Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.7.2] Force bow stance with custom item


epicsquare
 Share

Recommended Posts

Hi all,

 

My question is - I want to force the player into a drawn bow stance at all times while HOLDING my Item (My Item does not extend ItemBow, and I don't think I can do that for my own reasons).

Preferably I want the player to not slow down in movement while doing this as well. Any way to do this?

 

Thanks for any help!

Link to comment
Share on other sites

Hi,

 

The bow stance is rendered in ModelBiped, called from RenderPlayer; when the item in use has EnumAction.bow, it sets the "aimedBow" field in the player's armor, chest armor, and main biped models to true.

 

You may be able to get away with simply doing the same (i.e. setting the value) in a Pre RenderPlayerEvent if the player is holding your item, otherwise you will probably have to snatch the actual rendering code out of ModelBiped and the armor models and try rendering those at the Post RenderPlayerEvent - on second thought, that will likely give you two models overlaying each other, in which case you may need to completely cancel the player render event and substitute it with your own rendering.

 

Another alternative, if you are able, would be to use ASM to insert a check for your item into the RenderPlayer code - to minimize potential conflicts, you can just add it as an additional check, rather than modifying any of the currently existing code.

 

Those are all the options I can think of, anyway :P

Link to comment
Share on other sites

Where would I find the PreRenderPlayer/PostRenderPlayer events? I don't see them in the Event reference (http://www.minecraftforge.net/wiki/Event_Reference).

 

As you said I realized that returning EnumAction.bow for GetItemUseAction puts the player in a bow stance and if I setItemInUse every update that it is held, (and give a long item max use duration) it appears to be held the way I want it, and even for some reason does not slow down the player (I guess minecraft does that only while mouse is down).

 

This solution works, however it makes it so that OnItemRightClick, and OnPlayerStoppedUsing are never called so i have to call them manually from the client's update (when mouse is up/down) and send packets about it to the server. It's a very hacky solution, so i'd like to hook the player renderer as you said if I can, as that seems much more proper. Also I'd also like to avoid ASM if possible.

 

EDIT:

 

So I created my own

 
class MyPlayerRenderer extends RenderPlayer

and registered it with

 
RenderingRegistry.registerEntityRenderingHandler(EntityPlayer.class, new MyPlayerRenderer());

 

Now to render the bow stance I overrode renderLivingAt With

@Override
protected void renderLivingAt(
		AbstractClientPlayer par1AbstractClientPlayer, double par2,
		double par4, double par6) {
	ItemStack currItem = par1AbstractClientPlayer.getCurrentEquippedItem();
	if (currItem.getItem() instanceof BaseItem)
	{
		if (((BaseItem)currItem.getItem()).type == 0 || currItem.stackTagCompound.getBoolean("mouseDown"))
		{
			this.modelBipedMain.aimedBow = true;
		}


	}
	super.renderLivingAt(par1AbstractClientPlayer, par2, par4, par6);
}

This works perfectly for third person view but how do I get it to render the arm also in first person with the item held like an aimed bow?

