Jump to content

[1.7.4] Need Help With Guns


Jetfan16ladd

Recommended Posts

I tried following the Tutorial on the Forge forums for a Blaster Rifle but I think it is a few versions old and I am getting a few errors

here is my Gun code:

package com.halo.halomod.tools;

import com.halo.halomod.EntityMagnumBullet;

import net.minecraft.entity.boss.EntityDragon;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.entity.projectile.EntityFireball;
import net.minecraft.entity.projectile.EntitySnowball;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;

public class ItemMagnum extends Item
{
  public ItemMagnum(int par1)
  {
    super();
  }
@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,EntityPlayer par3EntityPlayer) {
   if(par3EntityPlayer.capabilities.isCreativeMode||par3EntityPlayer.inventory.consumeInventoryItem((Item) Item.itemRegistry.getObject("stick")))
   {
     par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
     if (!par2World.isRemote)
     {
       par2World.spawnEntityInWorld([color=red]new EntityMagnumBullet(par2World, par3EntityPlayer));[/color] 
*Error The Constructor EntityMagnumBullet(World, EntityPlayer) is undefined*
}
   }
   return par1ItemStack;
   }
}

 

Here is my Bullet Code:

 

package com.halo.halomod;

import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

public class EntityMagnumBullet extends EntityThrowable
{
   public EntityMagnumBullet(World par1World)
   {
       super(par1World);
   }
   public EntityMagnumBullet(World par1World, EntityLiving par2EntityLiving)
   {
       super(par1World, par2EntityLiving);
   }
   public EntityMagnumBullet(World par1World, double par2, double par4, double par6)
   {
       super(par1World, par2, par4, par6);
   }
   @Override
   protected void onImpact(MovingObjectPosition movingobjectposition){
   // TODO Auto-generated method stub
   }
}

Link to comment
Share on other sites

I tried following the Tutorial on the Forge forums for a Blaster Rifle but I think it is a few versions old and I am getting a few errors

 

Then you should debug them :-)

 

Seriously, if you've got specific errors you don't understand how to fix, describe the error message and/or the symptoms and we can try to help.  Much faster for everyone that way.

 

-TGG

 

Link to comment
Share on other sites

You need to call your EntityMagnumBullet with matching parameters. The constructor wants (World, EntityLiving) and you call with (World, EntityPlayer).

EntityLiving is not a subclass or superclass of EntityPlayer.

Link to comment
Share on other sites

I tried matching the parameters and when I test it I can hear the sound but I cant see it and it doesn't do damage to mobs.

the Magnum Class is the same but here is the new EntityMagnumBullet Class

 

package com.halo.halomod;

import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

public class EntityMagnumBullet extends EntityThrowable
{
   public EntityMagnumBullet(World par1World)
   {
       super(par1World);
   }
   public EntityMagnumBullet(World par1World, EntityPlayer par2EntityPlayer)
   {
       super(par1World, par2EntityPlayer);
   }
   public EntityMagnumBullet(World par1World, double par2, double par4, double par6)
   {
       super(par1World, par2, par4, par6);
   }
   @Override
   protected void onImpact(MovingObjectPosition movingobjectposition){
   // TODO Auto-generated method stub
   }
}

Link to comment
Share on other sites

Also, you can't just look at a tutorial and expect it to do everything that you want from it. I used that exact tutorial, when I was first learning how to mod, and It did cover damaging the entity.(There should be three parts to that tutorial, make sure you looked at them all). The only thing that I had issues with, was the rendering of the entity. You need to call the code listed bellow in your client proxy.

 

EntityRegistry.registerModEntity(Class of Entity, "EntityName", this.getUniqueEntityId(), mod.instance, tracking range, update frequency, true);// the last parameter is if you want to send velocity updates, given that you want to make a bullet keep it set to true.

 

RenderingRegistry.instance().registerEntityRenderingHandler(EntityClass, new Your Entity Renderer Class's constructor);

 

//for the unique id I used

private int startEntityId = 345;

 

public static int getUniqueEntityId()  {

        do

            startEntityId++;

        while (EntityList.getStringFromID(startEntityId) != null);

        return startEntityId;

}

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Link to comment
Share on other sites

Also, you can't just look at a tutorial and expect it to do everything that you want from it. I used that exact tutorial, when I was first learning how to mod, and It did cover damaging the entity.(There should be three parts to that tutorial, make sure you looked at them all). The only thing that I had issues with, was the rendering of the entity. You need to call the code listed bellow in your client proxy.

 

EntityRegistry.registerModEntity(Class of Entity, "EntityName", this.getUniqueEntityId(), mod.instance, tracking range, update frequency, true);// the last parameter is if you want to send velocity updates, given that you want to make a bullet keep it set to true.

 

RenderingRegistry.instance().registerEntityRenderingHandler(EntityClass, new Your Entity Renderer Class's constructor);

 

//for the unique id I used

private int startEntityId = 345;

 

public static int getUniqueEntityId()  {

        do

            startEntityId++;

        while (EntityList.getStringFromID(startEntityId) != null);

        return startEntityId;

}

I don't understand how proxy's work yet as I am new to modding and have watch most of the 1.7.2 tutorials.

 

how do the proxy's work and how do u set it up?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.