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Armors texture not loading when build


Flockshot

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I am facing a very strange problem

 

I created a armor and it worked perfectly in eclipse.

But when i built that the texture of the armors were not loading.

 

Here is my armor class

 


public class BlazeArmor extends ItemArmor {


public String TexturePath = Refrence.MODID + ":" + "/textures/armors/" ;

public BlazeArmor(int par1, EnumArmorMaterial par2EnumArmorMaterial, int par3, int part4, String type) {

	super(par1, par2EnumArmorMaterial, par3, part4);

	this.setCreativeTab(CreativeTabs.tabCombat);
	this.setMaxStackSize(1);
	this.setTextureName(type, part4);


}


public void setTextureName( String Type, int part ){

	if( armorType == 0 || armorType == 1 || armorType == 3 ){

		this.TexturePath += "Armor_1.png";
	}

	else{

		this.TexturePath += "Armor_2.png";
	}

}




//

public String getArmorTexture( ItemStack itemstack, Entity entity, int slot, int layer){



         return this.TexturePath;
}


@SideOnly(Side.CLIENT)

public void registerIcons(IconRegister register){

	this.itemIcon = register.registerIcon( Refrence.MODID + ":" + this.getUnlocalizedName().substring( 5 ) );


}


}


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Okay sorry i fixed that.

If anyone is having the same problem he can do what i did.

 

When i built my mod it give me a .jar file.

 

I just changed the .jar file to .zip file and it worked.

 

Now how to change .jar to .zip. It is simple

 

Extract the files form .jar and then archive it.

 

Well sorry for disturbing guys.

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