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does RUNTIME_DEOBF checks wether code is obfuscated?


Alesimula

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i recently found the code FMLForgePlugin.RUNTIME_DEOBF

 

does it checks wether minecraft is in original client (when true) and in decompiled gradle code (when false)?

 

it seems to be for my tests, but i want to be sure.

Actually i don't know what to write in this signature soooo.... anyway

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Yes, you are right. But you should not use this field, as it's internal.

Instead use

boolean developmentEnvironment = (Boolean) Launch.blackboard.get("fml.deobfuscatedEnvironment")

This will be true when running in "decompiled gradle code" mode.

 

Thank you that worked perfectly, now i can use reflection and test my mod in both decompiled and client

Actually i don't know what to write in this signature soooo.... anyway

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