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[1.7.2]Custom Bed doesn't reset Time in custom Dimension


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Well i made it so i can sleep in my custom bed in my custom dimension, but the world time doesn't reset to 0 or day, when i go to sleep(actually this works ~_~).

 

 

BlockCobaltBed

package cobaltmod.blocks;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Iterator;
import java.util.Random;

import cobaltmod.api.CMStuff;

import net.minecraft.block.Block;
import net.minecraft.block.BlockBed;
import net.minecraft.block.BlockDirectional;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.Direction;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;

public class BlockCobaltBed extends BlockBed
{
    public static final int[][] field_149981_a = new int[][] {{0, 1}, { -1, 0}, {0, -1}, {1, 0}};
    @SideOnly(Side.CLIENT)
    private IIcon[] field_149980_b;
    @SideOnly(Side.CLIENT)
    private IIcon[] field_149982_M;
    @SideOnly(Side.CLIENT)
    private IIcon[] field_149983_N;
    private static final String __OBFID = "CL_00000198";

    public BlockCobaltBed()
    {
        super();
        this.func_149978_e();
        this.disableStats();
    }

    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World p_149727_1_, int p_149727_2_, int p_149727_3_, int p_149727_4_, EntityPlayer p_149727_5_, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_)
    {
        if (p_149727_1_.isRemote)
        {
            return true;
        }
        else
        {
            int i1 = p_149727_1_.getBlockMetadata(p_149727_2_, p_149727_3_, p_149727_4_);

            if (!isBlockHeadOfBed(i1))
            {
                int j1 = getDirection(i1);
                p_149727_2_ += field_149981_a[j1][0];
                p_149727_4_ += field_149981_a[j1][1];

                if (p_149727_1_.getBlock(p_149727_2_, p_149727_3_, p_149727_4_) != this)
                {
                    return true;
                }

                i1 = p_149727_1_.getBlockMetadata(p_149727_2_, p_149727_3_, p_149727_4_);
            }

            if (p_149727_1_.provider.canRespawnHere() && p_149727_1_.getBiomeGenForCoords(p_149727_2_, p_149727_4_) != BiomeGenBase.hell)
            {
                if (func_149976_c(i1))
                {
                    EntityPlayer entityplayer1 = null;
                    Iterator iterator = p_149727_1_.playerEntities.iterator();

                    while (iterator.hasNext())
                    {
                        EntityPlayer entityplayer2 = (EntityPlayer)iterator.next();

                        if (entityplayer2.isPlayerSleeping())
                        {
                            ChunkCoordinates chunkcoordinates = entityplayer2.playerLocation;

                            if (chunkcoordinates.posX == p_149727_2_ && chunkcoordinates.posY == p_149727_3_ && chunkcoordinates.posZ == p_149727_4_)
                            {
                                entityplayer1 = entityplayer2;
                            }
                        }
                    }

                    if (entityplayer1 != null)
                    {
                        p_149727_5_.addChatComponentMessage(new ChatComponentTranslation("tile.bed.occupied", new Object[0]));
                        return true;
                    }

                    func_149979_a(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_, false);
                }

                EntityPlayer.EnumStatus enumstatus = p_149727_5_.sleepInBedAt(p_149727_2_, p_149727_3_, p_149727_4_);

                if (enumstatus == EntityPlayer.EnumStatus.OK)
                {
                    func_149979_a(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_, true);
                    return true;
                }
                else
                {
                    if (enumstatus == EntityPlayer.EnumStatus.NOT_POSSIBLE_NOW)
                    {
                        p_149727_5_.addChatComponentMessage(new ChatComponentTranslation("tile.bed.noSleep", new Object[0]));
                    }
                    else if (enumstatus == EntityPlayer.EnumStatus.NOT_SAFE)
                    {
                        p_149727_5_.addChatComponentMessage(new ChatComponentTranslation("tile.bed.notSafe", new Object[0]));
                    }

                    return true;
                }
            }
            else
            {
                double d2 = (double)p_149727_2_ + 0.5D;
                double d0 = (double)p_149727_3_ + 0.5D;
                double d1 = (double)p_149727_4_ + 0.5D;
                p_149727_1_.setBlockToAir(p_149727_2_, p_149727_3_, p_149727_4_);
                int k1 = getDirection(i1);
                p_149727_2_ += field_149981_a[k1][0];
                p_149727_4_ += field_149981_a[k1][1];

