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[1.7.2] Textures refusing to load


Eastonium

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I've tried to figure out this error for many hours now. no idea what's wrong.

 

Main file

package com.eastonium.moDrinks;

@Mod(modid = MoDrinks.MODID, name = "MoDrinks", version = "V2.0 1.7.2")
public class MoDrinks 
{	
public static final String MODID = "eastonium_modrinks";

public static Block AluminumBlock;
@EventHandler
public void load(FMLInitializationEvent event)
{
AluminumBlock = new BlockGeneral().setStepSound(Block.soundTypeMetal).setHardness(1F).setResistance(10.0F).setBlockName("AluminumBlock");		  
	GameRegistry.registerBlock(AluminumBlock, "Eastonium_AluminumBlock");
}

 

package com.eastonium.moDrinks;

public class BlockGeneral extends Block
{
    public BlockGeneral()
    {
        super(Material.rock);
        setBlockTextureName(MoDrinks.MODID + ":" + this.getUnlocalizedName().substring(5));
    }
}

(I removed all imports to save space, I know i have them right)

 

In my folder structure is as follows

mcp

  src

      main

        java --- com --- eastonium --- moDrinks --- *All java files here*

        resources --- assets --- eastonium_modrinks --- textures

            blocks --- *AluminumBlock.png here*

 

I really have no idea what to do. it seems i've tried everything.

 

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Block initializations / registrations (as well as items) go into the preInit (FMLPreInitializationEvent)

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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