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Entity rendering as a white box


Nomis
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IO2iSoi.png

 

I'm trying to create a block renders as a techne model but this is what i get ^^^

 

I have no idea why this happens. Here is my src code:

 

Main Mod

 

@Mod(modid = FactoryCraft.MODID, name = FactoryCraft.NAME, version = FactoryCraft.VERSION)
public class FactoryCraft {
@SidedProxy(clientSide = "me.FactoryCraft.FactoryCraft.ClientProxy", serverSide = "me.FactoryCraft.FactoryCraft.CommonProxy")
public static CommonProxy proxy;

    public static final String MODID = "FactoryCraft";
    public static final String VERSION = "0.0.1a";
    public static final String NAME = "Factory Craft";
    
    public static Block woodMachineFrame = new WoodMachineFrame(1234, Material.wood).setBlockName("WoodMachineFrame").setBlockTextureName(FactoryCraft.MODID + ":planks");    
    @Instance(FactoryCraft.MODID)
    public static FactoryCraft instance;
    @EventHandler
    public void preInit(FMLPreInitializationEvent event) {
    	GameRegistry.registerBlock(woodMachineFrame, "WoodMachineFrame");
    	
    	Items.init();
    	Entities.init();
    }

 

 

ClientProxy

 

public class ClientProxy extends CommonProxy {
@Override
public void initRenderes() {
	RenderingRegistry.registerEntityRenderingHandler(EntityChimney.class, new RenderChimney());
}
}

 

 

The Entity

 

public class EntityChimney extends Entity {

public EntityChimney(World world) {
	super(world);
}

public EntityChimney(World world, double x, double y, double z) {
	super(world);

	posX = x;
	posY = y;
	posZ = z;
}

@Override
protected void entityInit() {
}

@Override
protected void readEntityFromNBT(NBTTagCompound var1) {
}

@Override
protected void writeEntityToNBT(NBTTagCompound var1) {	
}
}

 

 

The Model (The names are in danish... But it's made in techne)

 

public class ModelChimney extends ModelBase
{
  //fields
    ModelRenderer fladeF;
    ModelRenderer fladeR;
    ModelRenderer fladeL;
    ModelRenderer fladeB;
    ModelRenderer streg1;
    ModelRenderer streg2;
    ModelRenderer streg3;
    ModelRenderer streg4;
    ModelRenderer streg5;
    ModelRenderer streg6;
    ModelRenderer streg7;
    ModelRenderer streg8;
    ModelRenderer Shape9;
    ModelRenderer streg10;
    ModelRenderer streg11;
    ModelRenderer streg12;
  