                if (p_149727_1_.getBlock(p_149727_2_, p_149727_3_, p_149727_4_) == this)
                {
                    p_149727_1_.setBlockToAir(p_149727_2_, p_149727_3_, p_149727_4_);
                    d2 = (d2 + (double)p_149727_2_ + 0.5D) / 2.0D;
                    d0 = (d0 + (double)p_149727_3_ + 0.5D) / 2.0D;
                    d1 = (d1 + (double)p_149727_4_ + 0.5D) / 2.0D;
                }

                p_149727_1_.newExplosion((Entity)null, (double)((float)p_149727_2_ + 0.5F), (double)((float)p_149727_3_ + 0.5F), (double)((float)p_149727_4_ + 0.5F), 5.0F, true, true);
                return true;
            }
        }
    }

    /**
     * Gets the block's texture. Args: side, meta
     */
    @SideOnly(Side.CLIENT)
    public IIcon getIcon(int p_149691_1_, int p_149691_2_)
    {
        if (p_149691_1_ == 0)
        {
            return Blocks.planks.getBlockTextureFromSide(p_149691_1_);
        }
        else
        {
            int k = getDirection(p_149691_2_);
            int l = Direction.bedDirection[k][p_149691_1_];
            int i1 = isBlockHeadOfBed(p_149691_2_) ? 1 : 0;
            return (i1 != 1 || l != 2) && (i1 != 0 || l != 3) ? (l != 5 && l != 4 ? this.field_149983_N[i1] : this.field_149982_M[i1]) : this.field_149980_b[i1];
        }
    }

    @SideOnly(Side.CLIENT)
    public void registerBlockIcons(IIconRegister p_149651_1_)
    {
        this.field_149983_N = new IIcon[] {p_149651_1_.registerIcon( "mod_cobalt:cobaltbed_f_t"), p_149651_1_.registerIcon("mod_cobalt:cobaltbed_h_t")};
        this.field_149980_b = new IIcon[] {p_149651_1_.registerIcon("mod_cobalt:cobaltbed_f_e"), p_149651_1_.registerIcon("mod_cobalt:cobaltbed_h_e")};
        this.field_149982_M = new IIcon[] {p_149651_1_.registerIcon("mod_cobalt:cobaltbed_f_s"), p_149651_1_.registerIcon("mod_cobalt:cobaltbed_h_s")};
    }

    /**
     * The type of render function that is called for this block
     */
    public int getRenderType()
    {
        return 14;
    }

    /**
     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
     */
    public boolean renderAsNormalBlock()
    {
        return false;
    }

    /**
     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    public boolean isOpaqueCube()
    {
        return false;
    }

    /**
     * Updates the blocks bounds based on its current state. Args: world, x, y, z
     */
    public void setBlockBoundsBasedOnState(IBlockAccess p_149719_1_, int p_149719_2_, int p_149719_3_, int p_149719_4_)
    {
        this.func_149978_e();
    }

    /**
     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
     * their own) Args: x, y, z, neighbor Block
     */
    public void onNeighborBlockChange(World p_149695_1_, int p_149695_2_, int p_149695_3_, int p_149695_4_, Block p_149695_5_)
    {
        int l = p_149695_1_.getBlockMetadata(p_149695_2_, p_149695_3_, p_149695_4_);
        int i1 = getDirection(l);

        if (isBlockHeadOfBed(l))
        {
            if (p_149695_1_.getBlock(p_149695_2_ - field_149981_a[i1][0], p_149695_3_, p_149695_4_ - field_149981_a[i1][1]) != this)
            {
                p_149695_1_.setBlockToAir(p_149695_2_, p_149695_3_, p_149695_4_);
            }
        }
        else if (p_149695_1_.getBlock(p_149695_2_ + field_149981_a[i1][0], p_149695_3_, p_149695_4_ + field_149981_a[i1][1]) != this)
        {
            p_149695_1_.setBlockToAir(p_149695_2_, p_149695_3_, p_149695_4_);

            if (!p_149695_1_.isRemote)
            {
                this.dropBlockAsItem(p_149695_1_, p_149695_2_, p_149695_3_, p_149695_4_, l, 0);
            }
        }
    }

    public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_)
    {
        /**
         * Returns whether or not this bed block is the head of the bed.
         */
        return isBlockHeadOfBed(p_149650_1_) ? Item.getItemById(0) : Items.bed;
    }

    private void func_149978_e()
    {
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.5625F, 1.0F);
    }

