OLXTOTO. Sebagai platform resmi untuk permainan togel dan slot, OLXTOTO telah memenangkan kepercayaan banyak pemain dengan menyediakan pengalaman bermain yang aman, adil, dan mengasyikkan. DAFTAR OLXTOTO DISINI <a href="https://imgbb.com/"><img src="https://i.ibb.co/GnjSVpx/daftar1-480x480.webp" alt="daftar1-480x480" border="0" /></a> Keamanan Sebagai Prioritas Utama Salah satu aspek utama yang membuat OLXTOTO begitu menonjol adalah komitmennya terhadap keamanan pemain. Dengan menggunakan teknologi enkripsi terkini, situs ini memastikan bahwa semua informasi pribadi dan keuangan para pemain tetap aman dan terlindungi dari akses yang tidak sah. Beragam Permainan yang Menarik Di OLXTOTO, pemain dapat menemukan beragam permainan yang menarik untuk dinikmati. Mulai dari permainan klasik seperti togel hingga slot modern dengan fitur-fitur inovatif, ada sesuatu untuk setiap selera dan preferensi. Grafik yang memukau dan efek suara yang mengagumkan menambah keseruan setiap putaran. Peluang Menang yang Tinggi Salah satu hal yang paling menarik bagi para pemain adalah peluang menang yang tinggi yang ditawarkan oleh OLXTOTO. Dengan pembayaran yang adil dan peluang yang setara bagi semua pemain, setiap taruhan memberikan kesempatan nyata untuk memenangkan hadiah besar. Layanan Pelanggan yang Responsif Tim layanan pelanggan OLXTOTO siap membantu para pemain dengan setiap pertanyaan atau masalah yang mereka hadapi. Dengan layanan yang ramah dan responsif, pemain dapat yakin bahwa mereka akan mendapatkan bantuan yang mereka butuhkan dengan cepat dan efisien. Kesimpulan OLXTOTO telah membuktikan dirinya sebagai salah satu situs terbaik untuk penggemar togel dan slot online. Dengan fokus pada keamanan, beragam permainan yang menarik, peluang menang yang tinggi, dan layanan pelanggan yang luar biasa, tidak mengherankan bahwa situs ini telah menjadi pilihan utama bagi banyak pemain. Jadi, jika Anda mencari pengalaman bermain yang aman, adil, dan mengasyikkan, jangan ragu untuk bergabung dengan OLXTOTO hari ini dan rasakan sensasi kemenangan!
    • Slot deposit dana adalah situs slot deposit dana yang juga menerima dari e-wallet lain seperti deposit via dana, ovo, gopay & linkaja terlengkap saat ini, sehingga para pemain yang tidak memiliki rekening bank lokal bisa tetap bermain slot dan terbantu dengan adanya fitur tersebut.   DAFTAR & LOGIN AKUN PRO SLOT DEPOSIT DANA ⭐⭐⭐ KLIK DISINI ⭐⭐⭐  
    • Slot deposit dana adalah situs slot deposit dana minimal 5000 yang dijamin garansi super gacor dan gampang menang, dimana para pemain yang tidak memiliki rekening bank lokal tetap dalam bermain slot dengan melakukan deposit dana serta e-wallet lainnya seperti ovo, gopay maupun linkaja lengkap. Agar para pecinta slot di seluruh Indonesia tetap dapat menikmati permainan tanpa halangan apapun khususnya metode deposit, dimana ketersediaan cara deposit saat ini yang lebih beragam tentunya sangat membantu para pecinta slot.   DAFTAR & LOGIN AKUN PRO SLOT DEPOSIT DANA ⭐⭐⭐ KLIK DISINI ⭐⭐⭐  
    • Slot deposit pulsa adalah situs slot deposit pulsa tanpa potongan apapun yang dijamin garansi terpercaya, dimana kamu bisa bermain slot dengan melakukan deposit pulsa dan tanpa dikenakan potongan apapun sehingga dana yang masuk ke dalam akun akan 100% utuh. Proses penarikan dana juga dijamin gampang dan tidak sulit sehingga kamu tidak perlu khawatir akan kemenangan yang akan kamu peroleh dengan sangat mudah jika bermain disini.   DAFTAR & LOGIN AKUN PRO SLOT DEPOSIT PULSA TANPA POTONGAN ⭐⭐⭐ KLIK DISINI ⭐⭐⭐  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.