Jump to content

invisible custom mob


SimonSlime

Recommended Posts

maybe I mistaked in the render class, I don't know:

 

RenderNew.java

 

package com.simon.simonsores.mobs.render;

 

import com.simon.simonsores.mobs.New;

import com.simon.simonsores.mobs.entity.EntityNew;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.renderer.entity.RenderLiving;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLiving;

import net.minecraft.util.ResourceLocation;

 

public class RenderNew extends RenderLiving{

private static final ResourceLocation EntityTexture = new ResourceLocation("simonsoresmod:textures/mobs/New.png");

protected New model;

public RenderNew(ModelBase par1ModelBase, float par2) {

super(par1ModelBase, par2);

model = ((New)mainModel);

}

 

public void renderNew(EntityNew entity, double par2, double par4, double par6, float par8, float par9) {

super.doRender(entity, par2, par4, par6, par8, par9);

}

 

public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) {

renderNew((EntityNew)par1EntityLiving, par2, par4, par6, par8, par9);

}

 

public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {

renderNew((EntityNew)par1Entity, par2, par4, par6, par8, par9);

 

}

@Override

protected ResourceLocation getEntityTexture(Entity entity) {

return EntityTexture;

}

 

}

 

ClientProxy.java

 

package com.simon.simonsores;

 

import com.simon.simonsores.mobs.New;

import com.simon.simonsores.mobs.entity.EntityNew;

import com.simon.simonsores.mobs.render.RenderNew;

 

import cpw.mods.fml.client.registry.RenderingRegistry;

 

public class ClientProxy extends CommonProxy {

 

public void RenderInformation() {

 

RenderingRegistry.registerEntityRenderingHandler(EntityNew.class, new RenderNew(new New(), 0.3F));

}

 

}

 

CommonProxy.java

 

package com.simon.simonsores;

 

public class CommonProxy {

 

public void RenderInformation() {

 

}

 

}

 

 

if you need more information tell me and I will post them

 

 

Link to comment
Share on other sites

I have this in my base class:

 

package com.simon.simonsores;

 

@Mod(modid = simonsoresMod.MODID, version = simonsoresMod.VERSION)

public class simonsoresMod

{

    public static final String MODID = "simonsoresMod";

    public static final String VERSION = "1.0";

   

    @SidedProxy(clientSide = "com.simon.simonsores.ClientProxy", serverSide = "com.simon.simonsores.CommonProxy")

    public static CommonProxy proxy;

    public simonsoresMod() {

    }

   

private static int startEntityId = 300;

 

    @EventHandler

    public void init(FMLInitializationEvent event)

    {

   

    EntityRegistry.findGlobalUniqueEntityId();

    EntityRegistry.registerGlobalEntityID(EntityNew.class, "new", EntityRegistry.findGlobalUniqueEntityId());

    EntityRegistry.addSpawn(EntityNew.class, 10, 2, 4, EnumCreatureType.creature);

    registerEntityEgg(EntityNew.class, 0xfffffff, 0x0033FF);

 

    }

   

    private void registerEntityEgg(Class<? extends Entity> entity, int primaryColor, int secondaryColor) {

    int id = getUniqueEntityId();

    EntityList.IDtoClassMapping.put(id, entity);

    EntityList.entityEggs.put(id, new EntityEggInfo(id, primaryColor, secondaryColor));

}

 

private int getUniqueEntityId() {

 

do {

startEntityId++;

}

while(EntityList.getStringFromID(startEntityId) !=null);

return startEntityId++;

}

 

@EventHandler

    public void load(FMLInitializationEvent event) {

    proxy.RenderInformation();

   

    }

}

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Link to comment
Share on other sites

Try starting over and looking up tutorials by wuppy29. :) His tutorials have helped me a lot.

http://www.dreamspand.com/

DreamSpand Gaming, a co-owned web site centered around Minecraft and its mods. We host servers and give out mods, plugins, schematics, saves, skins, and much more. Soon, we're going to have our server database synced to our site database. Then, a whole new plethora of possibilities will unveil themselves to us, at which time we will greet them with dedication and excitement.

 

We're very user-friendly and we love to help - no one will treat you badly. :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.