    /**
     * Returns whether or not this bed block is the head of the bed.
     */
    public static boolean isBlockHeadOfBed(int p_149975_0_)
    {
        return (p_149975_0_ &  != 0;
    }

    public static boolean func_149976_c(int p_149976_0_)
    {
        return (p_149976_0_ & 4) != 0;
    }

    public static void func_149979_a(World p_149979_0_, int p_149979_1_, int p_149979_2_, int p_149979_3_, boolean p_149979_4_)
    {
        int l = p_149979_0_.getBlockMetadata(p_149979_1_, p_149979_2_, p_149979_3_);

        if (p_149979_4_)
        {
            l |= 4;
        }
        else
        {
            l &= -5;
        }

        p_149979_0_.setBlockMetadataWithNotify(p_149979_1_, p_149979_2_, p_149979_3_, l, 4);
    }

    public static ChunkCoordinates func_149977_a(World p_149977_0_, int p_149977_1_, int p_149977_2_, int p_149977_3_, int p_149977_4_)
    {
        int i1 = p_149977_0_.getBlockMetadata(p_149977_1_, p_149977_2_, p_149977_3_);
        int j1 = BlockDirectional.getDirection(i1);

        for (int k1 = 0; k1 <= 1; ++k1)
        {
            int l1 = p_149977_1_ - field_149981_a[j1][0] * k1 - 1;
            int i2 = p_149977_3_ - field_149981_a[j1][1] * k1 - 1;
            int j2 = l1 + 2;
            int k2 = i2 + 2;

            for (int l2 = l1; l2 <= j2; ++l2)
            {
                for (int i3 = i2; i3 <= k2; ++i3)
                {
                    if (World.doesBlockHaveSolidTopSurface(p_149977_0_, l2, p_149977_2_ - 1, i3) && !p_149977_0_.getBlock(l2, p_149977_2_, i3).getMaterial().isOpaque() && !p_149977_0_.getBlock(l2, p_149977_2_ + 1, i3).getMaterial().isOpaque())
                    {
                        if (p_149977_4_ <= 0)
                        {
                            return new ChunkCoordinates(l2, p_149977_2_, i3);
                        }

                        --p_149977_4_;
                    }
                }
            }
        }

        return null;
    }

    /**
     * Drops the block items with a specified chance of dropping the specified items
     */
    public void dropBlockAsItemWithChance(World p_149690_1_, int p_149690_2_, int p_149690_3_, int p_149690_4_, int p_149690_5_, float p_149690_6_, int p_149690_7_)
    {
        if (!isBlockHeadOfBed(p_149690_5_))
        {
            super.dropBlockAsItemWithChance(p_149690_1_, p_149690_2_, p_149690_3_, p_149690_4_, p_149690_5_, p_149690_6_, 0);
        }
    }

    /**
     * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
     * and stop pistons
     */
    public int getMobilityFlag()
    {
        return 1;
    }

    /**
     * Gets an item for the block being called on. Args: world, x, y, z
     */
    @SideOnly(Side.CLIENT)
    public Item getItem(World p_149694_1_, int p_149694_2_, int p_149694_3_, int p_149694_4_)
    {
        return CMStuff.cobaltbed1;
    }

    /**
     * Called when the block is attempted to be harvested
     */
    public void onBlockHarvested(World p_149681_1_, int p_149681_2_, int p_149681_3_, int p_149681_4_, int p_149681_5_, EntityPlayer p_149681_6_)
    {
        if (p_149681_6_.capabilities.isCreativeMode && isBlockHeadOfBed(p_149681_5_))
        {
            int i1 = getDirection(p_149681_5_);
            p_149681_2_ -= field_149981_a[i1][0];
            p_149681_4_ -= field_149981_a[i1][1];

            if (p_149681_1_.getBlock(p_149681_2_, p_149681_3_, p_149681_4_) == this)
            {
                p_149681_1_.setBlockToAir(p_149681_2_, p_149681_3_, p_149681_4_);
            }
        }
    }
    public boolean isBed(IBlockAccess world, int x, int y, int z, EntityLivingBase player)
    {
        return this == CMStuff.cobaltbed;
    }
}

 

 

WorldProvider

package cobaltmod.dimension;

import cobaltmod.main.mod_cobalt;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.WorldSettings;
import net.minecraft.world.chunk.IChunkProvider;

public class WorldProviderCobalt extends WorldProvider 
{
public void registerWorldChunkManager() 
{
	this.worldChunkMgr = new WorldChunkManagerCobalt(mod_cobalt.biomeplains, 0.8F);
	this.dimensionId = mod_cobalt.cobaltdimension;
}

public String getDimensionName()
{
	return "Cobaltis";
}

@Override
public IChunkProvider createChunkGenerator() 
{
	return new ChunkProviderCobalt(worldObj, worldObj.getSeed(), true);
}

public String getSaveFolder() 
{
	return "Cobaltis";
}
public boolean isSurfaceWorld()
    {
        return true;
    }
public boolean canRespawnHere()
    {
        return true;
    }
}

 

 

And yes it's just copy paste of the normal Bed.

