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Custom block


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Hi, I'm being incredible thick, I've done these before and have loads working, I've been through the codes of my working one and can't find what the problem is. Sorry for my stupidity on this one. The block "appears" in game but is transparent which made me think it was a proxy problem but I looked through and couldn't find the error. It shows no error in eclipse either by the way. Their is a tileenity class as well as what's shown below



package greek.proxies;


import greek.entity.EntityMinotaur;

import greek.models.mobs.ModelHornedBiped;

import greek.render.blocks.renderHadesPillar;

import greek.render.mobs.renderMinotaur;

import greek.tileentity.TileEntityHadesPillar;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import cpw.mods.fml.client.registry.ClientRegistry;

import cpw.mods.fml.client.registry.RenderingRegistry;


public class ClientProxy extends CommonProxy{

public void registerRenderThings() {


//Render Pillar

TileEntitySpecialRenderer render = new renderHadesPillar();

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityHadesPillar.class, render);



//Render Minotaur

RenderingRegistry.registerEntityRenderingHandler(EntityMinotaur.class, new renderMinotaur(new ModelHornedBiped(), 0.3F));



public void registerTileEntitySpecialRenderer() {





package greek.blocks.hades;


import greek.main.main;

import greek.tileentity.TileEntityHadesPillar;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.item.ItemStack;



public class HadesPillar extends Block{


public HadesPillar(Material material){




setBlockTextureName(main.MODID + ":hades/" + "pillar");




public int getRenderType() {

return -1;



public boolean isOpaqueCube() {

return false;



public boolean renderAsNormalBlock(){

return false;



public TileEntity createNewTileEntity(World var1, int var2) {

return new TileEntityHadesPillar();










package greek.render.blocks;


import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.ResourceLocation;

import greek.main.main;

import greek.models.blocks.*;


import org.lwjgl.opengl.GL11;


public class renderHadesPillar extends TileEntitySpecialRenderer{


private static final ResourceLocation texture = new ResourceLocation(main.MODID + ":" + "textures/custom_blocks" + "pillar.png");


private modelPillar model;


public renderHadesPillar() {

this.model = new modelPillar();




    public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {

    this.RenderAModelAt((TileEntity)tileentity, x, y, z, f);


    public void RenderAModelAt(TileEntity tileentity, double par2, double par4, double par6, float par8)



    GL11.glTranslated((float)par2 + 0.5F, (float)par4 + 1.5F, (float)par6 + 0.5F);

    GL11.glScalef(1.0F, -1F, -1F);











package greek.models.blocks;


import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;


public class modelPillar extends ModelBase



    ModelRenderer base;


  public modelPillar()


    textureWidth = 64;

    textureHeight = 32;


    base = new ModelRenderer(this, 0, 0);

    base.addBox(0F, 0F, 0F, 15, 16, 15);

    base.setRotationPoint(0F, 0F, 0F);

    base.setTextureSize(64, 32);

    base.mirror = true;

      setRotation(base, 0F, 0F, 0F);



  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)


    super.render(entity, f, f1, f2, f3, f4, f5);

    setRotationAngles(f, f1, f2, f3, f4, f5, entity);




  public void renderModel(float f){




  private void setRotation(ModelRenderer model, float x, float y, float z)


    model.rotateAngleX = x;

    model.rotateAngleY = y;

    model.rotateAngleZ = z;



  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)


    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);






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