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wasn't TEST for item stacks, or tile entities? I know I have to extend an EntityRenderer, but I don't know how to get an obj to render from there
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Each time I try, it makes an "installer.txt" which has the following; java.net.preferIPv4Stack=true Exception in thread "main" java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraftforge.installer.Java6Gate.main(Java6Gate.java:48) Caused by: java.lang.ExceptionInInitializerError at net.minecraftforge.installer.ClientInstall.getSponsorMessage(ClientInstall.java:401) at net.minecraftforge.installer.InstallerAction.getSponsorMessage(InstallerAction.java:60) at net.minecraftforge.installer.InstallerPanel.updateFilePath(InstallerPanel.java:334) at net.minecraftforge.installer.InstallerPanel.<init>(InstallerPanel.java:315) at net.minecraftforge.installer.SimpleInstaller.launchGui(SimpleInstaller.java:167) at net.minecraftforge.installer.SimpleInstaller.main(SimpleInstaller.java:54) ... 5 more Caused by: java.lang.ArrayIndexOutOfBoundsException: 1 at net.minecraftforge.installer.MirrorData.buildMirrorList(MirrorData.java:84) at net.minecraftforge.installer.MirrorData.<init>(MirrorData.java:63) at net.minecraftforge.installer.MirrorData.<clinit>(MirrorData.java:17) ... 11 more
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By Turtledove · Posted
I haven't touched obj models in MC since 1.12.2 so I wouldn't know if anything changed, but with a TESR I recall I could just override the render method and make OpenGL transforms (which I'm sure has been replaced with matrixstacks) in it... -
By Turtledove · Posted
Hook into LivingHurtEvent, check the position of the attacker relative to the player and do whatever you want. -
Ok I figured it out ! turns out I needed to run the project without the blocks texture being initiated in the ModItemModelProvider class, and putting only one sub-folder in the main folder with the silver_ore item texture to complete the runData task and allow intelliJ IDEA to create the "generate" sub-folders. Thanks
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