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • report error: [16:09:34] [Server thread/WARN] [minecraft/EntityType]: Exception loading entity:  java.lang.NullPointerException: null     at net.minecraft.entity.ai.attributes.AttributeModifierManager.getAttributeValue(AttributeModifierManager.java:67) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading}     at net.minecraft.entity.LivingEntity.getAttributeValue(LivingEntity.java:1849) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading}     at net.minecraft.entity.LivingEntity.getMaxHealth(LivingEntity.java:1610) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading}     at net.minecraft.entity.LivingEntity.<init>(LivingEntity.java:209) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading}     at net.minecraft.entity.MobEntity.<init>(MobEntity.java:108) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.entity.CreatureEntity.<init>(CreatureEntity.java:13) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading}     at net.minecraft.entity.AgeableEntity.<init>(AgeableEntity.java:21) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading}     at net.minecraft.entity.passive.AnimalEntity.<init>(AnimalEntity.java:37) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading}     at net.fsmc.classmates.animals.n7Yjy.<init>(n7Yjy.java:24) ~[main/:?] {re:classloading}     at net.minecraft.entity.EntityType.create(EntityType.java:448) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading}     at net.minecraft.entity.EntityType.lambda$loadEntityUnchecked$1(EntityType.java:459) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading}     at java.util.Optional.map(Optional.java:215) ~[?:1.8.0_281] {}     at net.minecraft.entity.EntityType.loadEntityUnchecked(EntityType.java:458) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading}     at net.minecraft.entity.EntityType.loadEntity(EntityType.java:516) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading}     at net.minecraft.entity.EntityType.loadEntityAndExecute(EntityType.java:498) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading}     at net.minecraft.command.impl.SummonCommand.summonEntity(SummonCommand.java:50) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading}     at net.minecraft.command.impl.SummonCommand.lambda$register$1(SummonCommand.java:34) ~[forge-1.16.5-36.2.20_mapped_snapshot_20210309-1.16.5-recomp.jar:?] {re:classloading}     at com.mojang.brigadier.CommandDispatcher.execute(CommandDispatcher.java:262) ~[brigadier-1.0.17.jar:?] {re:classloading}     at net.minecraft.command.Commands.handleCommand(Commands.java:222) ~[forge:?] {re:classloading}     at net.minecraft.network.play.ServerPlayNetHandler.handleSlashCommand(ServerPlayNetHandler.java:1162) ~[forge:?] {re:classloading}     at net.minecraft.network.play.ServerPlayNetHandler.func_244548_c(ServerPlayNetHandler.java:1142) ~[forge:?] {re:classloading}     at net.minecraft.network.play.ServerPlayNetHandler.processChatMessage(ServerPlayNetHandler.java:1121) ~[forge:?] {re:classloading}     at net.minecraft.network.play.client.CChatMessagePacket.processPacket(CChatMessagePacket.java:40) ~[forge:?] {re:classloading}     at net.minecraft.network.play.client.CChatMessagePacket.processPacket(CChatMessagePacket.java:8) ~[forge:?] {re:classloading}     at net.minecraft.network.PacketThreadUtil.lambda$checkThreadAndEnqueue$0(PacketThreadUtil.java:19) ~[forge:?] {re:classloading}     at net.minecraft.util.concurrent.TickDelayedTask.run(TickDelayedTask.java:20) ~[forge:?] {re:classloading}     at net.minecraft.util.concurrent.ThreadTaskExecutor.run(ThreadTaskExecutor.java:139) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.util.concurrent.RecursiveEventLoop.run(RecursiveEventLoop.java:22) ~[forge:?] {re:classloading}     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:759) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:159) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.util.concurrent.ThreadTaskExecutor.driveOne(ThreadTaskExecutor.java:109) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.driveOneInternal(MinecraftServer.java:742) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.driveOne(MinecraftServer.java:736) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.util.concurrent.ThreadTaskExecutor.driveUntil(ThreadTaskExecutor.java:122) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.runScheduledTasks(MinecraftServer.java:722) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.func_240802_v_(MinecraftServer.java:668) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.lambda$startServer$0(MinecraftServer.java:233) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at java.lang.Thread.run(Thread.java:748) [?:1.8.0_281] {}