 

 

I've put this in the Code. It works like the normal bed, but it isn't the best solution.

 

if (enumstatus == EntityPlayer.EnumStatus.OK)
                {
                    func_149979_a(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_, true);
                    System.out.println("WIIIIIIIIIIIIIIIIIIIIIIIH");
                    for (int zeit = 0; zeit < 1000000; ++zeit)
                    {
                    	System.out.println(zeit);
                    	for (int j = 0; j < MinecraftServer.getServer().worldServers.length; ++j)
                    	{
                    		MinecraftServer.getServer().worldServers[j].setWorldTime(0);
                    	}
                    }
                    return true;
                    
                }

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Hi

 

The resetting of time when all players are sleeping is in WorldServer.tick()

 

        if (this.areAllPlayersAsleep())

        {

            if (this.getGameRules().getGameRuleBooleanValue("doDaylightCycle"))

            {

                long i = this.worldInfo.getWorldTime() + 24000L;

                this.worldInfo.setWorldTime(i - i % 24000L);

            }

 

            this.wakeAllPlayers();

        }

 

-TGG

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Well i made it so i can sleep in my custom bed in my custom dimension, but the world time doesn't reset to 0 or day, when i go to sleep(actually this works ~_~).

 

World time...do you want to have an independent time for your dimension?

 

EDIT: wait, can you use the normal bed in your dimension?

Here could be your advertisement!

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Well i made it so i can sleep in my custom bed in my custom dimension, but the world time doesn't reset to 0 or day, when i go to sleep(actually this works ~_~).

 

World time...do you want to have an independent time for your dimension?

 

EDIT: wait, can you use the normal bed in your dimension?

 

No the normal bed doesn't work either.

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Ok, i'm very intersted in that last reply.

 

Can you have a unique time for a custom dimension.  I tried and couldn't figure it out.  If you know how, please share.

Long time Bukkit & Forge Programmer

Happy to try and help

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Hi

 

Look in EntityPlayer.sleepInBedAt

 

    public EnumStatus sleepInBedAt(int par1, int par2, int par3)

    {

        PlayerSleepInBedEvent event = new PlayerSleepInBedEvent(this, par1, par2, par3);

        MinecraftForge.EVENT_BUS.post(event);

        if (event.result != null)

        {

            return event.result;

        }

        if (!this.worldObj.isRemote)

        {

            if (this.isPlayerSleeping() || !this.isEntityAlive())

            {

                return EnumStatus.OTHER_PROBLEM;

            }

 

            if (!this.worldObj.provider.isSurfaceWorld())

            {

                return EnumStatus.NOT_POSSIBLE_HERE;

            }

 

            if (this.worldObj.isDaytime())

            {

                return EnumStatus.NOT_POSSIBLE_NOW;

            }

 

-TGG

 

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Hi

 

Look in EntityPlayer.sleepInBedAt

 

    public EnumStatus sleepInBedAt(int par1, int par2, int par3)

    {

        PlayerSleepInBedEvent event = new PlayerSleepInBedEvent(this, par1, par2, par3);

        MinecraftForge.EVENT_BUS.post(event);

        if (event.result != null)

        {

            return event.result;

        }

        if (!this.worldObj.isRemote)

        {

            if (this.isPlayerSleeping() || !this.isEntityAlive())

            {

                return EnumStatus.OTHER_PROBLEM;

            }

 

            if (!this.worldObj.provider.isSurfaceWorld())

            {

                return EnumStatus.NOT_POSSIBLE_HERE;

            }

 

            if (this.worldObj.isDaytime())

            {

                return EnumStatus.NOT_POSSIBLE_NOW;

            }

 

-TGG

 

This doesn't change anything. The normal bed doesn't work either even when my Dimension is SurfaceWorld and canRespawnHere true.

 

The sleeping animation works, but the time doesn't reset. 