  public ModelChimney()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      fladeF = new ModelRenderer(this, 0, 0);
      fladeF.addBox(0F, 0F, 0F, 6, 16, 1);
      fladeF.setRotationPoint(-3F, 8F, -7F);
      fladeF.setTextureSize(64, 32);
      fladeF.mirror = true;
      setRotation(fladeF, 0F, 0F, 0F);
      fladeR = new ModelRenderer(this, 0, 0);
      fladeR.addBox(0F, 0F, 0F, 1, 16, 6);
      fladeR.setRotationPoint(-7F, 8F, -3F);
      fladeR.setTextureSize(64, 32);
      fladeR.mirror = true;
      setRotation(fladeR, 0F, 0F, 0F);
      fladeL = new ModelRenderer(this, 0, 0);
      fladeL.addBox(0F, 0F, 0F, 1, 16, 6);
      fladeL.setRotationPoint(6F, 8F, -3F);
      fladeL.setTextureSize(64, 32);
      fladeL.mirror = true;
      setRotation(fladeL, 0F, 0F, 0F);
      fladeB = new ModelRenderer(this, 0, 0);
      fladeB.addBox(0F, 0F, 0F, 6, 16, 1);
      fladeB.setRotationPoint(-3F, 8F, 6F);
      fladeB.setTextureSize(64, 32);
      fladeB.mirror = true;
      setRotation(fladeB, 0F, 0F, 0F);
      streg1 = new ModelRenderer(this, 0, 0);
      streg1.addBox(0F, 0F, 0F, 1, 16, 1);
      streg1.setRotationPoint(-6F, 8F, 3F);
      streg1.setTextureSize(64, 32);
      streg1.mirror = true;
      setRotation(streg1, 0F, 0F, 0F);
      streg2 = new ModelRenderer(this, 0, 0);
      streg2.addBox(0F, 0F, 0F, 1, 16, 1);
      streg2.setRotationPoint(-6F, 8F, -4F);
      streg2.setTextureSize(64, 32);
      streg2.mirror = true;
      setRotation(streg2, 0F, 0F, 0F);
      streg3 = new ModelRenderer(this, 0, 0);
      streg3.addBox(0F, 0F, 0F, 1, 16, 1);
      streg3.setRotationPoint(4F, 8F, -5F);
      streg3.setTextureSize(64, 32);
      streg3.mirror = true;
      setRotation(streg3, 0F, 0F, 0F);
      streg4 = new ModelRenderer(this, 0, 0);
      streg4.addBox(0F, 0F, 0F, 1, 16, 1);
      streg4.setRotationPoint(5F, 8F, -4F);
      streg4.setTextureSize(64, 32);
      streg4.mirror = true;
      setRotation(streg4, 0F, 0F, 0F);
      streg5 = new ModelRenderer(this, 0, 0);
      streg5.addBox(0F, 0F, 0F, 1, 16, 1);
      streg5.setRotationPoint(5F, 8F, 3F);
      streg5.setTextureSize(64, 32);
      streg5.mirror = true;
      setRotation(streg5, 0F, 0F, 0F);
      streg6 = new ModelRenderer(this, 0, 0);
      streg6.addBox(0F, 0F, 0F, 1, 16, 1);
      streg6.setRotationPoint(-5F, 8F, 4F);
      streg6.setTextureSize(64, 32);
      streg6.mirror = true;
      setRotation(streg6, 0F, 0F, 0F);
      streg7 = new ModelRenderer(this, 0, 0);
      streg7.addBox(0F, 0F, 0F, 1, 16, 1);
      streg7.setRotationPoint(3F, 8F, 5F);
      streg7.setTextureSize(64, 32);
      streg7.mirror = true;
      setRotation(streg7, 0F, 0F, 0F);
      streg8 = new ModelRenderer(this, 0, 0);
      streg8.addBox(0F, 0F, 0F, 1, 16, 1);
      streg8.setRotationPoint(-4F, 8F, 5F);
      streg8.setTextureSize(64, 32);
      streg8.mirror = true;
      setRotation(streg8, 0F, 0F, 0F);
      Shape9 = new ModelRenderer(this, 0, 0);
      Shape9.addBox(0F, 0F, 0F, 1, 16, 1);
      Shape9.setRotationPoint(4F, 8F, 4F);
      Shape9.setTextureSize(64, 32);
      Shape9.mirror = true;
      setRotation(Shape9, 0F, 0F, 0F);
      streg10 = new ModelRenderer(this, 0, 0);
      streg10.addBox(0F, 0F, 0F, 1, 16, 1);
      streg10.setRotationPoint(-5F, 8F, -5F);
      streg10.setTextureSize(64, 32);
      streg10.mirror = true;
      setRotation(streg10, 0F, 0F, 0F);
      streg11 = new ModelRenderer(this, 0, 0);
      streg11.addBox(0F, 0F, 0F, 1, 16, 1);
      streg11.setRotationPoint(3F, 8F, -6F);
      streg11.setTextureSize(64, 32);
      streg11.mirror = true;
      setRotation(streg11, 0F, 0F, 0F);
      streg12 = new ModelRenderer(this, 0, 0);
      streg12.addBox(0F, 0F, 0F, 1, 16, 1);
      streg12.setRotationPoint(-4F, 8F, -6F);
      streg12.setTextureSize(64, 32);
      streg12.mirror = true;
      setRotation(streg12, 0F, 0F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5);
    fladeF.render(f5);
    fladeR.render(f5);
    fladeL.render(f5);
    fladeB.render(f5);
    streg1.render(f5);
    streg2.render(f5);
    streg3.render(f5);
    streg4.render(f5);
    streg5.render(f5);
    streg6.render(f5);
    streg7.render(f5);
    streg8.render(f5);
    Shape9.render(f5);
    streg10.render(f5);
    streg11.render(f5);
    streg12.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
  {
    //super.setRotationAngles(f, f1, f2, f3, f4, f5);
  }

}

 

 

Render

 

public class RenderChimney extends Render {

private ModelChimney model;
private static final ResourceLocation texture = new ResourceLocation(FactoryCraft.MODID, ":Chimney.png");

public RenderChimney() {
	model = new ModelChimney();
	shadowSize = 0.5F;
}

@Override
public void doRender(Entity entity, double x, double y, double z, float yaw, float partialTickTime) {
	GL11.glPushMatrix();

	GL11.glTranslatef((float) x, (float) y, (float) z);
	GL11.glScalef(-1F, -1F, -1F);

	bindEntityTexture(entity);

	model.render(entity, 0F, 0F, 0F, 0F, 0F, 0.0625F);

	GL11.glPopMatrix();
}

@Override
protected ResourceLocation getEntityTexture(Entity var1) {
	return texture;
}

}

 

Author of the unreleased mod Factory Craft

I'm usually known as MnomisC

IGN MnomisC

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Hi

 

So I'm guessing that your white box is the right shape for the chimney, it just doesn't have any bricks, i.e. the texture is not showing.

