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Custom Furnace stacks are messing up


tattyseal

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hey not sure how relevant it is but all your slots in the container use "slot" why is the output slot not using an output slot?

 

 addSlotToContainer(new Slot(te, 0, 56, 17));
	addSlotToContainer(new Slot(te, 1, 56, 53));
	addSlotToContainer(new Slot(te, 2, 116, 35));
	addSlotToContainer(new Slot(te, 3, 154, 6));

 

the vanilla furnace itself has its own furnace output slot

 this.addSlotToContainer(new Slot(par2TileEntityFurnace, 0, 56, 17));
        this.addSlotToContainer(new Slot(par2TileEntityFurnace, 1, 56, 53));
        this.addSlotToContainer(new SlotFurnace(par1InventoryPlayer.player, par2TileEntityFurnace, 2, 116, 35)); 

 

from what i gathered your making a powered furnace of some sort but still using vanilla recipes and resembling the vanilla furnace, ive always used an output slot as well as "Slot" as both the slot classes are different and obviously do different things ive never not used one to see the relevancy. but it might be something to chuck in there anyway, ive just browsed through quite a few source codes and tutorials and i cannot find a single person that has "slot" for every slot either, every single one of them has an output slot. and considering you issue is the output and maybe the output SLOT itself... maybe its something to do with that?

 

so if nobody else is replying and your looking for things to test out maybe give it a crack? haha its a little problem maybe youll get lucky with a little solve :) :)

 

 

 

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