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When mob is attacking or colliding with a block
By
Soulas97, in Modder Support
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I figured it out. I had the render type set to translucent, when what it should have been on was cutout. Thanks for the help.
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So what needs to be implemented? My Entity?
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I could be wrong, but I think you might need to add this code in the constructor: FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); And you may need to change the setup method to non-static.
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Also, the texture doesn't glitch when the dust is in a straight line, or when it's in its dot form (not the '+' shape).
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Unfortunately, that didn't work, it still glitches. Any other ideas?
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