    • public class ManaOverlay extends Gui implements IIngameOverlay { private final Minecraft mc; private Font font = null; public int left_height = 39; public int right_height = 49; private RenderGameOverlayEvent eventParent; public static final ResourceLocation GUI_MANA_LOCATION = new ResourceLocation("textures/gui/icons.png"); private static final ManaOverlay INSTANCE = new ManaOverlay(Minecraft.getInstance()); public ManaOverlay(Minecraft p_93005_) { super(p_93005_); this.mc = Minecraft.getInstance(); this.font = mc.font; OverlayRegistry.registerOverlayTop("Mana ", (gui, mStack, partialTicks, screenWidth, screenHeight) -> { boolean isMounted = gui.minecraft.player.getVehicle() instanceof LivingEntity; if (!isMounted && !gui.minecraft.options.hideGui && gui.shouldDrawSurvivalElements()) { setupOverlayRenderState(true, false); renderMana(screenWidth, screenHeight, mStack); } }); } public void setupOverlayRenderState(boolean blend, boolean depthText) { setupOverlayRenderState(blend, depthText, GUI_MANA_LOCATION); } public void setupOverlayRenderState(boolean blend, boolean depthTest, @Nullable ResourceLocation texture) { if (blend) { RenderSystem.enableBlend(); RenderSystem.defaultBlendFunc(); } else { RenderSystem.disableBlend(); } if (depthTest) { RenderSystem.enableDepthTest(); } else { RenderSystem.disableDepthTest(); } if (texture != null) { RenderSystem.enableTexture(); bind(texture); } else { RenderSystem.disableTexture(); } RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.setShader(GameRenderer::getPositionTexShader); } public static void init() { MinecraftForge.EVENT_BUS.register(INSTANCE); } public void renderMana(int width, int height, PoseStack mStack) { minecraft.getProfiler().push("mana"); Player player = (Player)this.minecraft.getCameraEntity(); RenderSystem.enableBlend(); int left = width / 2 + 91; int top = height - right_height ; boolean unused = false;// Unused flag in vanilla, seems to be part of a 'fade out' mechanic FoodData stats = minecraft.player.getFoodData(); int level = stats.getFoodLevel(); for (int i = 0; i < 10; ++i) { int idx = i * 2 + 1; int x = left - i * 8 - 9; int y = top; int icon = 16; byte background = 0; if (minecraft.player.hasEffect(MobEffects.HUNGER)) { icon += 36; background = 13; } if (unused) background = 1; //Probably should be a += 1 but vanilla never uses this if (player.getFoodData().getSaturationLevel() <= 0.0F && tickCount % (level * 3 + 1) == 0) { y = top + (random.nextInt(3) - 1); } blit(mStack, x, y, 16 + background * 9, 27, 9, 9); if (idx < level) blit(mStack, x, y, icon + 36, 27, 9, 9); else if (idx == level) blit(mStack, x, y, icon + 45, 27, 9, 9); } RenderSystem.disableBlend(); minecraft.getProfiler().pop(); } @Override public void render(ForgeIngameGui gui, PoseStack pStack, float partialTicks, int width, int height) { this.screenWidth = this.minecraft.getWindow().getGuiScaledWidth(); this.screenHeight = this.minecraft.getWindow().getGuiScaledHeight(); eventParent = new RenderGameOverlayEvent(pStack, partialTicks, this.minecraft.getWindow()); if (pre(ALL, pStack)) return; font = minecraft.font; this.random.setSeed(tickCount * 312871L); OverlayRegistry.orderedEntries().forEach(entry -> { try { if (!entry.isEnabled()) return; IIngameOverlay overlay = entry.getOverlay(); if (pre(overlay, pStack)) return; //overlay.render(this, pStack, partialTicks, screenWidth, screenHeight); post(overlay, pStack); } catch(Exception e) { } }); RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); post(ALL, pStack); } private boolean pre(RenderGameOverlayEvent.ElementType type, PoseStack mStack) { return MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.Pre(mStack, eventParent, type)); } private void post(RenderGameOverlayEvent.ElementType type, PoseStack mStack) { MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.Post(mStack, eventParent, type)); } private boolean pre(IIngameOverlay overlay, PoseStack mStack) { return MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.PreLayer(mStack, eventParent, overlay)); } private void post(IIngameOverlay overlay, PoseStack mStack) { MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.PostLayer(mStack, eventParent, overlay)); } private void bind(ResourceLocation res) { RenderSystem.setShaderTexture(0, res); } } Thanks to you, I was able to display it. However, the bar that uses the full stomach ground keeps shaking. I wonder why that is? Then I feel like it's getting heavier ...
    • It's the "Width on the screen" and "Height on the screen", so in this case the screen width and height.
    • I was able to post the 4 others, so they are on there now.
    • Could be "write", check vanilla for examples, or provide details of which version you're currently on.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.