 

I'm not really familiar with techne models, but I imagine that either texturing is turned off, you haven't bound the texture properly, or the path to the texture is wrong.  Hopefully someone else on this forum can be more specific...

 

-TGG

 

 

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Hi

 

So I'm guessing that your white box is the right shape for the chimney, it just doesn't have any bricks, i.e. the texture is not showing.

 

I'm not really familiar with techne models, but I imagine that either texturing is turned off, you haven't bound the texture properly, or the path to the texture is wrong.  Hopefully someone else on this forum can be more specific...

 

-TGG

 

I don't think that's the model, because he has a couple of shapes in his model class.

 

I had the same problem earlier and I left it alone, and after I touched some of my gui code my entity completely stopped rendering.

 

Sorry. :(

Kain

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hey I am one of the two modder's in this mod i am not experienced with modding and java i am stil just learning but i can give you information

 

Have you applied in your proxy - I don't think so :[

proxy.initRenderes()

 

ClientProxy.java

 

package me.FactoryCraft.FactoryCraft;

import me.FactoryCraft.FactoryCraft.Entity.EntityChimney;
import me.FactoryCraft.FactoryCraft.Renderer.RenderChimney;
import cpw.mods.fml.client.registry.RenderingRegistry;

public class ClientProxy extends CommonProxy {
@Override
public void initRenderes() {
	RenderingRegistry.registerEntityRenderingHandler(EntityChimney.class, new RenderChimney());
	System.out.println("Test");
}
}

 

CommonProxy.java

 

package me.FactoryCraft.FactoryCraft;

public class CommonProxy {
public void initRenderes() {

}
}

 

Hi

 

So I'm guessing that your white box is the right shape for the chimney, it just doesn't have any bricks, i.e. the texture is not showing.

 

I'm not really familiar with techne models, but I imagine that either texturing is turned off, you haven't bound the texture properly, or the path to the texture is wrong.  Hopefully someone else on this forum can be more specific...

 

-TGG

 

 

this is how it should look:

without texture

 

 

Abe1oMV.png

 

 

with texture

 

 

0WqFSqW.png

 

 

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hey I am one of the two modder's in this mod i am not experienced with modding and java i am stil just learning but i can give you information

 

Have you applied in your proxy - I don't think so :[

proxy.initRenderes()

 

ClientProxy.java

 

package me.FactoryCraft.FactoryCraft;

import me.FactoryCraft.FactoryCraft.Entity.EntityChimney;
import me.FactoryCraft.FactoryCraft.Renderer.RenderChimney;
import cpw.mods.fml.client.registry.RenderingRegistry;

public class ClientProxy extends CommonProxy {
@Override
public void initRenderes() {
	RenderingRegistry.registerEntityRenderingHandler(EntityChimney.class, new RenderChimney());
	System.out.println("Test");
}
}

 

CommonProxy.java

 

package me.FactoryCraft.FactoryCraft;

public class CommonProxy {
public void initRenderes() {

}
}

 

 

Hi

 

I think coolbody4531 is right - you have defined initRenderes(), but you never seem to call it?

 

Something like

    @EventHandler
    public void preInit(FMLPreInitializationEvent event) {
    	GameRegistry.registerBlock(woodMachineFrame, "WoodMachineFrame");
    	
    	Items.init();
    	Entities.init();
    }
   @EventHandler
    public void postInit(FMLPostInitializationEvent event) {
    	proxy.initRenderes();
    }

 

Some further background info here if you're interested

http://greyminecraftcoder.blogspot.com/2013/11/how-forge-starts-up-your-code.html

 

-TGG

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Hi

 

I think coolbody4531 is right - you have defined initRenderes(), but you never seem to call it?

 

Something like

    @EventHandler
    public void preInit(FMLPreInitializationEvent event) {
    	GameRegistry.registerBlock(woodMachineFrame, "WoodMachineFrame");
    	
    	Items.init();
    	Entities.init();
    }
   @EventHandler
    public void postInit(FMLPostInitializationEvent event) {
    	proxy.initRenderes();
    }

 

Some further background info here if you're interested

http://greyminecraftcoder.blogspot.com/2013/11/how-forge-starts-up-your-code.html

 

-TGG

Thank you it work's now we just have to make the texture work :P and have a hitbox..

