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[1.7.2] TileEntity onUpdate


Nomis
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onUpdate is for entitys. You just have to override  updateEntity and it will be called every tick. updateEntity is a method from the tileEntity class which your class should extend. e.g.

public class MyTile extends TileEntity {

@Override
public void updateEntity()
{
	//any code here will be run each tick
}
}

I am the author of Draconic Evolution

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