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Hmmm

 

so - your symptoms are

(1) you can sleep in a bed, you lie down, close your eyes etc, then wake up; but

(2) the time isn't reset to zero (how can you tell)?

 

Did you try putting a breakpoint in here

 

        if (this.areAllPlayersAsleep())

        {

          if (this.getGameRules().getGameRuleBooleanValue("doDaylightCycle"))  /// HERE

            {

                long i = this.worldInfo.getWorldTime() + 24000L;

                this.worldInfo.setWorldTime(i - i % 24000L);

            }

 

            this.wakeAllPlayers();

        }

 

-TGG

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Using worldinfo sets just that dimension time?  When i tried to play with it, it set all dimension times, but maybe I screwed it up.

 

No it reset the time in all dimension. I didn't say that it reset only the time of my dimension.

 

Hmmm

 

so - your symptoms are

(1) you can sleep in a bed, you lie down, close your eyes etc, then wake up; but

(2) the time isn't reset to zero (how can you tell)?

 

Did you try putting a breakpoint in here

 

        if (this.areAllPlayersAsleep())

        {

          if (this.getGameRules().getGameRuleBooleanValue("doDaylightCycle"))  /// HERE

            {

                long i = this.worldInfo.getWorldTime() + 24000L;

                this.worldInfo.setWorldTime(i - i % 24000L);

            }

 

            this.wakeAllPlayers();

        }

 

-TGG

 

Yeah these are the Symptoms

 

Found the problem:

 

if (this.worldServers[0].areAllPlayersAsleep())
                    {
                        this.tick();
                        l = 0L;
                    }

 

It's in the MinecraftServer.java. And it's only work for the World 0 = Normal World

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if (this.worldServers[0].areAllPlayersAsleep())
                    {
                        this.tick();
                        l = 0L;
                    }

 

It's in the MinecraftServer.java. And it's only work for the World 0 = Normal World

 

Are you sure?  That's just the tick loop; it counts the elapsed milliseconds and performs a tick every 50ms.  I don't think it has anything to do with the world time?

 

-TGG

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if (this.worldServers[0].areAllPlayersAsleep())
                    {
                        this.tick();
                        l = 0L;
                    }

 

It's in the MinecraftServer.java. And it's only work for the World 0 = Normal World

 

Are you sure?  That's just the tick loop; it counts the elapsed milliseconds and performs a tick every 50ms.  I don't think it has anything to do with the world time?

 

-TGG

 

hmm, but the code in WorldServer.java never gets called

 

if (this.areAllPlayersAsleep())
        {
           if (this.getGameRules().getGameRuleBooleanValue("doDaylightCycle"))   /// HERE
            {
                long i = this.worldInfo.getWorldTime() + 24000L;
                this.worldInfo.setWorldTime(i - i % 24000L);
            }

            this.wakeAllPlayers();
        }

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> hmm, but the code in WorldServer.java never gets called

 

Interesting;

 

I'd suggest you go digging through the vanilla with breakpoints and/or System.out.println and see if you can figure out why that never gets called.  A good place to start is probably

EntityPlayer.sleepInBedAt.  I don't see an obvious reason myself, sorry....

 

-TGG

 

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> hmm, but the code in WorldServer.java never gets called

 

Interesting;

 

I'd suggest you go digging through the vanilla with breakpoints and/or System.out.println and see if you can figure out why that never gets called.  A good place to start is probably

EntityPlayer.sleepInBedAt.  I don't see an obvious reason myself, sorry....

 

-TGG

 

Well, i simply use my method i mention above, because it works like a normal bed. Then i write some mystery lore about my bed, that it is the only way to sleep here, etc. :P

 

Thanks anyway ^^

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This should be made into a Forge pull request, as a number of modders are going to hit the same problem.

 

MinecraftServer.java would be the one to patch to fix this right ?

Add a check for every worldServer to see if all the players in that dim are sleeping.

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I think this is complicated a bit,

since if that is accepted, the time of every dimensions changes when everyone in the one dimension sleeps.

You might as well use the event.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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A nice addition to the time functionality would be to have two types of dimensions, synced and time-independent. Synced would check for players asleep in all synced dimensions and reset the synced clock to daytime. Time-independent would check for players all sleeping in that dimension and reset the independent clock in that dimension only.

This allows great flexibility.

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Before making a pullrequest or something, think about the ways to solve this problem now.

you can use the PlayerSleepInBedEvent to control the case and reset the tick.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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