8EoiOh7.png

 

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    • I created a particle using  public class NukeParticle extends BasicParticleType implements IParticleData { public NukeParticle(boolean alwaysShow) { super(alwaysShow); } @Override public BasicParticleType getType() { return ParticleTypes.LARGE_SMOKE; } @Override public String getParameters() { return ParticleTypes.LARGE_SMOKE.getParameters(); } } and when I register it using  public class ParticlesReg { public static final RegistryObject<NukeParticle> YELLOW_PART = Regist.PARTICLES.register("yellow_particle", ()-> new NukeParticle(true)); public static void Register() { } } it just seems to crash anyone got an idea to what is going on the crash log is  ---- Minecraft Crash Report ---- // Shall we play a game? Time: 12/3/21 4:19 PM Description: Rendering overlay java.lang.IllegalStateException: Redundant texture list for particle lndfmod:yellow_particle at net.minecraft.client.particle.ParticleManager.loadTextureLists(ParticleManager.java:217) ~[forge:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.particle.ParticleManager.lambda$null$0(ParticleManager.java:169) ~[forge:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1640) ~[?:1.8.0_311] {} at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1632) ~[?:1.8.0_311] {} at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) ~[?:1.8.0_311] {} at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1067) ~[?:1.8.0_311] {} at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1703) ~[?:1.8.0_311] {} at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:172) ~[?:1.8.0_311] {} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.client.renderer.GameRenderer.updateCameraAndRender(GameRenderer.java:495) ~[forge:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} -- Overlay render details -- Details: Overlay name: net.minecraft.client.gui.ResourceLoadProgressGui Stacktrace: at net.minecraft.client.renderer.GameRenderer.updateCameraAndRender(GameRenderer.java:495) ~[forge-1.16.4-35.1.37_mapped_snapshot_20201028-1.16.3-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1002) ~[forge-1.16.4-35.1.37_mapped_snapshot_20201028-1.16.3-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.run(Minecraft.java:612) ~[forge-1.16.4-35.1.37_mapped_snapshot_20201028-1.16.3-recomp.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:184) ~[forge-1.16.4-35.1.37_mapped_snapshot_20201028-1.16.3-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_311] {} at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_311] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_311] {} at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_311] {} at net.minecraftforge.userdev.FMLUserdevClientLaunchProvider.lambda$launchService$0(FMLUserdevClientLaunchProvider.java:52) ~[forge-1.16.4-35.1.37_mapped_snapshot_20201028-1.16.3-recomp.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.9.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] {} at net.minecraftforge.userdev.LaunchTesting.main(LaunchTesting.java:105) [forge-1.16.4-35.1.37_mapped_snapshot_20201028-1.16.3-recomp.jar:?] {} -- System Details -- Details: Minecraft Version: 1.16.4 Minecraft Version ID: 1.16.4 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_311, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1848128352 bytes (1762 MB) / 3042443264 bytes (2901 MB) up to 7622623232 bytes (7269 MB) CPUs: 12 JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump ModLauncher: 8.0.9+86+master.3cf110c ModLauncher launch target: fmluserdevclient ModLauncher naming: mcp ModLauncher services: /mixin-0.8.2.jar mixin PLUGINSERVICE /eventbus-4.0.0.jar eventbus PLUGINSERVICE /forge-1.16.4-35.1.37_mapped_snapshot_20201028-1.16.3-launcher.jar object_holder_definalize PLUGINSERVICE /forge-1.16.4-35.1.37_mapped_snapshot_20201028-1.16.3-launcher.jar runtime_enum_extender PLUGINSERVICE /accesstransformers-3.0.1.jar accesstransformer PLUGINSERVICE /forge-1.16.4-35.1.37_mapped_snapshot_20201028-1.16.3-launcher.jar capability_inject_definalize PLUGINSERVICE /forge-1.16.4-35.1.37_mapped_snapshot_20201028-1.16.3-launcher.jar runtimedistcleaner PLUGINSERVICE /mixin-0.8.2.jar mixin TRANSFORMATIONSERVICE /forge-1.16.4-35.1.37_mapped_snapshot_20201028-1.16.3-launcher.jar fml TRANSFORMATIONSERVICE FML: 35.1 Forge: net.minecraftforge:35.1.37 FML Language Providers: javafml@35.1 minecraft@1 Mod List: client-extra.jar |Minecraft |minecraft |1.16.4 |ENQUEUE_IM|a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f forge-1.16.4-35.1.37_mapped_snapshot_20201028-1.16|Forge |forge |35.1.37 |ENQUEUE_IM|NOSIGNATURE main |The Ladon Fr*** Mod 1.16.4 |lndfmod |NONE |SIDED_SETU|NOSIGNATURE Crash Report UUID: 734f5cd3-7a52-470e-ab9e-c51bffee2944 Launched Version: MOD_DEV Backend library: LWJGL version 3.2.2 build 10 Backend API: NVIDIA GeForce GTX 1080/PCIe/SSE2 GL version 4.6.0 NVIDIA 510.10, NVIDIA Corporation GL Caps: Using framebuffer using OpenGL 3.0 Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map_client.txt) Graphics mode: fancy Resource Packs: Current Language: English (US) CPU: 12x Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz  
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