Jump to content

NBT save not working


Googleman

Recommended Posts

Does not work in the preservation of NBT, now explain all the details.

There is a block, he tileentity. In tileentity string with the name of the block.

When you activate the unit GUI opens to the input field, I enter the name of the block, it should be maintained.

GUI:

private TileEntityBlock entityBlock;
...
public GuiBlock (InventoryPlayer inventoryPlayer, TileEntityBlock tileEntity) {
            super (new ContainerTiny (inventoryPlayer, tileEntity));
            this.entityBlock = tileEntity;
    }
That got a copy tileentity
Now introduce more line
public void keyTyped (char c, int i) {
        if (textfield.textboxKeyTyped (c, i)) {
            entityBlock.name = textfield.getText ();
        }
        else
        {
            super.keyTyped (c, i);
        }
    }

 

Well, then render. The fact that all work in the name of each block but do not conserved.

In TileEntityBlock:

public String name = "";
....
@ Override
    public void writeToNBT (NBTTagCompound nbt) {
            super.writeToNBT (nbt);
                            
            nbt.setString ("name", name);
    }
    
    @ Override
    public void readFromNBT (NBTTagCompound nbt) {
            super.readFromNBT (nbt);
            
            name = nbt.getString ("name");
    }

 

Why does not work?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.