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Own attribute


TechoMan

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no i want them to be added to players , and stuff like that , by myself in mod.I want make items that will give some effects , but i dont want to make own attribute system , if there is alredy one exists ;)

And its good , what i can make that.Can you give example of cheking , does player have attribute or no?

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You will still need to add the attributes to the player somehow, possibly with IExtendedEntityProperties or during EntityConstructing event. As for checking the attributes, just look at any of the vanilla Entity classes and you will see plenty of examples of adding and checking attributes.

you can easy add attributes via potions....Heh , will search if noone know that...maybe will make tuts for people like me :D

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