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Entity rendering as a white box


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I'm trying to create a block renders as a techne model but this is what i get ^^^


I have no idea why this happens. Here is my src code:


Main Mod


@Mod(modid = FactoryCraft.MODID, name = FactoryCraft.NAME, version = FactoryCraft.VERSION)
public class FactoryCraft {
@SidedProxy(clientSide = "me.FactoryCraft.FactoryCraft.ClientProxy", serverSide = "me.FactoryCraft.FactoryCraft.CommonProxy")
public static CommonProxy proxy;

    public static final String MODID = "FactoryCraft";
    public static final String VERSION = "0.0.1a";
    public static final String NAME = "Factory Craft";
    public static Block woodMachineFrame = new WoodMachineFrame(1234, Material.wood).setBlockName("WoodMachineFrame").setBlockTextureName(FactoryCraft.MODID + ":planks");    
    public static FactoryCraft instance;
    public void preInit(FMLPreInitializationEvent event) {
    	GameRegistry.registerBlock(woodMachineFrame, "WoodMachineFrame");





public class ClientProxy extends CommonProxy {
public void initRenderes() {
	RenderingRegistry.registerEntityRenderingHandler(EntityChimney.class, new RenderChimney());



The Entity


public class EntityChimney extends Entity {

public EntityChimney(World world) {

public EntityChimney(World world, double x, double y, double z) {

	posX = x;
	posY = y;
	posZ = z;

protected void entityInit() {

protected void readEntityFromNBT(NBTTagCompound var1) {

protected void writeEntityToNBT(NBTTagCompound var1) {	



The Model (The names are in danish... But it's made in techne)


public class ModelChimney extends ModelBase
    ModelRenderer fladeF;
    ModelRenderer fladeR;
    ModelRenderer fladeL;
    ModelRenderer fladeB;
    ModelRenderer streg1;
    ModelRenderer streg2;
    ModelRenderer streg3;
    ModelRenderer streg4;
    ModelRenderer streg5;
    ModelRenderer streg6;
    ModelRenderer streg7;
    ModelRenderer streg8;
    ModelRenderer Shape9;
    ModelRenderer streg10;
    ModelRenderer streg11;
    ModelRenderer streg12;
  public ModelChimney()
    textureWidth = 64;
    textureHeight = 32;
      fladeF = new ModelRenderer(this, 0, 0);
      fladeF.addBox(0F, 0F, 0F, 6, 16, 1);
      fladeF.setRotationPoint(-3F, 8F, -7F);
      fladeF.setTextureSize(64, 32);
      fladeF.mirror = true;
      setRotation(fladeF, 0F, 0F, 0F);
      fladeR = new ModelRenderer(this, 0, 0);
      fladeR.addBox(0F, 0F, 0F, 1, 16, 6);
      fladeR.setRotationPoint(-7F, 8F, -3F);
      fladeR.setTextureSize(64, 32);
      fladeR.mirror = true;
      setRotation(fladeR, 0F, 0F, 0F);
      fladeL = new ModelRenderer(this, 0, 0);
      fladeL.addBox(0F, 0F, 0F, 1, 16, 6);
      fladeL.setRotationPoint(6F, 8F, -3F);
      fladeL.setTextureSize(64, 32);
      fladeL.mirror = true;
      setRotation(fladeL, 0F, 0F, 0F);
      fladeB = new ModelRenderer(this, 0, 0);
      fladeB.addBox(0F, 0F, 0F, 6, 16, 1);
      fladeB.setRotationPoint(-3F, 8F, 6F);
      fladeB.setTextureSize(64, 32);
      fladeB.mirror = true;
      setRotation(fladeB, 0F, 0F, 0F);
      streg1 = new ModelRenderer(this, 0, 0);
      streg1.addBox(0F, 0F, 0F, 1, 16, 1);
      streg1.setRotationPoint(-6F, 8F, 3F);
      streg1.setTextureSize(64, 32);
      streg1.mirror = true;
      setRotation(streg1, 0F, 0F, 0F);
      streg2 = new ModelRenderer(this, 0, 0);
      streg2.addBox(0F, 0F, 0F, 1, 16, 1);
      streg2.setRotationPoint(-6F, 8F, -4F);
      streg2.setTextureSize(64, 32);
      streg2.mirror = true;
      setRotation(streg2, 0F, 0F, 0F);
      streg3 = new ModelRenderer(this, 0, 0);
      streg3.addBox(0F, 0F, 0F, 1, 16, 1);
      streg3.setRotationPoint(4F, 8F, -5F);
      streg3.setTextureSize(64, 32);
      streg3.mirror = true;
      setRotation(streg3, 0F, 0F, 0F);
      streg4 = new ModelRenderer(this, 0, 0);
      streg4.addBox(0F, 0F, 0F, 1, 16, 1);
      streg4.setRotationPoint(5F, 8F, -4F);
      streg4.setTextureSize(64, 32);
      streg4.mirror = true;
      setRotation(streg4, 0F, 0F, 0F);
      streg5 = new ModelRenderer(this, 0, 0);
      streg5.addBox(0F, 0F, 0F, 1, 16, 1);
      streg5.setRotationPoint(5F, 8F, 3F);
      streg5.setTextureSize(64, 32);
      streg5.mirror = true;
      setRotation(streg5, 0F, 0F, 0F);
      streg6 = new ModelRenderer(this, 0, 0);
      streg6.addBox(0F, 0F, 0F, 1, 16, 1);
      streg6.setRotationPoint(-5F, 8F, 4F);
      streg6.setTextureSize(64, 32);
      streg6.mirror = true;
      setRotation(streg6, 0F, 0F, 0F);
      streg7 = new ModelRenderer(this, 0, 0);
      streg7.addBox(0F, 0F, 0F, 1, 16, 1);
      streg7.setRotationPoint(3F, 8F, 5F);
      streg7.setTextureSize(64, 32);
      streg7.mirror = true;
      setRotation(streg7, 0F, 0F, 0F);
      streg8 = new ModelRenderer(this, 0, 0);
      streg8.addBox(0F, 0F, 0F, 1, 16, 1);
      streg8.setRotationPoint(-4F, 8F, 5F);
      streg8.setTextureSize(64, 32);
      streg8.mirror = true;
      setRotation(streg8, 0F, 0F, 0F);
      Shape9 = new ModelRenderer(this, 0, 0);
      Shape9.addBox(0F, 0F, 0F, 1, 16, 1);
      Shape9.setRotationPoint(4F, 8F, 4F);
      Shape9.setTextureSize(64, 32);
      Shape9.mirror = true;
      setRotation(Shape9, 0F, 0F, 0F);
      streg10 = new ModelRenderer(this, 0, 0);
      streg10.addBox(0F, 0F, 0F, 1, 16, 1);
      streg10.setRotationPoint(-5F, 8F, -5F);
      streg10.setTextureSize(64, 32);
      streg10.mirror = true;
      setRotation(streg10, 0F, 0F, 0F);
      streg11 = new ModelRenderer(this, 0, 0);
      streg11.addBox(0F, 0F, 0F, 1, 16, 1);
      streg11.setRotationPoint(3F, 8F, -6F);
      streg11.setTextureSize(64, 32);
      streg11.mirror = true;
      setRotation(streg11, 0F, 0F, 0F);
      streg12 = new ModelRenderer(this, 0, 0);
      streg12.addBox(0F, 0F, 0F, 1, 16, 1);
      streg12.setRotationPoint(-4F, 8F, -6F);
      streg12.setTextureSize(64, 32);
      streg12.mirror = true;
      setRotation(streg12, 0F, 0F, 0F);
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5);
  private void setRotation(ModelRenderer model, float x, float y, float z)
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
    //super.setRotationAngles(f, f1, f2, f3, f4, f5);






public class RenderChimney extends Render {

private ModelChimney model;
private static final ResourceLocation texture = new ResourceLocation(FactoryCraft.MODID, ":Chimney.png");

public RenderChimney() {
	model = new ModelChimney();
	shadowSize = 0.5F;

public void doRender(Entity entity, double x, double y, double z, float yaw, float partialTickTime) {

	GL11.glTranslatef((float) x, (float) y, (float) z);
	GL11.glScalef(-1F, -1F, -1F);


	model.render(entity, 0F, 0F, 0F, 0F, 0F, 0.0625F);


protected ResourceLocation getEntityTexture(Entity var1) {
	return texture;



Author of the unreleased mod Factory Craft

I'm usually known as MnomisC

IGN MnomisC

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